Tuesday, 23 May 2017

Star Wars Imperial Assault Jawa Scavenger Villain Pack unboxing and reveiw

 Today we are looking at an expansion for Star Wars Imperial Assault from Fantasy Flight Games.  Much uttering of "Utinni!" must be done as we look at the Jawa Scavenger pack which comes in the scum and villains faction for mercenary use.

"I can't abide those Jawas. Disgusting creatures."
     –C-3PO


Almost no one knows what Jawas look like beneath their hooded brown robes—not even on


Tatooine, where nearly everyone knows them by reputation. They are junk droid scavengers and merchants, and they traverse the desert planet in their massive, treaded sandcrawlers, hawking their wares to moisture farmers with few other options.


Not quite hostile, these Jawas aren't truly friendly, either. Because their droids are often hastily refurbished, they push to strike their bargains quickly. Then they roll away in their sandcrawlers before the droids have a chance to malfunction.


It's this combination of mystery, haggling, and droid-focused trickery that you'll find brought to life by the figure, missions, and cards in the Jawa Scavenger Villain Pack for Imperial Assault.



So Lets pop it open and take a peak inside see what we get to add to our games of Imperial Assault.



Thursday, 18 May 2017

Yamatai from Days of Wonder unboxing and Review

Days of Wonder have got a deserved reputation for high quality components, and games that play well and look good.  They have created some great games before like the hugely popular Ticket to Ride , and the charming great fun city builder Quadropolis.  Yamatai is their latest offering, and it certainly does look beautiful, as you would expect from them.



Queen Himiko has tasked every builder in the kingdom with a prestigious mission: build the capital of Yamataï and make it the jewel of the archipelago. Your task: surpass your competitors and build the most prestigious city of them all, using resources from the fleets that travel through the kingdom. Prepare your strategy, recruit specialists, and do whatever is necessary to become the best builder and be rewarded by Queen Himiko for your work. In the end, only one name will be remembered as the greatest builder of Yamataï!

In Yamataï, players compete to earn prestige points using different strategies. Clear the different islands of the archipelago to recruit powerful specialists that will assist you, or use the resources carried by the boats that navigate between them to construct buildings on the islands! And, if you’re skilled enough, try creating prestigious buildings such as high temples or rare torii.
However, you are not alone in competing for Queen Himiko’s favour… will you manage to surpass your opponents?

Players: 2-4 Players
Ages: 13+
Playtime: 40-80 Minutes


Lets pop it open, take a look inside and see how it plays.....


Tuesday, 16 May 2017

Runewars Minatures Game from Fantasy Flight Games unboxing and review

Fantasy Flight Games.... makers of some of my very favourite games of all time, in fact a quick browse around the blog will show you how prolific and lovely their stuff is.  Always high quality, and great to play too.  Not that long ago FFG worked with Games workshop (maker of tabletop miniature wargames) in creating boardgames for various GW licenses.  That though has sadly come to an end.  However FFG thought they could do a tabletop fantasy miniatures mass battle game, like the one Games Workshop killed off upsetting a lot of fans, but set in their own Runebound universe, making it simpler to play, easier to teach, and have more depth. They have used a system very similar to the Flightpath system used in the Xwing miniatures game with some tweaks.  Its a big challenge to break into the tabletop war-games market, so have FFG done it? read on and see.




The chill mists have an evil reputation, billowing and moving like a thing alive. But the true terror lies within the mist, a dead kingdom garrisoned by undying legions. These legions now march on the border territory of Roth’s Vale… and all Terrinoth will know war again.


The box art.... beautiful, and double sided too to show the glorious artwork
you get a TON of goodies in the box,it is HEFTY, but do not worry we will come to that :)

a really random touch, that Olivia noticed when she was investigating the boxes is that if you line them up, they form one large picture which is rather cool.

so.. whats inside this mammoth box then?
lets take a look...............

Thursday, 11 May 2017

Arkham Horror The Card Game Undimensioned and Unseen mythos pack unboxing and review

The Arkham Horror card game is excellent, and its really exciting to see another expansion products, to get a feel for where FFG are going with the game, and progress your players OWN story.  The first expansion we got to see after the main game was the deluxe Dunwich Legacy pack, and that was a cracker! then we took a trip into the Miskatonic Museum,
Not to mention some diversions to Venice for  Carnevale of Horrors, then we even had got to trek through the Bayous in Curse if the Rougarou. Then of course a nice gentle ride on the Essex County Express.  A brief stop at Blood on the Altar and now it seems that EVERYTHING is against our investigators in the latest pack.. Undimensioned and Unseen leading us down a route that may lead to madness.



"We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight. We shall see these things, and other things which no breathing creature has yet seen. We shall overleap time, space, and dimensions."
     –H.P. Lovecraft, From Beyond



Things are definitely getting weird. By the time your pursuit of two missing professors leads you through The Dunwich Legacy cycle to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll have encountered strange, extra-dimensional entities, and you'll find yourself neck-deep in furtive cultists and their sacrifices.
Inundated with information about "Ancient Ones" and unholy rituals, you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal…


Lets pop it open and take a look. As always no spoilers of encounter cards, just player cards, I don't want to ruin what may happen.

Monday, 8 May 2017

A Game of Thrones the Card Game Guarding the Realm Chapter pack unboxing and review

After the latest Deluxe set we are back into our regular chapter packs advancing the story in a game of
thrones, and here we have the Latest one... Guarding the Realm.  As Always we get 3 copies of each card and all the factions get some love too.


“The Second Sons are an old company, and not without valor, but under Mero they've turned near as bad as the Brave Companions.”
  
–Ser Jorah Mormont, A Storm of Swords

 As the Great Houses of Westeros scheme and plot their enemies’ demise, the last scion of House Targaryen slowly travels west across the continent of Essos. Daenerys’s path leads her towards the Iron Throne and King’s Landing, but many obstacles remain before her—starting with the garish, opulent cities of Slaver’s Bay. Astapor, Yunkai, Meereen: these are cities that have stood since the days of Old Valyria, growing fat off their foul trade in human lives. But everything is about to change for the Ghiscari, and lead your faction on a new path with Guarding the Realm.

Guarding the Realm, the second Chapter Pack in the Blood and Gold cycle for A Game of Thrones: The Card Game, is now available at your local United States retailer and online through our webstore! Like the other packs of this cycle, Guarding the Realm follow the events of A Storm of Swords, bringing key characters like Melisandre and Wex Pyke of House Botley to the foreground. If you’re going to protect the realm, there’s always a price to pay… and with new economical options and the bestow keyword, it’s up to you whether you’ll pay in blood or in gold.

so lets pop it open, and take a look at the cards inside.....

