Thursday, 25 August 2016

Star Wars Armada Rebel Transports Flotilla expansion pack from Fantasy Flight Games

Time once more to dive into the world of Star Wars Armada, with the release of the Rebel Transports flotilla for Armada.  Flotillas are a new form of ship, that come in pairs to sit on a single base.  Whilst they will not possess the same kind of firepower as main fleet ships, but will benefit you more in a support or escort role.

The first set we will look at is the Rebel Transports.
I had a massive toy of this when i was a kid, it was an awesome figure carry case, so it has a soft spot in my heart.

The Rebel Transports Expansion Pack introduces a flotilla of GR-75 medium transports to your games of Star Wars Armada. In addition to its flotilla, which you can field as either a pair of GR-75 Combat Retrofits or GR-75 Medium Transports, the Rebel Transports Expansion Pack introduces eight upgrades, four of which feature the utilitarian Fleet Support icon. Relay commands to your larger ships with a Comms Net, or trail behind your largest ships with Repair Crews to keep them in the fight a bit longer. Clever use of the support your fleet gains from its Rebel transports can easily make the difference between victory or defeat.

The Rebel Transports Expansion Pack contains two GR-75 medium transport miniatures, two ship cards, eight upgrades, one rules reference card, and all necessary components.

 So lets crack it open, and see what it adds to the fleet...........

Wednesday, 24 August 2016

Star Trek Attack Wing USS Venture unboxing and Review

The Latest Wave of Star Trek Attack Wing, brings one new ship.  the Galaxy class USS Venture.

The USS Venture (NCC-71854) was a Federation starship, a Galaxy-class explorer in Starfleet service in the late 24th century.

n the year 2368, the Venture docked at planet Luxor IV due to a baffle plate malfunction.  In 2370, the Venture was sent to help in the clean up of the New Bajor colony after it was destroyed by the Dominion.  In 2372, the Venture was on a long-term diplomatic mission when news arrived of Klingon forces massing to attack Starbase Deep Space 9. Captain Roger Corbett volunteered to lead a task force to Starbase Deep Space 9 to protect the station after it came under attack from the Klingon Defense Force during the opening volleys of the brief Federation-Klingon War of 2373. 

The ship saw heavy action during the Dominion War. In 2374, the Venture participated in Operation Return, the epic battle to recapture Deep Space 9 from the Dominion. She was amongst the first ships to arrive at the station after the Dominion retreat.  The Venture participated in the First Battle of Chin'toka in December of 2374, helping the allied forces capture that system.  Following the end of the war, the Venture battled Legate Matan's renegade forces, and was heavily damaged in the battle.  Olivia Bolaji served on the Venture prior to her assignment on the USS Titan in 2379.

Lets crack the packet open, and see what we get.............

Tuesday, 23 August 2016

Hit Z Road unboxing and review from Space Cowoys and Asmodee games

Hit Z Road...... a zombie game, a zombie survival game with bidding mechanics and dice rolling? sounds intriguing, sounds different as well.  I know the market is flooded by zombie games, but this is something i have not come across before, and frankly i was sold on the box art....

Its a thing of beauty, with a 50s/60s look that i just love! combined wit the weathered style of the box, and hand drawn scribble its not like the normal boardgame you see, and that for me is one of its charms.

In the fast-paced and morbidly kitschy game Hit Z Road, you and your fellow players embark on a road trip going south from Chicago along America's famous Route 66 — now infested by zombies. As you travel though a deck of adventure cards rife with dangers, you battle zombie hordes, drive abandoned school buses, scavenge for gas and bullets, and explore a darkened, tainted American countryside full of shambling undead, haunted carnivals, and plumes of toxic gas. Your goal is to stay alive until you reach the safe, sandy beaches of the California coast.
Three different stages of adventure cards create an experience of increasing difficulty and ensure that each playthrough is unique. Each round begins with an auction that determines both player order and which cards you will encounter. Since the resources used for bidding are the same as those used to battle the oncoming zombie hordes, your survival depends as much on your resource management as it does upon winning those bidding wars. The player who either accumulates the most points or survives the longest wins.

Zombies of all types await, with cannibals, anti-personnel mines and radioactive wastes also being among the hazards awaiting the players. Who will survive the zombie onslaught?
 The back of the box has some nice art, and gives you a good overview of the game, but you may notice, it doesnt really fit the theme of the front of the box, again there is a reason, as once you open the cellophane wrap from it, you see its just a s sheet and under it is.......
What looks like a battered and weathered box from some 50s/60s board game that has rules that dont relate to the game you just read about.  Its all part of the excellent graphic design and theme of this game, don't worry, ti will all start to make sense when we pop open the box...........

Monday, 22 August 2016

Called to Arms chapter pack for A Game of Thrones LCG 2nd edition unboxing and review

Carrying on the second cycle in A Game of Thrones the card game we look at what new drops in for us with Called to arms.  Like all the expansion packs you get 60 cards, 20 new ones, with 3 copies of each for your deck building.

“Lady Catelyn, you are wrong.” Brienne regarded her with eyes as blue as her armor. “Winter will never come for the likes of us. Should we die in battle, they will surely sing of us, and it's always summer in the songs. In the songs all knights are gallant, all maids are beautiful, and the sun is always shining.”
–George R.R. Martin, A Clash of Kings

The banners have been called in the War of the Five Kings. In the north, Robb Stark gathers his armies around Riverrun, preparing to strike out at Tywin Lannister’s forces. Joffrey Baratheon has ascended the Iron Throne in King’s Landing, Renly Baratheon has been crowned in Highgarden, and on the islands of Dragonstone and Pyke, Stannis Baratheon and Balon Greyjoy plot their own rise to power. Before long, great armies will march onto the field of battle, while subtle intrigues and assassins’ daggers decide the fates of countless others.

