Thursday, 30 June 2016

Star Trek Attack Wing IKS Drovana ship build

Join us once more in the Ship yards of the Klingon empire as we fit out a ship for battle.  As always I will the follow the rules of no more than 50 points, and only using the cards in the pack to give you an idea of what you can do with the ship.  Then discuss how best to use her in battle.
 Coming in at 47 points she's close to the limit, but she can certainly fight, so lets take a closer look....

Monday, 27 June 2016

Splendor Asmodee games, digital game review

Time to take a look at the digital version of the board game Splendor created by Space Cowboys.  Digital versions of games are increasing in popularity hugely, and are keeping true to their boardgame parents.  I love these digital versions, as they let me play my favorite games on the go, and are great learning tools as well on how to play the game, or play online against other players to keep your game fresh in your group.

Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

So it sounds simple in theory..... but does it play well? does it look good? lets see............

Tuesday, 21 June 2016

Frostgrave Into the Breeding Pits by Joseph A McCullough published by Osprey Games review

Frostgrave has been a huge hit, and earned itself a well deserved award as best miniature game at UK Games expo this year.

Its an excellent fantasy tabletop skirmish campaign game, that can be played as fast one off games, or a linked campaign full of advancements and depth.  Take a look here to learn more about Frostgrave, and its previous expansion Thaw of the Lich Lord.

Now its time to take a look at the latest expansion Into the Breeding Pits!
This is full colour, and soft back, and as with the previous releases is wonderfully produced, full of beautiful colour artwork, which is a joy to look at.

Osprey say.......

With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits?

But what will it add to your games? join us as we descend into the depths........

Star Trek Attack Wing USS Enterprise (TOS) reissue unboxing and review.

In Wave 24, Wizkids are re-releasing an older hsip the USS Enterprise the classic TOS era ship.  This is a good move, as more and more waves come out, older ships are becoming increasingly harder to find, and this is making it harder for new gamers who join the system to get those classic iconic ships they need and want to join the game.

Its an iconic ship for the series, the first Enterprise we see on screen, and its design left a lasting impression through the trek universe.

"All I ask is a tall ship and a star to steer her by."
– James T. Kirk, 2268 ("The Ultimate Computer")
The USS Enterprise (NCC-1701) was a 23rd century Federation Constitution-class starship operated by Starfleet. In the course of her career, the Enterprise became the most celebrated starship of her time.
In her forty years of service and discovery, through upgrades and at least two refits, she took part in numerous first contacts, military engagements, and time-travels. She achieved her most lasting fame from the five-year mission (2265-2270) under the command of Captain James T. Kirk.
 So the ships here with anew paint job, a metallic silver to match the latest federation ships that have come out, but are the cards any different? lets take a look and see.

Monday, 20 June 2016

Neutral cards focus for A Game of Thrones the Card Game Second Edition LCG

Today we look at the neutral cards that come in A Game of Thrones LCG 2nd editions core set.

These cards can go into any deck, and provide you with some alternate options, some very powerful. and can help you build up a theme of your own.

They come in the form of characters, events, attachments and locations, so lets take a look and see what you get.........

Thursday, 16 June 2016

Deadzone V2.0 boxed game unboxing and review from Mantic Games

I am really excited to be looking at Mantic games Deadzone V2.0. Yes there was a version before, but I have never played it, so do not have any comparisons, so hence force it shall be just known as Deadzone.  This is more of a miniatures game then a board game, as it will require some assembly, and painting (if you wish) of your models inside.

So what is it? at its basic its a sci-fi skirmish game set in Mantics "warpath" universe.  But it is more than that as well, it can be a campaign game if you want it to be with full campaign system included, or it can be used to play one off battles between your strike team and you opponent. 
The art on the box is excellent front and back, showing you a clear view of what you get in the box and a nice component list.  The age on the back is 14+ but I think that may be more to do with the modelling side then the gaming side.
Mantic continue their method of showing player numbers and play times with the fun little scenes on the side, with one player always having something to do with the game, like the Martian helmet when we looked at Mars Attacks or when we looked at Dreadball Xtreme.