Thursday, 4 May 2017

A Game of Thrones the Card Game Watchers on the Wall deluxe expansion unboxing

Its that time again when Fantasy Flight Games releases a nice faction themed Deluxe box for A Game of Thrones the card game.  So far we have had Lannisters and Stark, so now its the turn of the Nights Watch, but as always you still get cards for all factions and other goodies too, so its well worth picking up if you don't only play Nights Watch.

When dead men come hunting in the night, do you think it matters who sits the Iron Throne?”
  
–Old Bear Mormont, A Game of Thrones



At the northern edge of the Seven Kingdoms, there is the Wall. Built from massive blocks of ice and guarded by ancient, forgotten spells, it towers over 700 feet tall, forbidding entry to all who dwell beyond. A wall is only as strong as its defenders, and here, those defenders are the Night’s Watch. In the Night’s Watch, all men are brothers. Knights, lords, and the brothers of kings rub shoulders with slavers, murderers, and the scum of Westeros. Their task is grim and cold and thankless—no songs will ever be sung for them. Yet their vigilance is all that protects the southern lands from wildlings and the Others.
Travel north and join the Night’s Watch with the Watchers on the Wall deluxe expansion for A Game of Thrones: The Card Game! Within this expansion, the Night’s Watch explores new and existing themes, as you find new ways to defend the Wall, new ways to conscript your opponent’s characters, and plenty of rewards for focusing on the three branches of the Night’s Watch: Rangers, Stewards, and Builders. Along with the nameless men who swell the ranks of the Night’s Watch, you’ll find new versions of iconic characters from throughout the saga, including Jon Snow, Old Bear Mormont, Maester Aemon, and Samwell Tarly.

And although the focus of this expansion rests on the Night’s Watch, you’ll find two new non-loyal cards for every other faction, expanding your options for any alliance. You’ll also receive an assortment of neutral cards portraying the Night’s Watch’s most common enemies, the Wildlings. With seven new plots (one loyal to the Night’s Watch) rounding out the expansion, Watchers on the Wall offers new pathways to victory for every deck.

so lets pop it open, and take a look at the new cards we will get.

Wednesday, 3 May 2017

Battle of El Alamein War in the Desert Flames of War Starter Box from Battlefront V4

Flames of War is a WW2 15mm scale tabletop miniatures war game, and its good.  I had the 3rd edition Open Fire Starter Set full of beautiful models, but the rules where... very complex shall we shall.  Detailed most certainly, but it could be a bit daunting to approach.  Now BattleFront have released Flames of War
version 4, the new set of rules, and a new low priced starter set with Battle of El Alamein.  So have these new rules made things easier for new gamers, (even old gamers like me) to understand? does this set have what it takes to get me into the game?  I am not going to be comparing it to V3, as i didn't really play it due to being a bit scared off by the rules, i will be looking at the set, and how easy it is for new gamers to get their heads around the system.

Lets start with that art.... stunning
To me, it has that old style "Victor or Warlord" annual look to it, and it really appeals to me....  now what are the contents, they are pretty important to a miniature war game too... so inside you get..


one plastic Panzer IV, one plastic Panzer III, one plastic Grant, two plastic Crusaders, two plastic Tank Commander sprues, Flames Of War 4th Edition mini rulebook, one Flames Of War ‘Start Here’ booklet, two Terrain Cards, six dice and eight Unit cards.

lets pop the box open get stuck in to the contents and see what to make of it......

Tuesday, 2 May 2017

Flames Of War Berlin supplement book review


Flames of War Berlin takes the struggle to the heart of Germany, Berlin itself in the dying days of the European war in WW2.  Its full of new lists and options to add to your FOW gaming featuring German and Soviet Lists.  The chaotic  nature of the fighting led to the defence having a mix of many troop types, such as Volkssturm, Hitler Youth all, supported by small remaining groups of well-trained troops and Luftwaffe contributions.
There is just one Intelligence Briefing for the Germans in this book,  but with so many options. The Berlin Kampfgruppe briefing has the usual structure of Headquarters, Combat Platoons, Weapons Platoons and Support Platoons as normal, but you can tailor it to your own tastes from a wide array of options.   

As always the artwork is great, it is a full colour softback book with so many choices for the German Forces, so lets take a closer look.

For your HQ you have two options........

Thursday, 27 April 2017

Counterblast Adventure Battle Game review from Bombshell Miniatures

Ahhh, pulp science fiction. From Buck Rogers and Flash Gordon in the 1930s Astounding Science Fiction and Amazing Stories of the 1940s to some great films like This Island Earth.  Sci fi up to the 50s had a certain style all of its own, bubble helmeted adventurers, rocket ships, and blasters.  Counterblast wants to take us back to those heady sci fi days, rather then look at the “Grimdark” sci-fi many modern games are set in.



What does the website say?

COUNTERBLAST Adventure Battle Game, a new pulp-inspired science fiction tabletop skirmish battle game for 28-32mm miniatures. COUNTERBLAST takes place in a setting of classic pulp sci-fi adventure with fast paced action and cinematic thrills, evocative of the serials that captivated the imagination of previous generations.

COUNTERBLAST features five player factions, each offering a unique style of game play with distinct characteristics and abilities depending on the composition of your Crew. The Galactic Defense Force consists of a diverse collection of humans and aliens bonded together for the greater good of protecting and serving the Outer Reaches. The Neiran Empire is ruled by a cruel empress bent on dominating the galaxy by force or by cunning, whichever is most profitable. The Mekkus consist of legions of mindless automatons dedicated to wiping all living beings from existence. The most mysterious danger in the galaxy is the mind-bending Edo who strike suddenly without warning, overtaking prey with their powerful tentacles and telekinetic mental blasts. Lancers are a hodgepodge collection of agents, freebooters, ship crews, and rogue salvage teams who sell their services to corporations, independent planetary governments, and private interests.

 The game works with fast skill-based, streamlined rules, evocative of pulp serial adventures. The core rulebook contains all mechanics for movement, shooting and melee with details for unique situations like cover, opportunity fire and vehicle combat. Additional rules cover character conditions during combat, advancement as troops become more experienced, and campaign guidelines for running continuing storylines. It also covers details of the settings, viewpoints of the various factions, hazards they may encounter, and other background material on the rich frontier worlds your troops will inhabit, explore, and confront throughout your games.

Lets take a deeper look......

Monday, 24 April 2017

Time Stories from Space Cowboys and Asmodee Games

Today we look at a something a bit different, a game that is... well, not your usual kind of game, and its hard to cover it without spoilers, as this game more then most relies on its story to be the most impact for players.  So we shall look at the basics of it, and some thoughts, all spoiler free!

