Tuesday, 31 January 2017

The Dunwich Legacy expansion for Arkham Horror the card game from Fantasy Flight Games unboxing and review

I was pretty excited when Arkham Horror the card game was released.  You may know I love the Lovecraft worlds, and no one does it better than Fantasy Flight Games,with  such excellent games as the light and fun Elder Sign  or the game of saving the world in Eldritch Horror to the smaller cooperative creepy, and excellent app based board game Mansions of Madness.  When they released a Living Card game, I was stoked, and the fact that the first deluxe expansion came out pretty fast after it... even better to dive into the game more!  Don't worry though, I wont be spoiling the scenarios content, or the encounter decks, there's far too much fun in finding out.

No one, even those who have the facts concerning the recent horror, can say just what is the matter with Dunwich…”
     –H. P. Lovecraft, The Dunwich Horror
Fantasy Flight Games is proud to announce the upcoming release of The Dunwich Legacy, a deluxe expansion for Arkham Horror: The Card Game!

Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed.  This can all be read about int he short story aptly named the Dunwich Horror by H.P Lovecraft.

Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…

Lets pop the box open and take a look at the goodies....

Monday, 30 January 2017

Star Wars Armada Rebel fighter Squadrons II unboxing and reveiw

Star Wars Armada is a great game, but tis not all about large ships of the line clashing, there are still small snub fighters and other ships darting in-between the ships during battle, and these are handled with squadrons.  When you get the armada core box you get the iconic Xwing and TIE, but we all know there plenty more fighters than that, and this adds a load more!

Rebel pilots are masters of improvisation, and you can bring their talents to your games of Star Wars™: Armada with the Rebel Fighter Squadrons II Expansion Pack. The venerable Z-95 Headhunter, agile Lancer-class Pursuit Craft, and sturdy VCX-100 Freighter lend new strength and tactics to your fleet, helping you win even the most desperate of battles. Together with the advanced E-wing fighter, these crafts add firepower and versatility to your Rebel forces, and their pilots carry the hopes of freedom for a beleaguered galaxy!

Lets pop it open and see what we get inside.....

Sunday, 29 January 2017

Arkham Horror the Card Game unboxing and review from Fantasy Flight Games

The world of H.P Lovecraft, a setting I love!, and one that Fantasy Flight games have created many excellent games for, such as the light and fun Elder Sign  or the game of saving the world in Eldritch Horror to the smaller cooperative creepy, and excellent app based board game Mansions of Madness

There are plenty of ways to experience the "Mythos" and now we have a new one.........

"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown."
     –H.P. Lovecraft 

Arkham Horror: The Card Game is a cooperative Living Card Game set amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry to our world, one (YES it plays solo!!) to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.
Their efforts determine not only the course of your game, but carry forward throughout whole campaigns, challenging them to overcome their personal demons even as Arkham Horror: The Card Game blurs the distinction between the card game and roleplaying experiences.

Lets pop it open and take a look inside first, then go onto what it is a bit more, and how she plays......

Friday, 27 January 2017

Star Wars Imperial Assualt Jabba the Hutt Villain pack unboxing and review.

Today we are looking at an expansion for Star Wars Imperial Assault from Fantasy Flight Games.   This model pack will replace the card token from the Jabbas Palace expansion, and add more to your game too.  Today we are looking at the Evil Crimelord himself..... Jabba the Hutt.  Some people say his model should really have been included in the Jabbas Palace set since his name is on the box, but I don't mind just having the token, and now you can get the model to replace it and extra stuff too!

“Jabba, you’re a wonderful human being.”
   –Han Solo, Star Wars: A New Hope

The galaxy lies in thrall to the Galactic Empire. No matter which planet you live on, the Empire’s laws define your life and are brutally enforced by faceless Stormtroopers. At least, that’s what the Empire would have you believe. It may be true on Imperial Center and some of the inner planets. But the truth is, if there’s anything stronger than fear of the law, it’s cold, hard galactic credits. In the Outer Rim, the Empire is no more than a nuisance to be avoided—the real power lies with the criminals and crime lords who rule these planets. And few criminals are more feared and respected than Jabba the Hutt.

