Thursday, 27 April 2017

Counterblast Adventure Battle Game review from Bombshell Miniatures

Ahhh, pulp science fiction. From Buck Rogers and Flash Gordon in the 1930s Astounding Science Fiction and Amazing Stories of the 1940s to some great films like This Island Earth.  Sci fi up to the 50s had a certain style all of its own, bubble helmeted adventurers, rocket ships, and blasters.  Counterblast wants to take us back to those heady sci fi days, rather then look at the “Grimdark” sci-fi many modern games are set in.



What does the website say?

COUNTERBLAST Adventure Battle Game, a new pulp-inspired science fiction tabletop skirmish battle game for 28-32mm miniatures. COUNTERBLAST takes place in a setting of classic pulp sci-fi adventure with fast paced action and cinematic thrills, evocative of the serials that captivated the imagination of previous generations.

COUNTERBLAST features five player factions, each offering a unique style of game play with distinct characteristics and abilities depending on the composition of your Crew. The Galactic Defense Force consists of a diverse collection of humans and aliens bonded together for the greater good of protecting and serving the Outer Reaches. The Neiran Empire is ruled by a cruel empress bent on dominating the galaxy by force or by cunning, whichever is most profitable. The Mekkus consist of legions of mindless automatons dedicated to wiping all living beings from existence. The most mysterious danger in the galaxy is the mind-bending Edo who strike suddenly without warning, overtaking prey with their powerful tentacles and telekinetic mental blasts. Lancers are a hodgepodge collection of agents, freebooters, ship crews, and rogue salvage teams who sell their services to corporations, independent planetary governments, and private interests.

 The game works with fast skill-based, streamlined rules, evocative of pulp serial adventures. The core rulebook contains all mechanics for movement, shooting and melee with details for unique situations like cover, opportunity fire and vehicle combat. Additional rules cover character conditions during combat, advancement as troops become more experienced, and campaign guidelines for running continuing storylines. It also covers details of the settings, viewpoints of the various factions, hazards they may encounter, and other background material on the rich frontier worlds your troops will inhabit, explore, and confront throughout your games.

Lets take a deeper look......

Monday, 24 April 2017

Time Stories from Space Cowboys and Asmodee Games

Today we look at a something a bit different, a game that is... well, not your usual kind of game, and its hard to cover it without spoilers, as this game more then most relies on its story to be the most impact for players.  So we shall look at the basics of it, and some thoughts, all spoiler free!

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the
fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

So lets pop it open, take a quick peak inside, and see what its all about.....

Thursday, 20 April 2017

Luchador! Mexican Wrestling Dice second edition unboxing and review

Ah Wrestling.... in my day it was Ultimate Warrior, Big Boss man, and Hulk Hogan... in those days you
always wondered if wrestling was fake, but it was good showmanship none the less, though in mexico... that went much further with their high flying Luchadors.  Now its time to get that fast paced play on the tabletop....








The fast-rolling, hard-hitting, body-slamming, neck-crunching, chair-smashing, table-slapping dice game for 2 or 4 players...
Luchador! Mexican Wrestling Dice is a two-player dice game (with optional rules for four-player tag-team play) based on the popular world of professional Mexican wrestling, or "Lucha Libre" (a.k.a. free fighting).

Nice eye catching artwork on the front tells you pretty much all you need to know about the game!

It has ages 8 and up on it and can play up to 4 players so lets pop it open... take a look inside, see how it plays and what we think as I had Olivia "volunteer" very easily for this one.......


Tuesday, 18 April 2017

Arkham Horror The Card Game Blood on the Altar mythos pack unboxing and review

The Arkham Horror card game is excellent, and its really exciting to see another expansion products, to get a feel for where FFG are going with the game, and progress your players OWN story.  The first expansion we got to see after the main game was the deluxe Dunwich Legacy pack, and that was a cracker! then we took a trip into the Miskatonic Museum,
Not to mention some diversions to Venice for  Carnevale of Horrors, then we even had got to trek through the Bayous in Curse if the Rougarou. Then of course a nice gentle ride on the Essex County Express.  Now we finally reach Dunwich, and im sure things cant get much worse after our journey here.. or can they?