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the
fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

So lets pop it open, take a quick peak inside, and see what its all about.....

Thursday, 20 April 2017

Luchador! Mexican Wrestling Dice second edition unboxing and review

Ah Wrestling.... in my day it was Ultimate Warrior, Big Boss man, and Hulk Hogan... in those days you
always wondered if wrestling was fake, but it was good showmanship none the less, though in mexico... that went much further with their high flying Luchadors.  Now its time to get that fast paced play on the tabletop....








The fast-rolling, hard-hitting, body-slamming, neck-crunching, chair-smashing, table-slapping dice game for 2 or 4 players...
Luchador! Mexican Wrestling Dice is a two-player dice game (with optional rules for four-player tag-team play) based on the popular world of professional Mexican wrestling, or "Lucha Libre" (a.k.a. free fighting).

Nice eye catching artwork on the front tells you pretty much all you need to know about the game!

It has ages 8 and up on it and can play up to 4 players so lets pop it open... take a look inside, see how it plays and what we think as I had Olivia "volunteer" very easily for this one.......


Tuesday, 18 April 2017

Arkham Horror The Card Game Blood on the Altar mythos pack unboxing and review

The Arkham Horror card game is excellent, and its really exciting to see another expansion products, to get a feel for where FFG are going with the game, and progress your players OWN story.  The first expansion we got to see after the main game was the deluxe Dunwich Legacy pack, and that was a cracker! then we took a trip into the Miskatonic Museum,
Not to mention some diversions to Venice for  Carnevale of Horrors, then we even had got to trek through the Bayous in Curse if the Rougarou. Then of course a nice gentle ride on the Essex County Express.  Now we finally reach Dunwich, and im sure things cant get much worse after our journey here.. or can they?


“It is not reassuring to see, on a closer glance, that most of the houses are deserted and falling to ruin…”
     –H.P. Lovecraft, The Dunwich Horror



After a horrifying train ride, you receive a painfully cold welcome to the town of Dunwich. A string of disappearances has left the townsfolk on edge. Most of them regard you with obvious distrust, and almost no one is willing to help in your investigation…
In Blood on the Altar, as you and your fellow investigators explore the connections between Dunwich and recent events, you'll find the town's missing people chief among your concerns. You may even find it somewhat unnerving that they've gone missing just before you arrived—and that they might have been taken at the same time you were confronting terrifying, otherworldly creatures on a train, in a museum, or in the private underground corridors of an Arkham speakeasy.
So why do you hear so little about these missing people? You'd think in a town as small as Dunwich that the disappearances would have left a larger footprint. Shouldn't someone have seen something? Shouldn't the local officials have named one or more suspects?
The more you investigate, the more you suspect you're making a target of yourself. You're almost certain the missing people are hidden somewhere in the village, and you have to believe that if you're not careful, you're likely to join them.

 Where the Missing Have Gone....


Thursday, 13 April 2017

Plague Inc The Board Game review and unboxing from Ndemic Creations

If you have ever played Pandemic the classic board game where you are working to try and save the world
from deadly epidemics, and diseases and wondered.... what if I could actually infect the world? then this is the game for you! This time its from the other side, and you ARE the disease.


Plague Inc: The Board Game is a strategic game of infection, evolution and extinction for 1-4 people - based on the smash-hit digital game with over 85 million players. Can you infect the world?
Each player is a deadly disease and they must battle against each other to spread their plagues, develop new symptoms and ultimately wipe out humanity.
Starting with Patient Zero, you spread your infection across the world by placing tokens in cities - earning DNA points and preventing other players from becoming dominant. Players choose which countries are placed on the board but you must be both climate resistant and connected to a country before you can infect it. Eventually, as countries become fully infected - you try to kill them using the Death Dice.
Each player’s unique pathogen can be upgraded by evolving trait cards onto an evolution slide (with DNA points). At the start, your disease is weak and unspecialised, so you will need to add new symptoms to make it stronger. Choose carefully and plan ahead in order to react to the changing world and exploit opportunities created by other player’s actions.
A simple nosebleed could accelerate things early on, whilst diarrhea will help you thrive in hot countries. Sneezing can infect new continents by air but Total Organ Failure would allow you wipe out multiple countries each turn.
As countries start to fall, use powerful event cards to alter the balance of power. You might try to eradicate a dominant player by bombing their diseased cities, or hold the Olympics to cause huge numbers of infected people to travel to a healthy continent.
When the world collapses, who will be the ultimate plague?

Lets pop it open, and take a look......

Monday, 10 April 2017

Battle of Britain WW2 Starter Set for Wings of Glory from Ares Games

If you have read the blog for a while you may know I love WW2 History.  Having been brought up by my
Grandparents both of whom where WW2 RAF, well and WAAF  had a love of military aviation from a young age.  Yes it involved all the books i could get my paws on, and Airfix kits hanging from my ceiling too, and a love of the classic war films, including one of my top 3 of all time films, the Battle of Britain, full of great air action. Growing up in Kent by the Thames in a place you could still the scars of the war on some bridges, and buildings, I often used to look up at the sky in those hot Kentish summers and imagine i was up there too flying a fighter in those days.... Of course i was only young, and yes i wanted to join the RAF, until I realized they didn't fly Spitfires anymore, it was just these "New Fangled" Jet fighter things..... so I had to make do playing with my Airfix, or diecast models, and making of course suitable sound effects.  Now.... Ares Game have done a rather fun WW1 air combat game with Wings of Glory WW1 which certainly scratches an air combat itch, but the chance to push Spits around making suitable noises? and even play missions defending my town (which was regularly heavily bombed) that's too good a chance to pass up, but... is it good? well read on......










In the summer and fall of 1940, after the fall of France, the German Luftwaffe faced the Royal Air Force in the first major military campaign fought entirely in the air — the Battle of Britain. This was the prelude to the invasion Hitler planned for the British Islands — Operation Sealion. An ultimate German victory was at hand, and British pilots bravely flew into battle, fully aware of what a defeat would bring to their country and the entire free world.

Now, with this Wings of Glory: WW2 Battle of Britain Starter Set you can bring to life the epic aerial duels between the Axis and Allied aces on your tabletop. Defend Britain as an Allied pilot, controlling one of the most iconic WW2 airplanes, the Spit fire, or fly dangerous missions as a German pilot in a powerful Messerschmitt Bf.109 fighter.

Wings of Glory is fast–playing and easy to learn. This Wings of Glory: WW2 Battle of Britain Starter Set is a complete game that includes everything you need to play the WW2 version of the system. Four airplanes are included in this set, each fully assembled and painted. Also included is a full-color rulebook, a scenarios booklet, a rich assortment of counters, rulers, and airplane console boards to start playing out of the box in just minutes!