From his palace on Tatooine, Jabba the Hutt holds sway over a significant portion of the Outer Rim, employing smugglers, bounty hunters, and enforcers to increase his wealth and keep the Empire away. Soon, you’ll be able to bring Jabba into your games of Imperial Assault with the Jabba the Hutt Villain Pack. Like other Imperial Assault figure packs, this expansion offers a detailed, beautifully sculpted plastic figure of Jabba the Hutt, alongside all the cards you need to support your campaign or skirmish games, whether you’re playing with the new Jabba’s Realm expansion or not.

Lets pop it open and take a look and see what we get inside....

Thursday, 26 January 2017

Mansions Of Madness 2nd Edition Beyond the Threshold expansion review and unboxing from Fantasty Flight Games

When I look at my top games of 2016, and try to figure out which one it was that wowed the most its not easy to look at a list of them and work out positions, but for number 1 slot it has to be Mansions of Madness 2nd Edition, the atmosphere, gameplay and components of it are top notch, and crazy fun as well.  Now though we get to look at an expansion for it, in Beyond the Threshold... what is this going to add?

Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again."
–H.P. Lovecraft, The Dunwich Horror

The frightening creatures of Mansions of Madness Second Edition have haunted your dreams for weeks now. Mysterious disappearances brought you to the Vanderbilt mansion, and your stay in Innsmouth was disturbed by darkness and despair. You've encountered devoted cultists and disgruntled spirits, bound to the mortal world by their evil tasks. Terror has overcome you and grievous injuries have put your mortality on display. Every choice you've made has led you somewhere, but even the strongest of mind and body will crack eventually. 
Even more horror awaits you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Introducing two new investigators, one unfamiliar creature, and a variety of additional components, this expansion will extend the possibilities of your journey through each and every unsettling scenario of uncertainty and anxiety. The new spaces to discover, people to encounter, and cards to experience all come together in additional scenarios, throwing you into the dim unknown of two new mysteries, each with their own unique additions to the world of Mansions of Madness.
It does clearly state on the back in case you worry, that it requires Mansions of Madness 2nd edition to play, but then again if you don't have the core game, go and get it! there is no excuse it plays 1 or more players.

Lets pop it open and take a look!

Wednesday, 25 January 2017

Star Wars Imperial Assault Luke Skywalker Jedi Knight Ally Pack unboxing and reveiw

Once again, we are looking at an expansion for Star Wars Imperial Assault from Fantasy Flight Games.  Now we are looking at one of the figure packs.  This model pack will replace the card token from the Jabbas Palace expansion, and add more to your game too.  Today we are looking at Olivia's secret crush (she wont admit it but goes red) Luke Skywalker, Jedi Knight.  Yes we had Luke in his farmboy form in the core set, but this is a whole different trained Jedi luke.

“It’s your choice, but I warn you not to underestimate my power.”
  –Luke Skywalker, Star Wars: Return of the Jedi

For centuries, the Jedi Order endured as a symbol of truth and justice in the galaxy, with hundreds of Jedi Knights working to protect the innocent and safeguard the galaxy. The Galactic Empire gutted the Jedi Order, however, and by the events of Return of the Jedi, Luke Skywalker may be all that remains of that once legendary order. With the Luke Skywalker, Jedi Knight Ally Pack, you can bring a new version of Luke Skywalker into your Imperial Assault campaigns and skirmishes.

A Jedi Knight with the skills of Luke Skywalker would be an undeniable boon to any Rebel strike team. You might end up using Luke’s knowledge of his homeworld to infiltrate an Imperial base on Tatooine, or you may bring him into one of your other missions as an ally. With his fully developed Force powers, Luke Skywalker can fight for the Rebel Alliance whether you’re playing the new full-length campaign in Jabba’s Realm, skirmishing against a hostile strike team, or playing any of your other adventures across the Star Wars galaxy.

