Thursday, 1 December 2016

Bardagi The Claim for Gold from Gamia Games unboxing and review

Viking games seem to be quite the in thing now, I'm seeing all sorts of ones around, but they mainly face on combat, and going Viking was more then that, trade routes, mastering the see, and of course yes subjugating your enemies. 

So lets look at Bardagi, a game that looks to put all that into one place.....


Dissolution has occurred in the Vikings homeland; the country´s resources are depleted and there is turbulence in the society. The High Jarl has invited a group of brave people the opportunity to try their luck in a newly discovered group of islands. The islands are rich of natural resources and your task is to gain control of these resources from the Barbarian tribes currently occupying the area. The takeover is to be done in any way possible; through trade, religious conversion or direct conflict. If you manage to overtake areas peacefully, the Barbarians might join your clan and aid you in your task. There are areas through the island that stand neutral against any invaders and there you can buy or sell resources & learn runes. During the game, your clan tries to build up their region and over shine their rivals with vast riches and wealth. At the game end, the winner is the Clan Leader who collects the most gold!

Bardagi: The Claim for Gold is a card-driven, area management, adventure board game for 2-5 players, played in a number of rounds and each round is divided into 4 turn phases. Each player controls a group of Vikings; a Berserkur (your warrior), a Godi (your priest), a Kaupmadur (your merchant) and Knerrir (your Viking ship). These units are used to claim and overtake areas from the Barbarian tribes currently occupying the land. Players start at their home town and during the game, players overtake the areas surrounding their town to gain resources. Players gain resources each round, according to the areas owned, and with these resources they can reload the units, that are needed to overtake other areas, buy upgrades to improve their buildings, buy runes or trade resources in for gold. The aim of the game is to collect the most glory points within the given rounds to be declare the winner at game end.

It recommends ages 10 and up, but I think that's a bit too low for the amount of things going on in this game, I would say closer to 14 and up, as its a big game, and not simple at all.  2-5 players, and a game time of 90-120 minutes, it seems the games I have had so far went on a bit longer, but that may have ben due to learning still.

so what's inside the box? a lot......



Monday, 28 November 2016

Ascension Realms Unraveled unboxing and review from Stoneblade Entertainment

I do enjoy a good card game, with my favourites for multiplayer being A Game of Thrones LCG and my favourite solo card game being Lord of the Rings the LCG, though are a whole gambit of excellent card games to play out there.  When I come across a new one, it needs to have good mechanics, and a draw, either a solid theme, or artwork.....

Now Ascension, is an already established game, but this is a stand alone box that you can learn and play from, and combine with other sets too.  It has its own background and world... but will that or the art be good enough to draw you in?

Ascension: Realms Unraveled is a deck-building game in which players acquire cards from a central pool, then place those cards in their discard pile to be shuffled into their deck for later use; creatures also show up in that shared card pool, and players can combat them to earn victory points (VPs) and possibly other benefits, such as the ability to remove less useful cards from their deck or to banish cards from the pool that others might find useful. The game ends once all the available VPs have been claimed or the shared deck of cards runs out.

Ascension: Realms Unraveled, part of the Ascension deck-building game series, is both a standalone game for 2-4 players (with solitaire rules included, too) and an expansion that can be combined with any other Ascension game to support up to six players.
While cards in previous Ascension games have always belonged to one of four factions, Ascension: Realms Unraveled introduces multi-faction heroes, and these heroes combine with the new "Multi-Unite" game mechanism to deliver huge rewards to those who play multiple heroes from the same faction.
Ascension: Realms Unraveled also features the "Transform" mechanism that debuted Ascension: Darkness Unleashed, with players being able to convert their cards into new, more powerful versions as the game progresses.
You get a good amount of stuff in the box, a hard playing board, plenty of cards too.  It states 2-4 players, but this can be played solo very easily and includes solo rules.. so already a good sign for me!  30 min play time, seems about right from games I have played, they can go quicker or about that, rarely longer though.  Ages 13 and up again seems ok, Olivia isn't so interested in the card games, it means she has to read a lot, though she does enjoy watching them and helping where she can.

Lets pop it open and take a look inside!

Thursday, 24 November 2016

Zvezda King Tiger Konigstiger Tiger II Henschel turret 1/100 scale 15mm review

Zvezda have once again come out with another great model, perfect for your Flames of War games, and its so cheaply priced as well.... but can it be any good? i mean compared to some makers £10-15 Tiger IIs, how does a £3 tiger II stand? Very VERY well in fact.....
 