Righty... lets pop this beast open and take a look inside!

Friday, 7 April 2017

Star Trek Attack Wing Xindi Muratas unboxing and review

For the First time in a long time, I have got my hands on a ship that is a new race in game, well to me.  The
xindi.. this is a Xindi reptilian ship, so dates from the Enterprise Era, though we know so little of Xindi in later times you could still use it really.

The Muratas is a Xindi Reptilian Warship class ship. The Reptilians' main design during the Human conflict is a unusually delicate design with a long twin "tail." Engines are located in the pods on the forward arcing pylons, to either side of the central hull. Armament includes directed-energy beam weapons, with emitters located on the leading edge and the lower midpoint.

With this being my first look at Xindi, im not sure what to expect, but lets pop the pack open, and take a look and see what we do get inside, and go through the cards to see if this will make a suitably fearsome opponent for the Enterprise Era ships.

So lets pop it open, take a rummage and see what we get, and if its any good too!





Thursday, 6 April 2017

Luna by Stefan Feld from TMG unboxing and review

Luna.... Its one of those games that the cover on the art grabs you first, before you even know what its about, it draws you to it.... so what is this pretty looking game?



"The end of her regency is nigh. It's time to clear the way for a new bearer of the burden. She will keep a wary eye on the novices representing their Orders and trying to win her favour. Eventually, she will have to come to a decision. Which Order will prove itself worthy to decide on her successor? There will be a new Moon Priestess and she will bear the title: LUNA."

"LUNA" is the title of the Moon Priestess, and before her very eyes, each of the up to four Orders (players) competes for the right to decide on her successor. The players are the heads of the Orders who try to convince the Priestess they are the best for the job. Over the course of several rounds, they need to collect as many influence points as possible by skillfully placing their novices to achieve that goal.

The players move their novices over seven islands surrounding a main temple island. The novices are placed according to the "worker movement" principle, i.e. they aren't placed at the beginning of a round, but instead start where they ended the round before. Thus, novice movement is an important part of a round: Only if you're in the right place at the right time, you'll gain the deciding influence points. You'll have to build new shrines, work at the temple, and participate in the Priestess' divine services. But don't forget to recruit additional novices or win the favour of the local Priests; these are vital means to prepare and combine the diverse actions.

LUNA: In the Domain of the Moon Priestess is a challenging tactical game with strategic and interactive elements that takes about 20-25 minutes per player. The different placement of the islands and novices at the beginning of the game creates a different feeling each time you play and opens up new strategies.

so lets pop the box open and take a little look and see.......

Wednesday, 5 April 2017

Star Trek Attack Wing Bioship alpha Repaint unboxing and review from Wizkid games

Keeping on with the look at the latest wave of Attack Wing, we are back with the Repaint of the Bioshop Alpha... is it a good pack? is the repaint any good? take a look......

The bioship was an organic vessel that was used by Species 8472 and had a similar genetic makeup to their pilots. The bioships, and Species 8472 themselves, were resistant to assimilation by the Borg and carried an extremely powerful weapon that could destroy even Borg vessels easily. The bioships contained a series of vein-like conduits which carried electrodynamic fluid, possibly for use as an energy source.

 

Eight of these ships could collect and combine their firepower, using an energy focusing ship, which enabled them to fire a blast so powerful it could destroy a planet. When the Borg entered fluidic space, they were forced back by this resistance. Defense against these ships was found by the crew of USS Voyager, in the form of modified Borg nanoprobes.

So what do we get in the ship pack? lots of goodies that's what.....

Tuesday, 4 April 2017

Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures from Space Cowboys unboxing and review

A while ago we took a wander through Victorian London in Watson & Holmes diaries of 221B Baker Street and got to attempt to solve crimes through visiting locations and trying to be the first to solve the crime against other players.  Now this game... Sherlock Holmes Consulting Detectve is a more solo or cooperative experience, and this version we are looking at today is a full Stand alone game that does not require the original version, or in fact any knowledge of it either.

Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures is a standalone expansion to Sherlock Holmes Consulting Detective with updated graphics that features ten more cases to be solved in Sherlock Holmes' Victorian-era London, England. A "London Directory", map, and newspaper archives are included with the cases.

Included are six independent "West End Adventures" cases (redesigned and updated from the 1995 expansion), and a series of four new cases based on the Jack the Ripper murders.
Jack the Ripper Cases:

  • Mary Ann Nichols
  • Annie Chapman
  • Elizabeth Stride, Catherine Eddowes
  • Mary Jane Kelly
West End Adventures:

  • The Strange Case of Dr. Goldfire
  • The Murder of Sherlock Holmes
  • A Case of Identity
  • The Death of a Transylvanian Count
  • A Royal Huggermugger at the Savage Club
  • A Simple Case of Murder
In Sherlock Holmes Consulting Detective, you are presented with a mystery to solve, and it is then up to you to trace the threads of evidence through the byways and mansions of nineteenth century London. You will interview suspects, search the newspapers for clues, and put together the facts to reach a solution.
Why were two lions murdered in Hyde Park? Who is responsible for the missing paintings from the National Gallery? Who murdered Oswald Mason and why? These are just a few of the cases that will challenge your ingenuity and deductive abilities.
This is not a board game: No dice, no luck, but a challenge to your mental ability. The game has been thoroughly researched for Holmesian and Victorian accuracy so as to capture a feeling of that bygone era

so whats inside? and how does it play??

Monday, 3 April 2017

Star Trek Attack Wing USS Excelsior Repaint Unboxing

Its been a while since we got to look at some ships for Attack Wing, but do not worry we are back, and starting with a repaint of one of favourites!

The Excelsior-class was a type of Federation starship used by Starfleet from the late 23rd century through the late 24th century. It was the backbone of Starfleet for nearly a century, making it one of the longest serving starship designs, and one of the most recognizable ships in the fleet.

It was the pathfinder and a transwarp drive testbed. In The Search for Spock, the ship was dubbed 'the great experiment' and was days away from its first test run. It was unexpectedly called into service to stop Admiral Kirk and his crew from stealing the soon to be decommissioned Enterprise. Attempting to use the transwarp drive to bring the ship back to spacedock, the Excelsior was sabotaged by Montgomery Scott and was left inoperable. Following the embarrassing failure, the Excelsior underwent repairs in spacedock before its recommission into active duty. It joined the attempt to rescue Captain James T. Kirk and Dr. Leonard McCoy from Qo'nos and then joined the battle to defeat General Chang over Khitomer.    It was also the ship aboard which Tuvok served as science officer. Commanded by Captain Styles in Star Trek III: The Search for Spock and  its more famous Captain,  Hikaru Sulu in Star Trek VI: The Undiscovered Country.  Shes a classic ship and class so lets delve further, see whats different... if anything, and what you get.....