This is an example of one of the smaller packs for Imperial Assault that adds some nice little bits, and provides new models, so lets pop it open and take a look.......

Tuesday, 24 January 2017

Ghosts of Harrenhal chapter pack for a Game of Thrones the card game from Fantasty Flight games unboxing and review

A Game of Thrones the Card Game, in my opinion the best competitive card game out there at the moment, and with the release of a new chapter pack, things always get a shake up....

The Red God has his due, sweet girl, and only death may pay for life. This girl took three that were his. This girl must give three in their places. Speak the names, and a man will do the rest.”

–George R.R. Martin, A Clash of Kings

Fantasy Flight Games is proud to announce Ghosts of Harrenhal, the fifth Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game!

The War of the Five Kings has utterly reshaped the face of the Seven Kingdoms. Though Joffrey still sits enthroned in King’s Landing, Stannis Baratheon is quickly approaching by land and by sea. Renly Baratheon has been assassinated, leaving the might of Highgarden temporarily leaderless. And in the Riverlands, the cursed and twisted stronghold of Harrenhal has passed back and forth between House Stark and House Lannister. Many have died within its walls. More will die before the war ends.

 Like all the expansion packs you get 60 cards, 20 new ones, with 3 copies of each for your deck building.

 The Chapter packs will carry a nice balance of new cards, split among all the factions, and new plot cards.  The amount of varity each pack brings allows you to look at your deck again, and sometimes you will find a combo you hadnt noticed before, or one that actually works now, its a great way to change it, and depending on the plot inside your whole deck may be upgraded!

So lets see what cards are inside.....

Monday, 23 January 2017

Star Wars Imperial Assault Jabba`s Realm expansion unboxing and review from Fantasy Flight Games

 A long time ago, in a galaxy not that far away we look at Star Wars Imperial Assault from Fantasy Flight Games, which is a great RPG style one against many game, where the valiant rebel heroes ( or Rebel Scum depending on your point of view) try to outdo the Imperial overlord.  Well since then there have been quite a few expansions for the game, and today we are going to take at one of the big box ones, with one of the "biggest" villains.....
If I told you half the things I’ve heard about this Jabba the Hutt, you’d probably short circuit.”
–C-3PO, Star Wars: Return of the Jedi

Imperial reprisals have swept the galaxy, targeting not just the Rebels, but their families and loved ones as well. In desperation, you and a team of other Rebel operatives have gathered as many refugees as you can in hopes of shepherding them to safety in the Outer Rim. Your escape is discovered, however, and you’ve been shot down on Tatooine. Here, the power of the Empire is not as strong as elsewhere—but that doesn’t mean you’re out of danger. This is the domain of Jabba the Hutt, and you’ll need to play by his rules if you want to survive.
Jabba’s Realm is a new expansion for Imperial Assault that offers a wealth of new content for your campaigns and skirmishes. You’ll find an entirely new full-length campaign that challenges you to survive among the desert wastes and criminal underworld of Tatooine, even as new skirmish missions invite you to battle in the Nal Hutta Borderlands or around the fabled Pit of Carkoon. 
You do get a lot of goodies in this box! models, cards new terrain tiles, all sorts of bits and pieces...

so lets take a  further look into Jabbas Realm......

Friday, 20 January 2017

XCOM Evolution expansion for XCOM the board game from Fantasy flight Games

Fantasy Flight Games released the app based XCOM game a few years ago now, and most people thought that was it... just the one release, but no.... now we get an expansion in the form of Evolution.  this also ties nicely into the video game by adding what was in that expansion to the board game.

We looked at the original board game XCOM earlier in the week, so check it out!

