Wednesday, 27 April 2016

Manasurge by Daily Magic Games unboxing and review

Manasurge is a game designed by Frank Sronce, with illustrations from Zulkarnaen H Basri.  It is a card game, an old school style card game, not a CCG, or an LCG, so you can play this straight from the box, no deck building, no agonising over which super rare cards you need to buy, just break it out play it, and as its a fast playing game you can get a few rounds in, then pop it away.
Its a small box game, nice and portable, but the first thing that jumps out at you is the art. Its stunning, and full of colour, so will certainly catch your eye.
It plays 2-6 players, I have tried it 2 player and 3 player, and it played fine and smoothly, so I do not imagine it taking longer at higher player count.  They state about 30 mins for play time, which is about right, our games where a bit quicker then this but as you add more player it takes a bit more time, though not much really due to the fast play nature of the game.

So lets open her up, see what we get inside and find out more about how the game plays.

Tuesday, 26 April 2016

Star Wars Imperial Assualt Unboxing and Review from Fantasy Flight Games

Its a very special week this week, as we get to take a look at Star Wars Imperial Assault.  This is a monster of a game, or really I should say 2 games in one, the Campaign game, and the Skirmish game, and it being FFG is going to be full of cards, tokens and models.

Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars™ universe!
Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4 with two separate game experiences. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.

In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds.

Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of Command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tough tactical choices in every skirmish.

As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault. With these Imperial Assault figure packs, you find even more missions that allow your heroes to fight alongside these iconic characters from the Star Wars saga.

The back of the box sure says it comes with a ton of things, so lets begin by seeing what comes in this monster sized box.......

Friday, 22 April 2016

Firefly Fluxx by Looney Labs Review

Time to take a look at a Shiney card game. Its Firefly Fluxx.  Fluxx is a simple concept, It all begins with one basic rule: Draw one card, Play one card. You start the game with a hand of three cards... add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn.  There are several other variants of the Fluxx game out there and we took a look at the Adventure Time Fluxx here and had a blast with it, and being a fan of the TV show Firefly I was looking forward to seeing how it stacked up.
the art is all drawn rather then still images from the show or movie, which is good as it fits in with all the other Fluxx sets and will not look out of place when mixed in.

Fluxx is a great little expandable game that can be combined with other sets to increase variety and replay ability, though Olivia declared I was not allowed to mix them in with the Adventure Time set (she is a huge Adventure Time fan like me) as "Its Adventure time dad, not SPACE adventure time".  She knows how Fluxx plays because of that game
The box is small, which is good as it makes it nice and portable, and gives you a brief overview on the game, which with Fluxx is fairly simple to start with anyway.  2-6 players are recommended, I have played it 2 and 3 player and had fun each time so it works, it recommends ages 8 and up, ut younger is fine if their reading is good enough for the text on the cards, and it says a game can go from 5-30 minutes, which I found plenty of time, as even with 3 players it was only 15 minutes, but it could be longer with more players and depending on how much they procrastinate.

so what's inside? lets look...........

Thursday, 21 April 2016

A Game of Thrones LCG Wolves of the North deluxe expansion unboxing and review

Today we are looking at the first of the Deluxe expansions for A Game of Thrones the LCG.  Wolves of the North.  We have had chapter packs previously in clam shell packaging, but this is the first in a nice box, and contains a lot more then the chapter packs.

“When the snows fall and the white winds blow, the lone wolf dies, but the pack survives.”
–George R.R. Martin, A Game of Thrones

Those who dwell in northern Westeros can be as harsh and cold as winter itself, but words like honor and trust still have meaning there. Fearsome in battle and uncompromising in negotiation, the men of the North are hardy and well equipped to survive winters that can last for years. Though they may scorn the laws that come from King’s Landing, these warriors are fiercely loyal to the lords of House Stark, and some believe the time has come for the North to rise once more and become a true kingdom of winter.
Journey northwards and take your place among the knights, lords, and ladies of House Stark with Wolves of the North, the first deluxe expansion to be released for the second edition of A Game of Thrones: The Card Game. In this expansion, House Stark takes the spotlight as they gain new cards to guide your Stark decks in new and unexpected directions. You may use Direwolves to cow and overpower your foes, rush to victory with the aid of House Tully, or draw strength from the Winter itself. Throughout the box, you’ll find new versions of iconic characters like Eddard Stark, Catelyn Stark, Jon Snow, and Arya Stark, alongside characters entering the game for the first time, including The Blackfish, Shaggydog, and Rickon Stark. 
Though the focus of this deluxe expansion rests firmly on House Stark, every other faction receives two new non-loyal cards to push your deck exploration forward. An assortment of neutral cards, including six new neutral plots, change the options available to every deck, and you’ll be able to call on dangerous new allies like Mance Rayder, Quentyn Martell, and Aggo. 
So take a look at what you get, and what cards you can field.