“It is not reassuring to see, on a closer glance, that most of the houses are deserted and falling to ruin…”
     –H.P. Lovecraft, The Dunwich Horror



After a horrifying train ride, you receive a painfully cold welcome to the town of Dunwich. A string of disappearances has left the townsfolk on edge. Most of them regard you with obvious distrust, and almost no one is willing to help in your investigation…
In Blood on the Altar, as you and your fellow investigators explore the connections between Dunwich and recent events, you'll find the town's missing people chief among your concerns. You may even find it somewhat unnerving that they've gone missing just before you arrived—and that they might have been taken at the same time you were confronting terrifying, otherworldly creatures on a train, in a museum, or in the private underground corridors of an Arkham speakeasy.
So why do you hear so little about these missing people? You'd think in a town as small as Dunwich that the disappearances would have left a larger footprint. Shouldn't someone have seen something? Shouldn't the local officials have named one or more suspects?
The more you investigate, the more you suspect you're making a target of yourself. You're almost certain the missing people are hidden somewhere in the village, and you have to believe that if you're not careful, you're likely to join them.

 Where the Missing Have Gone....


Thursday, 13 April 2017

Plague Inc The Board Game review and unboxing from Ndemic Creations

If you have ever played Pandemic the classic board game where you are working to try and save the world
from deadly epidemics, and diseases and wondered.... what if I could actually infect the world? then this is the game for you! This time its from the other side, and you ARE the disease.


Plague Inc: The Board Game is a strategic game of infection, evolution and extinction for 1-4 people - based on the smash-hit digital game with over 85 million players. Can you infect the world?
Each player is a deadly disease and they must battle against each other to spread their plagues, develop new symptoms and ultimately wipe out humanity.
Starting with Patient Zero, you spread your infection across the world by placing tokens in cities - earning DNA points and preventing other players from becoming dominant. Players choose which countries are placed on the board but you must be both climate resistant and connected to a country before you can infect it. Eventually, as countries become fully infected - you try to kill them using the Death Dice.
Each player’s unique pathogen can be upgraded by evolving trait cards onto an evolution slide (with DNA points). At the start, your disease is weak and unspecialised, so you will need to add new symptoms to make it stronger. Choose carefully and plan ahead in order to react to the changing world and exploit opportunities created by other player’s actions.
A simple nosebleed could accelerate things early on, whilst diarrhea will help you thrive in hot countries. Sneezing can infect new continents by air but Total Organ Failure would allow you wipe out multiple countries each turn.
As countries start to fall, use powerful event cards to alter the balance of power. You might try to eradicate a dominant player by bombing their diseased cities, or hold the Olympics to cause huge numbers of infected people to travel to a healthy continent.
When the world collapses, who will be the ultimate plague?

Lets pop it open, and take a look......

Monday, 10 April 2017

Battle of Britain WW2 Starter Set for Wings of Glory from Ares Games

If you have read the blog for a while you may know I love WW2 History.  Having been brought up by my
Grandparents both of whom where WW2 RAF, well and WAAF  had a love of military aviation from a young age.  Yes it involved all the books i could get my paws on, and Airfix kits hanging from my ceiling too, and a love of the classic war films, including one of my top 3 of all time films, the Battle of Britain, full of great air action. Growing up in Kent by the Thames in a place you could still the scars of the war on some bridges, and buildings, I often used to look up at the sky in those hot Kentish summers and imagine i was up there too flying a fighter in those days.... Of course i was only young, and yes i wanted to join the RAF, until I realized they didn't fly Spitfires anymore, it was just these "New Fangled" Jet fighter things..... so I had to make do playing with my Airfix, or diecast models, and making of course suitable sound effects.  Now.... Ares Game have done a rather fun WW1 air combat game with Wings of Glory WW1 which certainly scratches an air combat itch, but the chance to push Spits around making suitable noises? and even play missions defending my town (which was regularly heavily bombed) that's too good a chance to pass up, but... is it good? well read on......