Lets pop the lid open and take a look at what you get inside, and how the game plays...........

Wednesday, 15 June 2016

Star Trek Attack Wing IRW Algeron Romulan D7 unboxing and review

Staying with wave 24 of Star Trek Attack Wing, we look at the Algeron, a Romulan  D7.  In the original Star Trek series era the Klingons sold a number of D7 cruisers to the Romulans, and now we get to see one on the tabletop.

The I.R.W. Algeron is a Romulan D7-class battle cruiser. This ship was one of three ships that captured the U.S.S. Enterprise after it traveled across the Romulan Neutral Zone on a covert mission.
Time to take a look inside the packaging and see what we get...........

Monday, 13 June 2016

Catan 5th Edition from Asmodee games Unboxing and Review

Today we look at the 5th Edition of a classic in gaming. Settlers of Catan, now renamed just simply Catan.
I really like the art on the box, it has a "classic" look, which really suits the game.

Catan, or Settlers of Catan as it was first known, was first released way back in the mists of time in 1995, so is somewhat of an elder statesmen in gaming terms, but has won many, many prestigious awards in its lifetime.  But is it fun? and has a 20 plus year old game still got it today in a board gaming renaissance which Catan helped itself helped to start, and is so full of excellent board games.

Take a look at what some others have aid about Catan

“Settlers has become so popular in Silicon Valley that it's now being used as an icebreaker at some business meetings.”
-Wall Street Journal

“Over the past few years, Settlers of Catan has transformed from an activity enjoyed by a small niche of gamers into a mainstream hit.”
-The Atlantic

“Settlers manages to be effortlessly fun, intuitively enjoyable, and still intellectually rewarding, a combination that's changing the American idea of what a board game can be.”
-Wired Magazine

“...the new generation of postcollegiate gamers is gravitating toward more complex games of exploration and Settlers of Catan...”
-The New York Times

“Settlers has spread from Stuttgart to Seoul to Silicon has become a necessary social skill among entrepreneurs and venture capitalists.”
-The Washington Post

“Settlers has its own elegant economy, in which the supply and demand for five different commodities are determined by tactics, luck and the stage of the game.”
-Financial Times

It plays 3-4 players, and they recommend about an hour play time, which seemed right for our first games, though it may get quicker as you learn it more, or take slightly longer if there is plenty of bartering (arguing, begging, inappropriate deals done) for resources.  It recommends players of 10 and over.  Olivia (7) got it, so I think its a guideline, if your kids are experienced give it a whirl with them, in fact just give it a whirl with them anyway, they will have plenty of fun, and if you don't mind guiding them so will you.

Lets pop the box open and take a look at what comes inside.....

Thursday, 9 June 2016

Star Trek Attack Wing IKS Drovana unboxing and review

Time to take a look at our first ship from the newest wave of Star Trek Attack wing Wave 24.  This is a really exciting one for me as I have been waiting for a retail Vor`cha for a long time, so this will add some massive hitting power to the Klingon fleet.

The IKS Drovana was a Klingon Vor'cha-class attack cruiser that was in service with the Klingon Defense Force in the late 24th century.

In 2372, the Drovana participated in the Klingon Empire's covert mining of the Bajoran system. The Drovana was severely damaged when a cloaked mine accidentally detonated ten kilometers off its port quarter, causing a massive hull breach and betraying the Klingons' presence.

The USS Defiant towed the crippled warship back to Deep Space 9 for repairs. While docked at DS9, Commander Worf and Kurn stowed aboard the Drovana and accessed its computer in order to uncover the mine strategy and deployment.

Lets take a look and see what's in here.........

Tuesday, 7 June 2016

Warlord Games Hail Caesar - Conquest of Gaul starter Set unboxing and review

Ancients.... traditionally the realm of the bearded and the old.  I am now both of those things, so thought I should take a look and see what its all about.