Wednesday, 20 April 2016

Elder Sign from Fantasy Flight Games unboxing and review

With Fantasy Flight games announcing a new expansion for Elder sign called Omens of Ice ,  I thought it was about time we looked into the original core game Elder Sign.

Elder sign is a solo or cooperative game for 1-8 players based on the Cthulhu Mythos of horror writer H.P. Lovecraft.   

It is 1926, and the museum’s exotic curios and occult artifacts open barriers between our world and the elder evils lurking between dimensions. Other Worlds begin to leak through and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of susceptible minds are driven to desperation by the supernatural forces that the portals unleash. In the midst of this chaos, a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever and stop evil Ancient Ones from reducing humanity to cinders.
Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient Ones. Armed with cards for tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.
lets take a look inside, and see how it plays....

Tuesday, 19 April 2016

King of Tokyo from IELLO games Review and unboxing

Today we get to take a look at King of Tokyo from IELLO.  Just looking at it brings back the memories of watching those great but cheesy Kai-ju films about giant monsters smashing up cities, and some great time spent playing Rampage as a youngling on my old Sega Mastersystem.

Now there is a way to get that feeling again on the tabletop.  The theme is carried off nicely on the box seeing the monsters battle away really gets you in the mood.

In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.
At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.
The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!
Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!
In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.
It recommends 2-6 players, and ages 8 and up.  Olivia mastered it pretty quickly, as the core concepts are simple, but its the tactics that you can use in the game that may be more suited for older children.

So lets see whats in the box and how it plays......

Monday, 18 April 2016

Star Trek Attack Wing RIS Pi ship build.

Today we are deep in Romulan Territory working on their Scout ship the Pi.  As with all the builds, it will only use the cards that came in the pack and no more then 50 points.
 Lets take a little look and see what we can come up with and what uses we can put the ship to....

Friday, 15 April 2016

Star Trek Attack wing IRW Jazkal Ship build

Today we are at one of the secret Romulan fleet bases around Remus, we cant reveal where or the Tal Shiar will arrive very quickly!

As with all the ship builds it will only include cards that come in the pack so you can get a feel for what you can build from your new ship, and then look at the best way to employ it on the tabletop.

Lets take a closer look and see what we can do with her, and what tricks she has.......

Thursday, 14 April 2016

Nights Watch Faction focus for A Game of Thrones the Card Game Second Edition LCG

In this faction focus we look at the Nights Watch.  We will be looking at their strengths, and weaknesses and some of their best cards.

The Night's Watch is a military order dedicated to holding the Wall, the immense fortification on the northern border of the Seven Kingdoms, defending the realms of men from what lies beyond the Wall. The order's foundation dates back to the Age of Heroes, at the time when the Others were pushed back. The men of Night's Watch wear only black, and they are known as black brothers.  Recruits who join the Watch are said to take the black.
The Night's Watch consists of three orders: rangers, builders, and stewards. All are subject to the Lord Commander of the Night's Watch, and each of the three orders is led by its own officer, the First Ranger, the First Builder, and the Lord Steward, respectively. These officers are appointed by the Lord Commander.
  • Rangers: Although all brothers of the Watch stand watch on the Wall, the rangers are the main fighting force, adept at surviving in the wilderness and tasked with scouting and patrolling the haunted forest beyond the Wall. They actively defend the Wall and ride out to face the Watch's enemies, including the lawless wildlings as well as the mysterious, inhuman Others. One blast of a sentry's horn represents returning brothers, while two blasts are used for wildlings and three blasts for Others.
  • Builders: The builders are responsible for maintaining the Wall, the castles, and the equipment. They provide masons, carpenters, miners, and woodsmen.
  • Stewards: The stewards are the largest of the three orders. The stewards are responsible for an assortment of critical functions, providing vital day-to-day services. They hunt and farm, tend horses, gather firewood, cook meals, make clothing, maintain weapons, and conduct trade with the south, bringing back to the Wall all of the supplies needed by the Night's Watch. Like other members of the Watch, the stewards must be ready to fight at a moment's notice, and all have received at least basic combat training.
Among the stewards, those with skill in sums or reading or writing might be given specialized tasks as well. Few enough are literate, but the Watch has a purpose for every man. Stewards also serve as attendants and squires for the high officers of the Watch, such as the Lord Commander. In short, the administration of the Night's Watch is in the hands of the stewards.