Friday, 31 March 2017

Ships by martin Wallace from Treefrog Games unboxing and review

Games about ships don't seem to be too common, which is sad as im still looking for the perfect Naval game to hit all the right spots for me.  So whats this one like? well Ships  deals with the history of shipping, from the time of the Phoenicians to the modern era.
 
 So its certainly gunning for covering a large era of history.... does it manage it well? does it manage it in a fun manner?  We shall see!

The game is divided into three ages, marked with different ship types. The first age is that of the galley, followed by the age of the galleon, then finally the steamship age. The board combines a track showing the development of ships, with a map of Europe. There is also an area around the European map that represents the rest of the world, and the map is rather nice looking!

Make sure you set aside some time before you play this to punch and sort all the myriad of tokens that are included inside, and arrange all the wooden tokens etc.  You will also need to study up on the rules, its not really one that's easy to learn on the fly at the table, but once they have sunk in you will probablyneed to keep it close during play for reference.


 So lets pop the box open and take a rummage.....

Thursday, 30 March 2017

Elder Sign Omens of the Deep Expansion unboxing and Review from Fantasy flight Games

I love the game Elder Sign its fast paced, great to look at and of course, set deep in the Cthulhu mythos from FFG so its dripping in theme.  This one again takes the original Elder Sign, and adds a new way to explore it.  For a brief overview of the kind of mechanics and new card style go take a look at INSERT LINKY  to get an idea.



“But although They no longer lived, They would never really die. They all lay in stone houses in Their great city of R’lyeh, preserved by the spells of mighty Cthulhu for a glorious resurrection when the stars and earth might once more be ready for Them. But at that time some force from outside must serve to liberate Their bodies.”
    –H.P. Lovecraft, The Call of Cthulhu 

Scraps of text that tell of a great evil hidden beneath the waves of the Pacific have long fascinated your old friend, Dr. Mason Phillips. For a time, it seemed that he had put his obsession to rest, but, as those immersed in the struggles against the Elder Gods know, that which slumbers may one day awaken anew.

So whats in the box? and what does it add?

Wednesday, 29 March 2017

Bomb Squad from TMG Games unboxing and review





Sometimes you come across a theme that seems perfect for a game, and you find mechanics that are different and could work that work well too.  Its not oftern you find both at the same time... but does this game hold up and have it all?


The sergeant hangs the phone up. "Multiple hostages, numerous bombs. We're up." We grab our gear, prep the robot and load the van. It's go time...

An unknown terrorist organization is on the rise, looking to spread fear while profiting from the chaos they release. You, your fellow members of the Retro City Bomb Squad, and your trusty Bomb Squad Robot are the only barriers in the way between those dastardly villains and the innocent civilians of Retro City. Lives are at stake — and time is ticking — so let's go!


Bomb Squad is a cooperative game in which 2-6 players are members of a team operating a disposal robot with the mission to disarm bombs and save hostages. The players work together, racing against the clock to provide the appropriate instructions for the robot to achieve their mission objectives. Bomb Squad features:
  • Real-time play: Players each take a turn in clockwise order and are free to take as long as they want on their turn. However, there is a timer counting down in real time until the bombs will detonate, so players will want to be as efficient as possible.
  • Hidden Card Information: Players hold their cards so that the fronts are facing the other players, which requires that players give each other Intel to figure out which cards they have in hand.
  • Limited Communication: While players have their cards up and visible to each other, players are allowed to communicate only via the Intel they give each other, which provides hints about the cards they have in their hands. Table talk about which cards are needed, or where the robot should go, gives implied hints about which cards to play and is prohibited.
  • Co-operative game play: The players all work together, winning or losing collectively as a team.
 So lets pop it open, take a look and see how it plays!


Tuesday, 28 March 2017

Watson & Holmes From the Diaries of 221B from Space cowboys unboxing and review

Sherlock Holmes, is to me, a classic series of books set in Victorian London (no i do NOT like modern versions) so seeing this, with such atmospheric art has me intrigues, and the fact that its touted as a game of deduction.  It also helps that Conan-Doyle had his medical practice a few minutes from where i live too.

Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson, working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson's diaries. Those who accept the challenge relive the adventures of the crime-solving duo, visiting each of the locations where the inquiries were made. Following the trail, each clue brings players closer to solving the case.

The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places, decipher the clues, and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street.

So whats inside? and how does it work (do not worry its spoiler free!)

Monday, 27 March 2017

The Walking Dead Days Gone Bye Atlanta expansion starter unboxing and reveiw from Mantic Games

When Mantic Games Released the starter set for The Walking Dead All Out War I was suitably impressed.  Its an excellent game system, and you do not need to be a fan of the comics to follow, and since then they have hit with all sorts of great boosters for the game from adding extra 3d Scenery to classic characters like Morgan and Carol among but a few, let alone the whole Single player starter set Prelude to Woodbury

Now though its time to take a look at another expansion for the game.....



Days Gone Bye is a narrative expansion to The Walking Dead: All Out War, containing a series of scenarios to recreate the early exploits of the Atlanta Group, from Ricks’ first forays into Atlanta, to the Walker attack on the camp, to his dramatic showdown with Shane.

Based on the events from the comics covering the early exploits of the Atlanta camp survivors, this expansion includes six new scenarios to play through as well as rules for creating your own characters from scratch. This set also includes 4 new Survivors – Dale, Jim, Allen and Donna – 2 extra Walkers, new Character cards, Equipment Cards, Event cards and scenery to add your games.



So whats inside this box then?

Friday, 24 March 2017

The Walking Dead All Out War Andrea Booster pack from Mantic Games unboxing and Review

Andrea is the latest booster for Mantic Games excellent The Walking Dead All out War
These boosters are proving to be excellent with new characters, new equipment, and sometimes variants of characters we already have, so they are certainly well worth checking out.

Andrea, a former law clerk, was left stranded when returning her sister Amy to college. They were picked up by Dale and helped form the original survivor group. Acting as the team sentry, Andrea began to display a crucial survival skill – marksmanship.

This booster pack contains 3 unique, collectible miniatures allowing you to add Andrea and Amy to your games, along with an extra Walker to bulk out your herd.
Contents:
  • 1 Andrea Miniature
  • 1 Amy Miniature
  • 1 Walker Miniature
  • Andrea and Amy Character Cards
  • 4 Equipment Cards
  • 1 Mantic Point
 As always the models come in a nice box with a window to view them, and a plastic storage tray as well.  Olivia has not seen the series, its a Little too much for her, but she plays the game, and Andrea is her favourite model so far, "That Girls got a gun, she looks like shes kicking ass"  well.... yes.. yes she is!! lets see how how good she is though...........