Lets crack it open, and take a look at the new cards.

Thursday, 18 August 2016

Star Wars Armada Interdictor Expansion Pack from Fantasy Flight Games

Time to check out some reinforcements for the Imperial fleet for the excellent game we looked at before. Star Wars Armada 

The Interdictor-class Star Destroyer was a variant of the Imperial I-class Star Destroyer equipped with gravity well projectors.

Sienar Fleet Systems already produced an Interdictor, the Immobilizer 418 cruiser based on a 600 m Vindicator-class heavy cruiser (also used for the Enforcer-class picket cruiser). Though it was decently armed for its size, it was a high priority vessel that was generally unable to hold its own in combat, especially if the battle involved Imperial Star Destroyers and comparable vessels.
Kuat Drive Yards decided to produce their own Interdictor offering to rival that of SFS by using an Imperial I-class Star Destroyer hull as a base. 

To make room for the gravity well projectors, half of the turbolasers and ion cannons, as well as eight of the Phylon Q7 tractor beam projectors found on the original Imperial-class Star Destroyer, had to be removed.  The Interdictor-class Star Destroyer's reduced hangar held sixteen TIE fighters.
The Interdictor-class Star Destroyer did not require additional support when performing patrol and customs duties. Some bold commanders such as Loka Hask even used the ship to pull armed convoys out of hyperspace and destroy them.

Nonetheless, like the Immobilizer, the gravity wells remained a major drain on the ship's main reactor. This had the potential to compromise defenses in heavy combat. For instance, while Loka Hask's Dominator had interdicted and was destroying a New Republic Convoy, Rogue Squadron's X-wings counter-attacked by hitting Dominator with a salvo of proton torpedoes. While an Imperial Star Destroyer's shields would have easily held up against such an assault, Dominator's shields partially collapsed and the hull took some damage, prompting its commanders to call off the battle. Rogue Squadron also successfully used this tactic on the Immobilizer 418 cruiser Aggregator, which caused it to retreat.

So what comes in this new pack? what wondrous goodies does it add to the forces of the Empire? lets crack it open and take a look..........

Tuesday, 16 August 2016

The Brain Game Cortex Challenge unboxing and review from Esdevium games

Sometimes its fun to pull something out to play that doesn't take hours to set up, or even minutes, doesn't take ages to explain, and that can still challenge your mind, though maybe in different ways from normal strategy boardgames.  Cortex challenge is a game that can fill that role easily.

Challenge your brain in a fun game that tests your thinking, memory and speed skills! Compete with other players in 8 different challenges which will make you use all your brain power: touch tests, duplicates, logical series, mazes, colour puzzles, and more.

Cortex Challenge is the exciting new brain-busting card game by Esdevium Games, which uses the same fast-paced approach to family fun popularised by Dobble and Jungle Speed.  Cortex Challenge tests up to six players’ memory, cognition, and sensory perception. It even includes texture cards that are used during ‘Touch Challenges’, where players must guess what they are feeling, adding a unique element that is often neglected in games. Players’ brain powers are stretched to the max as they race to be the first to match symbols, correctly remember all objects on a card or find the route out of mazes, amongst many other tests! Winning challenges allows players to add pieces to their brain puzzle which they must complete before their opponents in order to win the game. Cortex Challenge is sure to tax the mental abilities of players both young and old!
 The standard version is 2-6 players ages 8 and up (Olivia was fine at 7 but do use your own judgement)

The game also comes in both Geo (for players aged 9+ years) and Kids (for players aged 6+ years) versions, making the game accessible to more specialised or younger audiences.

Lets crack the box open see what lurks within..........

Thursday, 11 August 2016

Marvel Legendary Secret Wars Vol 1 unboxing and reveiw.

Marvel Legendary is a solo and co-op card game, where you lead your team of heroes, (or villains) against a mastermind to take them down.  We looked at one of the "core" games, Marvel legendary villains before, so now to look at one of the available expansion packs and see what it adds.  Secret Wars Volume 1.

Legendary: Secret Wars - Volume 1 is the second "big box" expansion for Marvel Legendary since the Dark City release in 2013. Players can work both with and against other players to defeat the various Battleworlds while laying waste to planet Earth! The game features playable characters from the Illuminati, Cabal and favorites from alternate universes including Black Panther, Dr Strange, Namor, Miles Morales, Captain Marvel and Old Man Logan. Find 14 new Heroes, 6 new Villain groups, 5 new Masterminds and 8 new Schemes. Build your team to battle against the various universes in Battleworld including the Domain of Apocalypse, Monster Metropolis, The Deadlands, Limbo and The Wastelands. For the First time EVER - players can now play as the Mastermind against the other players!
350 new cards, all with new content will add a huge amount to your game, 4 masterminds will really change up the way you play as well.

New Heroes
Illuminati: The 2015 Marvel storyline Secret Wars begins with a terrifying discovery: all the parallel dimensions in the Marvel Universe are hurtling towards each other! Wherever they collide, only one dimension will survive. The other will be utterly destroyed! The smartest genius Heroes in the world band together as the Illuminati, in a desperate search to stop it.
Cabal: Meanwhile, a group of evil geniuses form the Cabal with a different plan: stop other dimensions from colliding with ours…by destroying them all with antimatter bombs!

Lets pop the lid off and have a look..........