Lets take a look at some of the cards.....

Zvezda M3 Lee tank 1/100 scale review

Time to look at another Zvezda tank model kit in 1/100 scale for perfect for your flames of war, or 15mm wargaming.

I love the look of the Lee/Grant, its big and bulky and just.. interesting! plus was used in the desert by the US and British, the pacific, and the Russians for lend lease, so plenty of options for users.

The Medium Tank M3 was an American tank used during World War II. In Britain the tank was called by two names based on the turret configuration. Tanks employing US pattern turrets were called the "Lee", named after Confederate General Robert E. Lee. Variants using British pattern turrets were known as "Grant", named after U.S. General Ulysses S. Grant.
Design commenced in July 1940 and the first M3s were operational in late 1941.  The U.S. Army needed a good tank and coupled with the United Kingdom's demand for 3,650 medium tanks immediately, the Lee began production by late 1940. The design was a compromise meant to produce a tank as soon as possible. The M3 had considerable firepower as it was well armed and provided good protection, but had certain serious drawbacks in its general design and shape, such as: a high silhouette, an archaic sponson mounting of the main gun, riveted construction, and poor off-road performance.

Its overall performance was not satisfactory and the tank was withdrawn from front line duty — except in the remote areas of the Asian Theater where it was used by British forces until mid-1944 or possibly later — as soon as the M4 Sherman became available in large numbers. In spite of this it was considered by Hans von Luck (a Colonel in the Wehrmact and author of Panzer Commander) superior to the best German tank at the time of its introduction, the Panzer IV.
right time to take a look at the model itself.....

Wednesday, 13 April 2016

Loony Quest by Asmodee games Review and unboxing

Time to take a look at something a bit different to the normal games I have tried before with Loony Quest.

In the wonderful land of Arkadia, a very old king has no heir. He organizes a tournament to offer his throne to the bravest adventurer of the kingdom. Up to five finalists will wander seven worlds full of surprises...

In the drawing game Loony Quest, players study challenging level cards, then try to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once finished, players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit — or avoid. Largely inspired by video games, Loony Quest players discover various worlds, play with 3D and 2D levels, run into loony monsters — Loonies — and big bosses, trigger special stages, collect bonuses, use penalties on opponents, and gather as many Xperience points as possible to win.

Its recommends 2-5 players, and ages 8 and up, though I played it with Olivia who is 7 and she did very well at it.

Lets just touch on the box art for a minute, its very "video game", which I really like, and it suits the theme of the game, as you play it you will feel like playing an old school platformer game, or a mobile game, and it keeps this theme really well through out, so it has the visual appeal of the older gamer like me who remembers the joy of 8 bit games, and also the modern mobile device gamer like Olivia, so you are already in a game that does not really have an age restriction.

Lets see what comes in this rather nice box........

Tuesday, 12 April 2016

Star Trek Attack Wing IKS Amar ship build

In todays shipyard we are deep in the heart of the Klingon Empire, refitting the IKS Amar for battle.
As with all the ship builds I will use only the cards that come in the pack, so you can se what you can build from the pack, and no more then 50 points for a total build, then discuss the uses for the ship in battle.
Lets take a closer look.......

Monday, 11 April 2016

My First Stone Age Review from Z-Man Games

My First Stone age is a game designed by  Marco Teubner, and issued by Z-Man Games.  It is a children and family version of the game Stone age.  I have never played Stone Age before, so this is my first dip into the world of it.
It recommends player ages of 5 and up, and I played it a always with Olivia who is 7, and she grasped it in seconds, so I do not feel 5 and up will be a problem at all. 2-4 players are the recommended number, we played it with 2 players and it worked perfectly, then tried it with 4, and it still went nice and smoothly. It states playtime at about 15 minutes which is about right, maybe a bit quicker for 2 players, which is good, as it does not go on to long for younger children who may not have such a long attention span.  It also means another game can be played quickly afterwards, which Olivia always asked for, so you can get plenty of play troughs of it, as the setup time is short, and clear up time is quick. 
The Art on the box is charming, and it grabbed Olivias attention straight away, and mine as well, its not completely "kids" art, but is a nice compromise where the game doesn't look like a normal "childrens" game such as snakes and ladders, or junior Monopoly, so this can still sit nicely with your collection of other games.  The production quality of it is nice and high, a nice quality box that you know will last, as after only having this for a few days, the play count is already high, and will only continue to go up.