Thursday, 23 March 2017

All Men Are Fools chapter pack for a Game of Thrones the card game from Fantasty Flight games unboxing and review


Once more its time for another Chapter pack for A Game of Thrones the card game.  Its always an exciting time, as I never look ahead to see whats in the pack, so its maximum fun at opening time.  The other chapter packs have been excellent, will this one continue the tradition as its the start of a new cycle? Contents wise, as always you get 60 cards, 20 new one with 3 copies of each to add to your deck building options, and it also introduces a new keyword rule which we will look at before the cards.

Three treasons will you know. Once for blood and once for gold and once for love.
  
–George R.R. Martin, A Storm of Swords

Fantasy Flight Games is proud to announce All Men Are Fools, the first Chapter Pack in the Blood and Gold cycle for A Game of Thrones: The Card Game!
In the aftermath of the Battle of the Blackwater, a moment of peace falls across Westeros as the Great Houses lick their wounds. House Lannister has won a decisive victory and forged a new alliance with House Tyrell—but more important than battles are the schemes hatching in the darkness. In the heart of King’s Landing, Tyrion Lannister plots his return to power, as the Queen of Thorns takes Sansa Stark under her wing. House Bolton and House Frey each prepare to strike devastating blows against the Starks. And in the south, the princes of Dorne plot their revenge against the Lannisters for sins long past. Soon, these schemes may determine the fortunes of every Great House…

 Lets take a a look at the new keyword now before we delve into the cards...........

Wednesday, 22 March 2017

The Walking Dead All out War Prelude to Woodbury solo expansion starter unboxing and reveiw from Mantic Games

When Mantic Games Released the starter set for The Walking Dead All Out War I was suitably impressed.  Its an excellent game system, and you do not need to be a fan of the comics to follow

 along and enjoy it either as it provides a suitable multiplayer skirmish experience with some real interesting elements, and the ability to adapt it to solo play in a way.  Solo play has now been perfected for this expansion.  So head back to that article to learn how to play.


The prelude to Woodbury is a narrative single player adventure featuring Brian 'The Governor' Blake and his exploits from before he rose to power in Woodbury and encountered Rick. The quick-start tutorial will take you through the rules as you play out the Governor's story, and the box contains everything you need to get right into the action. You do not need the all out war core set to play, but all of the prelude to Woodbury components are all fully compatible with the Core Set.

So really, this is fully stand alone, you can start your adventure here with the walking dead, it has less bits then the main Starter Set, but it does have a full story to follow, and then when you try it, and decide you like it, you can combine it with the core, as the core adds a lot to this, but this ALSO adds to the core too.

So lets pop it open, take a look at what we get, and see what its like.........

Tuesday, 21 March 2017

Arkham Horror the Card Game the Essex county Express Mythos pack review

The Arkham Horror card game is excellent, and its really exciting to see the first few expansion products, to get a feel for where FFG are going with the game.  The first expansion we got to see after the main game was the deluxe Dunwich Legacy pack, and that was a cracker!then we took a trip into the Miskatonic Museum,
Not to mention some diversions to Venice Carnevale of Horrors, then we even had got to trek through the Bayous in Curse if the Rougarou. This time its a Train journey, how bad can that be??



"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…"
     –H.P. Lovecraft, Whisperer in Darkness

Fantasy Flight Games is proud to announce the upcoming release of The Essex County Express, the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game!
Among the sixty new cards in The Essex County Express, you'll find twenty-eight player cards, including four copies of a new weakness, along with a thrilling new scenario. In The Essex County Express, your investigations lead you outside the town of Arkham, and while the train may offer the fastest transit to your next lead, it may not offer the safest…
When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so.




So lets take a look inside and see if they can keep up the home runs with excellent packs.  Do not worry though, no encounter cards will be spoiled, just the player cards........


Monday, 20 March 2017

The Walking Dead All Out War Lori Booster pack from Mantic Games unboxing and Review

Lori, wife of Rick Grimes is the latest booster for Mantic Games excellent The Walking Dead All out War
 Are Mantic keeping up the great quality of the previous ones still? or have they dropped the ball?

Lori Grimes lived with the guilt of having left her husband Rick in a coma back home in Cynthiana. Accompanied by Shane, Lori and her son Carl journeyed to Atlanta, but what they found was a city teeming with the dead.
This set contains 3 plastic miniatures, including:
  • Lori Survivor
  • Craig Survivor
  • Walker
  • Lori, Craig and Carl Character Cards
  • Equipment Cards
  • Mantic Points


These boosters are an excellent way to add all sorts of new goodies to your game, so lets pop this one open, and take a look at her characters and equipment we get...........

Friday, 17 March 2017

The Walking Dead All Out War Carol Booster pack from Mantic Games unboxing and Review

Carol is the latest booster for Mantic Games excellent The Walking Dead All out War
 Are Mantic keeping up the great quality of the previous ones?......

Carol and Sophia journeyed to Atlanta, but they never made it into the city, and joined up with the original camp members. Shy and guarded, Carol plays the role of shoulder-to-lean-on and sounding board.
This booster pack contains 3 unique, collectible miniatures allowing you to add Carol and Sophia to your games, along with an extra Walker to bulk out your herd.
Contents:
  • 1 Carol Miniature
  • 1 Sophia Miniature
  • 1 Walker Miniature
  • Carol, Sophia and Derek Character Cards
  • 4 Equipment Cards
  • 1 Mantic Point

As always the models are presented with he main character showing nicely, and in a nice moulded plastic tray for storage.  Right enough talk So lets take a look and see what we get.......

Thursday, 16 March 2017

The Walking Dead All Out War Walker Booster pack from Mantic Games unboxing and Review

Time to take another look at a booster for Mantic Games excellent The Walking Dead All out War

This pack however, is not full of survivors, but full of zombies!

This booster pack contains 6 Walker miniatures to bulk out your herd, along with a set of new Event cards
designed to bring more of the dead onto the table and make your games even more challenging. You will also get a set of equipment cards exclusive to this set, including the Mossberg 500 Shotgun!

Once more the statement of each walker is an individual pose is kept to, and this provides you with more to add to your collection from the starter set (and other boosters you may have picked up) and more walkers are always good, for variety, and for bigger missions too, as your survivor group increases in size and points, so do the number of walkers lurking around the table top.  You could, like some other systems buy another starter to get more, but why bother getting more of the same sculpts when you can pick up new walkers in every booster, and this whole new pack of them too!  There are also more than just the walkers in here to make it well worthwhile grabbing, so lets take a little peak inside, see what we get.........