In the summer and fall of 1940, after the fall of France, the German Luftwaffe faced the Royal Air Force in the first major military campaign fought entirely in the air — the Battle of Britain. This was the prelude to the invasion Hitler planned for the British Islands — Operation Sealion. An ultimate German victory was at hand, and British pilots bravely flew into battle, fully aware of what a defeat would bring to their country and the entire free world.

Now, with this Wings of Glory: WW2 Battle of Britain Starter Set you can bring to life the epic aerial duels between the Axis and Allied aces on your tabletop. Defend Britain as an Allied pilot, controlling one of the most iconic WW2 airplanes, the Spit fire, or fly dangerous missions as a German pilot in a powerful Messerschmitt Bf.109 fighter.

Wings of Glory is fast–playing and easy to learn. This Wings of Glory: WW2 Battle of Britain Starter Set is a complete game that includes everything you need to play the WW2 version of the system. Four airplanes are included in this set, each fully assembled and painted. Also included is a full-color rulebook, a scenarios booklet, a rich assortment of counters, rulers, and airplane console boards to start playing out of the box in just minutes!

Righty... lets pop this beast open and take a look inside!

Friday, 7 April 2017

Star Trek Attack Wing Xindi Muratas unboxing and review

For the First time in a long time, I have got my hands on a ship that is a new race in game, well to me.  The
xindi.. this is a Xindi reptilian ship, so dates from the Enterprise Era, though we know so little of Xindi in later times you could still use it really.

The Muratas is a Xindi Reptilian Warship class ship. The Reptilians' main design during the Human conflict is a unusually delicate design with a long twin "tail." Engines are located in the pods on the forward arcing pylons, to either side of the central hull. Armament includes directed-energy beam weapons, with emitters located on the leading edge and the lower midpoint.

With this being my first look at Xindi, im not sure what to expect, but lets pop the pack open, and take a look and see what we do get inside, and go through the cards to see if this will make a suitably fearsome opponent for the Enterprise Era ships.

So lets pop it open, take a rummage and see what we get, and if its any good too!





Thursday, 6 April 2017

Luna by Stefan Feld from TMG unboxing and review

Luna.... Its one of those games that the cover on the art grabs you first, before you even know what its about, it draws you to it.... so what is this pretty looking game?



"The end of her regency is nigh. It's time to clear the way for a new bearer of the burden. She will keep a wary eye on the novices representing their Orders and trying to win her favour. Eventually, she will have to come to a decision. Which Order will prove itself worthy to decide on her successor? There will be a new Moon Priestess and she will bear the title: LUNA."

"LUNA" is the title of the Moon Priestess, and before her very eyes, each of the up to four Orders (players) competes for the right to decide on her successor. The players are the heads of the Orders who try to convince the Priestess they are the best for the job. Over the course of several rounds, they need to collect as many influence points as possible by skillfully placing their novices to achieve that goal.

The players move their novices over seven islands surrounding a main temple island. The novices are placed according to the "worker movement" principle, i.e. they aren't placed at the beginning of a round, but instead start where they ended the round before. Thus, novice movement is an important part of a round: Only if you're in the right place at the right time, you'll gain the deciding influence points. You'll have to build new shrines, work at the temple, and participate in the Priestess' divine services. But don't forget to recruit additional novices or win the favour of the local Priests; these are vital means to prepare and combine the diverse actions.

LUNA: In the Domain of the Moon Priestess is a challenging tactical game with strategic and interactive elements that takes about 20-25 minutes per player. The different placement of the islands and novices at the beginning of the game creates a different feeling each time you play and opens up new strategies.

so lets pop the box open and take a little look and see.......

Wednesday, 5 April 2017

Star Trek Attack Wing Bioship alpha Repaint unboxing and review from Wizkid games

Keeping on with the look at the latest wave of Attack Wing, we are back with the Repaint of the Bioshop Alpha... is it a good pack? is the repaint any good? take a look......