The Tiger II was the successor to the Tiger I, combining the latter's thick armour with the armour sloping used on the Panther medium tank. The tank weighed almost 70 tonnes, and was protected by 100 to 185 mm (3.9 to 7.3 in) of armour to the front. It was armed with the long barrelled 8.8 cm KwK 43 L/71 anti-tank cannon. The chassis was also the basis for the Jagdtiger turretless tank destroyer.

The Tiger II was issued to heavy tank battalions of the Army and the Waffen-SS. It was first used in combat with 503rd Heavy Panzer Battalion during the Allied Invasion of Normandy on 11 July 1944; on the Eastern Front, the first unit to be outfitted with Tiger IIs was the 501st Heavy Panzer Battalion, which by 1 September 1944 listed 25 Tiger IIs operational


The heavy armour and powerful long-range gun gave the Tiger II an advantage against all opposing Western Allied and Soviet tanks attempting to engage it from head on. This was especially true on the Western Front where, until the arrival of the few M26 Pershings in 1945, neither the British nor US forces brought heavy tanks into service. A Wa Prüf 1 report estimated that the Tiger II's frontal aspect was impervious to the 122 mm D-25T, the heaviest although not the best penetrating tank gun on the Allied side. On the other hand, an R.A.C 3.d. document of February 1945 estimated that the British QF 17-pounder (76.2 mm) gun, using armour-piercing discarding sabot shot was theoretically capable of penetrating the front of the Tiger II's turret and nose (lower front hull) at 1,100 and 1,200 yd (1,000 and 1,100 m) respectively although, given the lack of a stated angle, this is presumably at the ideal 90 degrees angle.  As a result of its thick frontal armour, flanking manoeuvres were most often used against the Tiger II to attempt a shot at the thinner side and rear armour, giving a tactical advantage to the Tiger II in most engagements.  Moreover, the main armament of the Tiger II was capable of knocking out any Allied tank frontally at ranges exceeding 2.5 kilometres (1.6 mi), well beyond the effective range of Allied tank guns.

 Lets pop it open and take a look.............


Monday, 21 November 2016

Mansions of Madness second Edition 2.0 from Fantasy Flight Games unboxing and review

I am sure you all know by now, im rather fond of the work of H.P Lovecraft, and the Cthulhu Mythos by now, so with it being Halloween its the perfect time to share with you the latest entry in the Arkham files series of games from Fantasy Flight Games.  Mansions of Madness 2nd edition.  I have never played the first edition, but am a huge fan of games like Arkham horror a city level game, or Eldritch Horror which takes your investigators on a world wide hunt to stop the old ones in a large and epic game.  Then there is the fantastic Elder Sign a fast playing cooperative dice game.  Other manufacturors have amde Cthulhu themed games as well that are well worth look like the excellent Pandemic Reign of Cthulhu or for a more simple story crafting game Cthulhus Vault.

So with a large variety of Cthulhu themed games out there... what makes this so special? well.... plenty! so lets take a look.......
Its a BIG box, but with beautiful art on it, and it very clearly states an app is needed to palyt he game, though the app is free though, and available on PC, IOS, and Android.

That the influence of the old house was unwholesome, he could not deny; but traces of his early morbid interest still held him there. He argued that the fever alone was responsible for his nightly phantasies, and that when the touch abated he would be free from the monstrous visions. Those visions, however, were of abhorrent vividness and convincingness, and whenever he awaked he retained a vague sense of having undergone much more than he remembered.
     
–H.P. Lovecraft, The Dreams in the Witch House 


Fight for your life in Mansions of Madness Second Edition, the app-assisted horror game inspired by the works of H.P. Lovecraft. From the makers of Eldritch Horror, this fully cooperative game takes you and up to four other players on a harrowing adventure through the dark and desolate halls and alleyways of Arkham. Much like the original Mansions of Madness game, the second edition offers a number of thrilling and confounding scenarios, each with a unique and unpredictable map, intricate puzzles, and bloodthirsty monsters.
 It states 1-5 players, yes 1 player!! solo gaming for the win, the inclusion of this is as I always state excellent.  Ages 14 and up, but that may be due to theme since Olivia has played Eldritch Horror and other Cthulhu games its no worry to me, and the app does a lot of the work.  Game time does differ, some scenarios can be an hour and half, others 4 hours plus, so its variable, and dependant upon if you are playing solo or in a large group.
Now I said this game was a big box, and that's because there is SOO much inside it, take  a look at that components list! that's a whole ton of goodies, so lets pop the lid and see what dwells within........