Wednesday, 15 March 2017

Unlock! Escape Adventures from Space Cowboy Games unboxing and review.

It Seems that these Escape Room things are all the craze now, seeing bits about them everywhere, and hearing about people going to try them. Trying to figure out clues to escape well, a room. Space Cowboys have decided to bring that home, with some hard puzzle work to gain that kind of theme.



Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.
Unlock! Escape Adventures includes three separate scenarios for you to explore:
  • In The Formula, you enter a secret laboratory to recover a mysterious serum that has been developed by a scientist. Will you solve all the riddles and get out in less than an hour?
  • In Squeek & Sausage, you need to thwart the plans of the despicable Professor Noside!
  • In The Island of Doctor Goorse, you must visit the island of an eccentric antique collector billionaire and overcome its traps!
An included ten-card tutorial allows you to learn how to play without reading the game rules.

You do need a free app though available on IOS or Android.

So lets pop it open, and take a look and see how it plays, but I will only be going through the Tutorial with you, i don't want to give away and spoilers,


Tuesday, 14 March 2017

The Walking Dead All Out War Scenery Booster from Mantic Games

For those who play the The Walking Dead All Out War there may be two chains of thought on the terrain.  The game itself includes lovely colour 2D scenery for your game board, which is perfectly acceptable and a great cross for board game fans, and mini game fans, but.... there are always going to be those gamers who want to add more, make it 3D, and collect terrain for it to bring to full life.  Well lucky for them, Mantic has that covered!

This booster pack contains 3D plastic scenery to add an extra level of realism to your games. These pieces are designed to directly replace the cardboard cars and barricades from the core game, as well as replacing the supply counters with 3D resource caches such as piles of food crates and abandoned luggage.

 All presented in a nice box, that can store the items again.. so lets have a look and see what goodies are inside!

Monday, 13 March 2017

The Walking Dead All Out War Morgan booster by Mantic Games

Not too long ago we looked at The Walking Dead All Out War starter set from Mantic Games.  An excellent miniatures game with board game crossover set in the dark world or the Walking Dead comic series.  Though of course its not just for fans of the comic, if you love the TV show you will enjoy the game, and if you like a good quality miniature game with solid rules, and the ability to play solo... you will love it!

Mantic Games have started to release some wonderful new goodies to hep the expand the game in plenty of different kind of ways.  So first lets look at a character familiar  to comic fans, and fans to the TV show.. Morgan.


The first survivors that Rick meets in the new world, Morgan and his son, Duane, have survived the horrors of the Walkers.

So what do you get inside?

This set contains 3 plastic miniatures, including:
  • Morgan Survivor
  • Duane Survivor
  • Walker
  • Morgan and Duane Character Cards
  • Equipment Cards
  • Mantic Points

 It comes in a very nice and quality card box, with a window showing the main character of the booster in it.  It has a real nice feel to it, and again i think is better then it being in a plastic booster pack as it can also work nicely for storage whilst looking good at the same time.

Lets take the pack open, and take a look and see what is actually inside this snazzy box


Thursday, 9 March 2017

Zvezda Elefant Ferdinand Tank destroyer 1/100 scale 15mm review

Zvezdas range is growing again, and this time they are bringing some BIG Armour into the mix.  The Ferdinand, though not widely used is an iconic tank to me anyway (one of my first airfix tank kits as a kid) and i have always had a soft spot for it.  To see it with Zvezdas incredibly low pricing i was certainly intrigued, would it be like the rest of Zvezdas newer kits, which are ever improving? or a bit of a slip backwards?

The Elefant (German for "elephant") was a heavy tank destroyer used by German Wehrmacht Panzerjägers during World War II. It was built in small numbers in 1943 under the name Ferdinand after its designer Ferdinand Porsche, using tank hulls that had been produced for the Tiger I tank requirement which was rejected in favour of a Henschel design.
In 1944, after modification of the existing vehicles, they were renamed Elefant. The official German designation was Panzerjäger Tiger (P)  and the ordnance inventory designation was Sd. Kfz. 184.

Ferdinands first saw combat in the Battle of Kursk, where eighty-nine were committed, the most concentrated use of the vehicle.
The Ferdinand was optimized for destroying Soviet T-34 tanks and 76.2 mm anti-tank guns from behind the front lines with its 88mm Pak43/2 L/71 at a range of over 3 kilometres, a role which it performed well. However, after advancing through the initial line of Soviet resistance, it was hampered by a variety of flaws, such as the lack of peripheral vision blocks, a rotating turret or even a single machine gun as secondary armament; Soviet infantry, quickly recognizing this flaw, could easily hide in their trenches until the Ferdinand advanced through their lines, then swarm the vehicle with grenades and Molotov cocktails from the sides.

While this proved a significant disadvantage (later partially rectified by the improved Elefant version of the vehicle), a more significant problem at Kursk was mine damage and mechanical failure. Any damage to the tracks or suspension negated the protection of the armor, as crews were forced to dismount and attempt repairs. The extremely heavy weight of the Ferdinand made towing difficult: the standard armored recovery vehicle in German service at the time was the Bergepanzer IV, a variant of the Panzer IV which could tow a single Panzer IV without assistance. It was insufficient for larger vehicles, with a Tiger I heavy tank requiring three Bergepanzer IVs to be towed, and the Ferdinand requiring five linked in tandem to pull the vehicle off the field.

In the initial stages of the Kursk battle, when the Germans were on the offensive, heavy vehicles could be recovered and repaired with relative peace at night; this at first allowed the majority of knocked-out Ferdinands to be rescued, repaired and returned to duty. However, once the tides had turned against the Germans and they fell back on the defensive, with fewer vehicles to spare, functional Ferdinands with minor damage to their tracks or suspensions had little hope of recovery, and crews were usually forced to destroy the vehicle to prevent a mostly intact tank destroyer from falling into the hands of the Soviets.


Although the Elefant modifications improved the vehicles, some problems could never be fully fixed. In 1944 the Elefants served on the Italian front, but were rather ineffective as their weight of nearly 70 tonnes did not allow them to use most Italian roads and bridges. As at Kursk, most Elefant losses were not as a direct result from combat, but resulted when mechanical breakdowns and lack of spare parts compelled their crews to destroy and abandon them. One company of Elefants saw action during the Soviets' January 1945 Vistula-Oder offensive in Poland, and the very last surviving vehicles were in combat at Zossen during the Battle of Berlin.