After looking around for a while I found the Conquest of Gaul Starter set. I am familiar with Warlord Games from Bolt Action, and have cast my eye occasionally at Black Powder as well, so thought it a good place to start.
I love the Art, its action packed and colourful.

Its continued around the sides of the box as well, though the back is blank.
It gives you an overview of what's in the box....

The Hail Caesar Rulebook

  • A 192 page, full colour, hardback rulebook
  • Written by Rick Priestley
  • Covers gaming in periods from biblical times to the Crusades

  • 94 multi-pose, hard plastic 28mm miniatures:
    • 30 Imperial ­Roman Legionaries
    • Roman Scorpion catapult and crew
    • 60 Celt Warriors
    So lets take a look what's inside............

    Thursday, 2 June 2016

    Mantic Games Mars Attacks Battle Report Civillian Resistance

    Welcome back to our Mars Attacks Campaign.  Today we have the final scenario in the book, it features all the models from the box, so the humans get all the Marines, and all their Heroes at once, the Martians get all their troops and General Tor.  They also have a reinforcement system, so each turn up to 6 (if their are that many casualties) casualty models may return from a Martian controlled zone.
    The Humans start in the middle, and the Martians in the 4 zones surrounding.  The first player to gain control of any four of the zones wins.  To gain control there must be no enemy models in that zone, and at least one of the claiming sides models.

    The idea of occupying zones rather than attrition made Olivia raise her eyebrow, until she figured out she can just take them over by force.

    Lets see if Humanity can make a stand, or if the Martians crush them into dust and ash.

    Eldritch Horror from Fantasy Flight Games Review and Unboxing

    The world of Cthuluhu, and H.P Lovecraft is a fascinating place.  I love the dark mythos and stories its tells, and the 1920s era. The never ending fight between a small band of humans and the Ancient ones who could awaken at any time.  Eldritch Horror from Fantasy Flight Games lets us dip into that world, and try to save us all from the doom of the ancient ones and their unspeakable horrors.

    “His worst fears concerned himself, and the kind of unholy rapport he felt to exist between his mind and that lurking horror…”

       –H.P. Lovecraft, The Haunter of the Dark

    Its the 1920s and across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?

    Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – that is, an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas.

    While the tasks on these Mystery cards (along with the locations of otherworldly gates, menacing monsters, and helpful clues) will often inform both your travel plans and the dangers you confront, you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or, alternatively, build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space.

    Should you fail an encounter, the cost is steep. If you are fortunate, you will merely incur physical or mental trauma. However, you might also be compelled to take a Condition card, which represents a specific injury or restriction gained throughout your journey, such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition – or maybe you'll owe a favour to something far more insidious than a debt collector, and enter into a Dark Pact! Whatever your condition, you would be wise to find a resolution with haste; many conditions have a "reckoning effect" which, if triggered, ensure a much more sinister fate.
    All the while, the arrival of the Ancient One approaches. Its malign influence is manifested in Eldritch Horror as you draw Mythos Cards, which govern the appearance of otherworldly gates, fearsome monsters, and other ominous elements. Mythos cards keep your investigators under pressure, introducing new threats, even as the arrival of the Great Old One draws nearer! Since the investigators draw a new Mythos card each round, they're certain to have their hands full battling foul creatures and following up on strange rumours, even as they work to solve their three all-important mysteries.

    With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game.

    The game recommends 14 and up, and in general I would agree with it, Olivia needed some help with the more complicated Old ones names, and such like, but since it is a cooperative game its not a problem. though of course you have to make sure if you are playing with younger players they will not be scared.  It states from 1-8 players, and so far I have played it 1 player (super fun and challenging its rare to get a solo game) 2 player with Olivia, and 4 player with some friends.  It works perfectly at all those levels,  so I can see no problem with increased numbers, apart from the game will take longer as the group discuss options more in depth, and certainly with new players who are figuring it out.

    lets pop this open and take a look inside, knowing it is Fantasy Flight Games we know its sure going to be a full box of cards tokens and all sorts of bits and pieces.....