The back of the box gives you a nice overview of all the things you need to know regarding, age range and play time, and a nice overview of what's in the box, and breaks the game down into its most simple elements, so you know the kind of game it will be.

Lets take a look inside the box, and how it plays!

Friday, 8 April 2016

Star Trek Attack Wing RIS Talvath ship build

In the ship yards today we look at the RIS Talvath, and how to get the most out of this little ship. no more then 50 points an d of course only cards that came in the pack.  Then we can look at her uses on the field.
 Lets dive in....

Wednesday, 6 April 2016

A Game of Thrones LCG No Middle Ground chapter pack

Time to delve into the latest chapter expansion pack for A Game of Thrones the LCG 2nd edition.  Its a great game, and my favourite card game of all time, so I was excited to see the latest cards to upgrade the decks.

You should have taken the realm for yourself. It was there for the taking. Jaime told me how you found him on the Iron Throne the day King's Landing fell, and made him yield it up. That was your moment. All you needed to do was climb those steps, and sit. Such a sad mistake.”
–George R.R. Martin, A Game of Thrones

In the aftermath of the Tourney for the Hand, Eddard Stark searches for answers to the questions posed by Jon Arryn’s death. Across the Narrow Sea, Daenerys Targaryen rides across the Dothraki sea to Vaes Dothrak with a massive khalasar and her husband, Khal Drogo. The Great Houses stir restlessly across Westeros, watching and plotting their own bids for power. From the sands of Dorne to the icy forests beyond the Wall, tension grows with every passing day.
Enter the unrest and intrigue of A Game of Thrones: The Card Game with No Middle Ground, the fourth Chapter Pack in the Westeros cycle! Like the other packs of this cycle, No Middle Ground follows the events of the first book in A Song of Ice and Fire, introducing iconic characters like Hodor and Gendry to the game for the first time. In addition, you’ll find five new plots in this Chapter Pack—three faction-specific and two neutral—that vastly increase your options for building any faction’s plot deck.

So that's what FFG say, but lets see what is in the box........

Tuesday, 5 April 2016

Heroclix Worlds Finest Batman Dice and Token pack

Today we look at the Dice and Token pack for Batman from "Worlds Finest".

In Heroclix, when you activate a model you place a token by it, or under it, and if you "push your model (activate it twice in a row) you add a second token.  This pack provides some themed tokens for you to use that fit perfectly under your Heroclix models.

I had no idea these existed, and had been using coins for markers, but these are much nicer and clearer to see.

Lets take a closer look......

Star Trek Attack Wing USS Hathaway build

Welcome once more to the shipyards. We are looking at the USS Hathaway today, and will be following all regulations for her refit for battle, using only cards in the pack, and no more then 50 points.  Then we shall look at how and where she can be used in your fleet.
Here are the cards we are using, so lets dive in......

Sunday, 3 April 2016

Star Trek Attack Wing USS Montgolfier unboxing and review.

The Federation get some reinforcements with the light cruiser Saber class.  She may not be the biggest ship with a crew compliment of only 40, but she can still pack a punch in combat.

The Saber-class of Federation starship was first introduced in the late 24th century, and was in full service by 2373. The ship featured a design more compact than other Starfleet vessels, and was fairly well armed despite its small size; the class has featured prominently in the Battle of Sector 001 against the Borg and in the Dominion War.
Lets take a look and see what we get in the pack.....

Friday, 1 April 2016

Star Trek Attack Wing IRW Jazkal unboxing and review

The Romulans once more get reinforcements, which pleases Olivia,  and another ship for the Enterprise era is most certainly Welcome.  Though of course you can play it in any era you choose.

Romulan Birds-of-Prey were starships used by the Romulan Star Empire in the 22nd century. Green in colour, they were so named due to their distinctive avian appearance. They were equipped with disruptor banks, as well as advanced cloaking technology.

These vessels were first encountered by Starfleet in 2152, when the Enterprise NX-01 inadvertently encroached upon a Romulan-claimed star system, which was protected by a field of cloaked mines. Although Enterprise's quantum beacons proved successful in penetrating the mines' cloaks, they were useless against the Birds-of-Preys' more advanced cloaking devices.

So lets see what this little ship adds to the game......