Friday, 18 November 2016

Star Wars Xwing TIE SF ship Build

Time for another Xwing ship build, this time focusing on the Empires TIE Special forces ship, a rather hefty hitting TIE fighter variant with both front and rear firing arcs.  As Always only using the cards that come in the pack, and looking at roles on the battlefield for her.
A pretty simple build, but how do we use it? and what can she do? well lets take a closer look..........

Wednesday, 16 November 2016

Krosmaster Arena 2.0 unboxing and review from CMON

Most of the "Arena Battle" games you see these days are odd new fangled online things, with people playing others all around the world from their moms basement and hurling abuse and "noob" comments and such like (sadly a lot of the players I saw, though I do know not all), which is why this genre never really appealed to me, far too competitive and unfriendly..... Well, that is until a version appeared on the tabletop for that sort of thing.....

The World of Twelve is a little planet in the Krosmoz universe that is home to millions of warriors and adventurers who just want a simple life. However, life never stays simple for long as Demons from another dimension are always plucking up these warriors to fight in the arena for their amusement.

In Krosmaster Arena 2.0, players pit their combat skills against one another to earn glory in battle. It will take careful planning and tactical execution for these warriors to come out on top. Players must tap into all of their magical powers and brute strength. It could be the difference between walking out of the arena and being carried out.
It gives the age as 14 and up, which at first you may think odd due to the "cutesy" nature and look of the game, but it is a fairly complex game.  Olivia did get it, but had to have quite a lot of help to get through it, so make sure you know if your younglings can manage it, though of course just because it looks cute does not mean its for kids... this is a cut throat game of battling.  time of 45-60 minutes is probably about right, we went a little longer our first full game, but once the rules are down, and if I did not have to read and explain so much it will be quicker.  It does play 2-4 players though if you are playing 4 players you are playing in teams. Lets see what we have inside......

Monday, 14 November 2016

Hawk Wargames Dropzone Commander 2 player set unboxing Review and painted up

Time to take a look at some Dropzone Commander from Hawk Wargames.  In particular the 2 player starter set.  I love Starter sets, especially ones filled with goodies, as this is certainly one of those!
So a bit about the background on the game, as background is important to setting the scene.  Hawk Wargames say......


          It is the Year 2670
A Golden Age of humanity has passed into history. A time when mankind
advanced implacably and unopposed through the stars has gone beyond living memory.

Planet Earth and the original Cradle Worlds are lost to the great foe, the Scourge.
The shattering invasion of this terrible enemy has torn the domains of man asunder.

The remnants of human civilisation now exist in a collection of frontier planets.
Thinly spread and underdeveloped, they are pale shadows of mankind's former glories.

However, this is not an age without hope.
Humanity has found new strength, unity and purpose in these times of dire fortune. 
The colonies are undertaking a period of vigorous, dynamic expansion,
unrivalled in the history of our race, united by a common purpose - Reconquest.

The armies of the United Colonies of Mankind march towards humanities' former heartland,
battling the dreaded Scourge one world at a time. Many enemies and allies await on this journey;
an odyssey through the stars towards a distant and glittering goal - Earth.
   
The Game

You join this universe in the earliest days of mankind's ambitious invasion to retake the central planets from the Scourge. Bloody battles and epic conflict awaits as races, generals and individuals take sides. Whether you're fighting for humanity, the Scourge or for your own ends is up to you!

Dropzone Commander (DzC) is a 10mm scale sci-fi tabletop wargame, devised for mass battles between two or more players. The rules are designed for efficient and dynamic games which can be played on a standard 4'x4' table (although larger tables work well also!).

The rules are based on an alternate activation system, which keeps the action constant and involving. They are also scalable, and will cater for tactical skirmishes as well as titanic clashes of metal and firepower. This is accomplished whilst never sacrificing the character of individual units, and indeed all the colour and eventfulness of battle.

A vast array of war machines will be at your disposal, but this does not belittle the importance of the humble infantryman.

The game is built around the concept of rapid deployment and redeployment of your forces by airborne dropships, exemplifying the pace of combat on the battlefields of the future. This makes for a tactical and fast paced experience, where quick thinking and strokes of genius often bring victory.




So what's in this box? lets take a look....