The bioship was an organic vessel that was used by Species 8472 and had a similar genetic makeup to their pilots. The bioships, and Species 8472 themselves, were resistant to assimilation by the Borg and carried an extremely powerful weapon that could destroy even Borg vessels easily. The bioships contained a series of vein-like conduits which carried electrodynamic fluid, possibly for use as an energy source.

 

Eight of these ships could collect and combine their firepower, using an energy focusing ship, which enabled them to fire a blast so powerful it could destroy a planet. When the Borg entered fluidic space, they were forced back by this resistance. Defense against these ships was found by the crew of USS Voyager, in the form of modified Borg nanoprobes.

So what do we get in the ship pack? lots of goodies that's what.....

Tuesday, 4 April 2017

Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures from Space Cowboys unboxing and review

A while ago we took a wander through Victorian London in Watson & Holmes diaries of 221B Baker Street and got to attempt to solve crimes through visiting locations and trying to be the first to solve the crime against other players.  Now this game... Sherlock Holmes Consulting Detectve is a more solo or cooperative experience, and this version we are looking at today is a full Stand alone game that does not require the original version, or in fact any knowledge of it either.

Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures is a standalone expansion to Sherlock Holmes Consulting Detective with updated graphics that features ten more cases to be solved in Sherlock Holmes' Victorian-era London, England. A "London Directory", map, and newspaper archives are included with the cases.

Included are six independent "West End Adventures" cases (redesigned and updated from the 1995 expansion), and a series of four new cases based on the Jack the Ripper murders.
Jack the Ripper Cases:

  • Mary Ann Nichols
  • Annie Chapman
  • Elizabeth Stride, Catherine Eddowes
  • Mary Jane Kelly
West End Adventures:

  • The Strange Case of Dr. Goldfire
  • The Murder of Sherlock Holmes
  • A Case of Identity
  • The Death of a Transylvanian Count
  • A Royal Huggermugger at the Savage Club
  • A Simple Case of Murder
In Sherlock Holmes Consulting Detective, you are presented with a mystery to solve, and it is then up to you to trace the threads of evidence through the byways and mansions of nineteenth century London. You will interview suspects, search the newspapers for clues, and put together the facts to reach a solution.
Why were two lions murdered in Hyde Park? Who is responsible for the missing paintings from the National Gallery? Who murdered Oswald Mason and why? These are just a few of the cases that will challenge your ingenuity and deductive abilities.
This is not a board game: No dice, no luck, but a challenge to your mental ability. The game has been thoroughly researched for Holmesian and Victorian accuracy so as to capture a feeling of that bygone era

so whats inside? and how does it play??

Monday, 3 April 2017

Star Trek Attack Wing USS Excelsior Repaint Unboxing

Its been a while since we got to look at some ships for Attack Wing, but do not worry we are back, and starting with a repaint of one of favourites!

The Excelsior-class was a type of Federation starship used by Starfleet from the late 23rd century through the late 24th century. It was the backbone of Starfleet for nearly a century, making it one of the longest serving starship designs, and one of the most recognizable ships in the fleet.

It was the pathfinder and a transwarp drive testbed. In The Search for Spock, the ship was dubbed 'the great experiment' and was days away from its first test run. It was unexpectedly called into service to stop Admiral Kirk and his crew from stealing the soon to be decommissioned Enterprise. Attempting to use the transwarp drive to bring the ship back to spacedock, the Excelsior was sabotaged by Montgomery Scott and was left inoperable. Following the embarrassing failure, the Excelsior underwent repairs in spacedock before its recommission into active duty. It joined the attempt to rescue Captain James T. Kirk and Dr. Leonard McCoy from Qo'nos and then joined the battle to defeat General Chang over Khitomer.    It was also the ship aboard which Tuvok served as science officer. Commanded by Captain Styles in Star Trek III: The Search for Spock and  its more famous Captain,  Hikaru Sulu in Star Trek VI: The Undiscovered Country.  Shes a classic ship and class so lets delve further, see whats different... if anything, and what you get.....