The Ferdinand may have been the most successful tank destroyer employed during the war in kills per loss, reaching an average ratio of approximately 10:1. During the Battle of Kursk the 653rd Heavy Tank Destroyer Battalion (German: schwere Panzerjäger-Abteilung, sPzJägAbt) claimed to have knocked out 320 enemy tanks, for the loss of 13 Ferdinands. This impressive average ratio was due to its extreme firepower and protection, which gave it an enormous advantage when used in head-on combat or a static defensive role. However, poor mobility and mechanical unreliability greatly diminished its operational capability.

The Elefant and Nashorn were both superseded by the Jagdpanther. All three of those tanks mounted the same gun, with only some minor differences between them. The Jagdpanther was a successor to both tanks before it, combining acceptable mobility and good armour while retaining the great gun, mostly solving the reliability and protection problems the earlier tanks had.

 Lets pop this mini beast open and take a look!!

Tuesday, 7 March 2017

Colt Express: Marshal & Prisoners expansion unboxing and review from Asmodee games and Ludonaute

we looked at Colt Express a while back, which is a pretty fun multiplayer "Old West" great train robbery style of game where you played the outlaws... I have always been a fan of the town Sheriffs, or Marshalls, and now in this pack i get to be the law, bringing back some form of order to the old west.




The Colt Express: Marshal & Prisoners expansion contains three new components:
  • It adds another character "Mei", a martial arts lady.
  • The players can free prisoners from the prison wagon that is added to the end of the train.
  • One player can play as the marshal, who has two decks of bullet cards and three specific items.
  • The Marshal has got four hidden and random objectives, he must achieve it to win the game (i.e. shoot every bullet from one gun, catch a Bandit, Shoot at every Bandit, ...)
  • Freeing junior bandits from the prison car gains their help (i.e. a secondary ability for your character)
Its a small box expansion but its at a good price point of around £18, which for a board game expansion these days is pretty good, certainly with what you get.  so lets take a bit of a better look..........


Wednesday, 1 March 2017

Arkham Horror the Card Game Carnevale of Horrors scenario pack review

I am a big fan of the Arkham Horror Card Game, and when the print on demand pack LINK came out, I wanted to try it.  It was tough, but great fun, and then i saw another print on demand pack has been released.  Carnevale of Horrors... which of course required a good look.  It does have the same issues as the last Print on Demand product i looked at, as in an odd smell, and the cards are a slightly different quality to normal, but sleeved you will not really notice.
"And He shall put on the semblance of men, the waxen mask and the robe that hides, and come down from the world of Seven Suns to mock…"
     –H.P. Lovecraft, Whisperer in Darkness


While revelers throng the streets of Venice, masked conspirators advance their sinister agendas, shadows envelop the city, and something terrible rises from the lagoon…
Now available via FFG's in-house manufacturing, Carnevale of Horrors is a new, sixty-two card scenario for Arkham Horror: The Card Game that may played standalone or may be added as a "side-story" to your ongoing campaign. Its mysteries lead you and your fellow investigators far from the quiet, New England shores of Arkham. You'll cross the Atlantic and partake in the Carnevale of Venice. But while this festival begins with music, mirth, and merriment, it quickly spirals into abject horror.
The sun vanishes, and screams erupt throughout the city. You want to save as many innocents as you can, but everyone is wearing masks. Who are the villains, and who are the victims? In this Carnevale of Horrors, you must race quickly through the layers of mystery and conspiracy, lest the cultists and their sacrifices summon a being of unfathomable malice!

What Lies Beneath the Mask?

Held annually during the ten days leading up to Shrove Tuesday, Carnevale di Venezia is a celebration famous for its music and its masks. Participants parade through the streets with excessive celebration before their Lenten fasts. On its surface, Carnevale is a vibrant and colorful spectacle that runs throughout the entirety of the city, along crowded streets, over bridges, along the Canal-side (Carnevale of Horrors, 9), and past many of the city's most beautiful buildings.
However, there's something odd about this year's celebration. Although it has been a part of the city's cultural identity since the 11th century, Carnevale has been in decline since it was outlawed by the King of Austria in 1797. So why has the celebration now returned to Venice in such strength? Is there a sinister plot behind its return?
Additionally, there's the fact that the festival is almost synonymous with its masks—masks that conceal the identities of all those who wear them. And while each type of mask is steeped in tradition and laden with meaning, you'll be more concerned that as you're scouring the city for clues, they make it nearly impossible to tell an Innocent Reveler (Carnevale of Horrors, 21) from a sinister cultist like Don Lagorio (Carnevale of Horrors, 17) or Salvatore Neri (Carnevale of Horrors, 19).
Accordingly, throughout Carnevale of Horrors, you'll be challenged to navigate the parade of Masked Carnevale-Goers traveling clockwise from location to location. You'll need to be careful as you try to discern the identity of each different Masked Carnevale-Goer, and you'll need to use that information to prevent the city's conspirators from ushering forth a new age of darkness and despair.
If you are playing in Campaign Mode, you may even be able to make use of the adventure's four new Mask assets in your future adventures. Any one of these items may serve you as an invaluable and material reminder of all that you endured and learned in Venice. Of course, you'll first need to spend three experience to travel to Venice, and it will prove no easy matter to thwart the conspirators…

A Celebration of Terror

With its sixty-two cards, Carnevale of Horrors transports you to a city of masks and mysteries. You'll be thrust forward by the momentum of a lively throng, parading through the city streets. You'll feel the impending approach of doom as you try to peer beneath each new mask. As the sun sets and night approaches, you'll recognize—to your dread—that what you first saw in Venice was only the surface. There are far greater and more terrifying truths lying deep beneath the streets and the waters of the city's canals…
Carnevale of Horrors comes with all the act, agenda, location, and encounter cards that you need to enjoy its adventure as a standalone adventure or as a side story in your ongoing Arkham LCG® campaign. Additionally, it comes complete with rules and five player cards—one ally and four Mask assets—that you can only add to your deck after concluding your investigations in Venice.

Now is this a "must have" purchase since it is the print on demand service, and very hard to get in the UK? well, no..... it doesn't contain any of the main campaign story line, so you don't need to worry about missing any of it, but on the other hand.....  It will though add another really fun stand alone adventure to your options, that can have effects that MAY carry on into your campaign.  It was a great adventure, hard though, but a different style to the ones that have come before, and that makes it well worth grabbing if you can pick it up.... then air it (just to get rid of that nasty print on demand smell) and sleeve it and you will have a great fun experience.  Its going to provide a very different playing experience from the main campaign, and that's one of the really exciting things about the game, seeing what the developers can do with it.


It comes in with an RRP of £14.99 so head on over to your local game store and grab yourself a pack.

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