Hello, Commander. The war continues – at great cost. We now believe another force is at work against us. If not dealt with swiftly, it could destroy us…

XCOM: Evolution is an expansion for XCOM: The Board Game that complicates your war effort with new missions, enemies, and invasion plans, as well as mechanics that make your struggles more dangerous than ever. As the alien forces spread and peril increases, the sinister humans of the EXALT seek to take advantage of the chaos to infiltrate and destroy XCOM from within. Their treachery leads to new challenges, and you'll face new crises, you'll find your work subverted, and you'll have to deal with new threats to the very resources you need to win the war.

Fortunately, your team has also made some advances since the war began. The discovery of the mysterious alien substance known as Meld promises to unlock some astonishing breakthroughs in the field of biomechanics. And XCOM: Evolution allows you to pursue some of these advances, potentially bringing formidable new weaponry to the field in the form of MEC Troopers!
Its not the largest box in the world! so what wonders can lurk within? well takes a look and see......

Thursday, 19 January 2017

Star Wars Armada the Corellian Conflict campaign expansion

Im a big fan of the game Star Wars Armada by Fantasy Flight Games, its an excellent tactical space battle game, so you need check it out if you have not.

Fear will keep the local systems in line."      –Grand Moff Tarkin

Fantasy Flight Games is proud to announce the upcoming release of The Corellian Conflict, an epic Star Wars™: Armada campaign expansion for two to six players!
The Galactic Civil War was not won in a single battle. The epic conflict at the heart of Star Wars saw countless skirmishes, waged in hundreds of systems and over thousands of planets. Even the ancient Core Worlds were touched by the spark of rebellion.
Soon, with The Corellian Conflict, you and your friends will be able to wage strategic battles for key hyperlane routes, seize vital shipyards, establish new bases, and decide the fate of the Corellian Sector. Working as teams, you will take sides with the Galactic Empire or Rebel Alliance, then meet your foes in battle for control of vital worlds. New campaign rules guarantee that your battles have long-term consequences, and the experience you gain from your victories may prove invaluable toward the success of your overall campaign.
Finally, The Corellian Conflict introduces new objectives and squadron cards for use both in your campaign and in standard play. The expansion's twelve objectives introduce new challenges and paths to victory. And its sixteen new squadron cards add greater variety to the squadrons from your Core Set, Rebel Fighter Squadrons Expansion Pack, and Imperial Fighter Squadrons Pack, allowing you to field them as some of the most legendary pilots and squadrons from the Galactic Civil War!

The dramatic events of The Corellian Conflict and your struggles for the Corellian Sector play out over multiple campaign turns during which you and your teammates meet your foes in games of Armada, or battles. These are fought at any of the twenty-five different strategic locations depicted on the expansion's map, and the results of these battles carry forward, reshaping the sector and your position within the campaign.

You may suffer damage to your ships, leaving them weaker for ensuing battles. You may gain resources with which you can repair your ships or add to their upgrades. You may even be able to add new ships to your fleet. At the same time, your unique squadrons and the crews of well-captained ships may gain veteran status, making them more effective in future combats. Or the damage they suffer may leave them scarred. It is even possible for them to meet their demise, and all those unique ships, squadrons, or crew who do fall in battle are removed from the remainder of the campaign.
Of course, you need to pay attention to the impact your battle will have on your fleet, but it is the success or failure of your bid for the Corellian Sector, itself, that will ultimately matter most. To this end, no matter whether you play as Rebel or Imperial, you need to mind the strategic importance of all the sector's twenty-five battlegrounds, and you need to determine the best time to make your play for any of them. These different planets, stations, and asteroid belts are worth varying numbers of campaign points when you assault one and destroy your opponent's base or outpost. Moreover, many of these locations offer advantages in the terms of strategic effects that you gain while you control them.

So whats in the box? and does this add anything a non campaign gamer may be interested in?

Wednesday, 18 January 2017

XCOM the Board Game from Fantasy flight Games review

XCOM,  a name that conjures up fond memories of the excellent series of PC games back in the 90s which was a series of tactical based games that where great fun, but hard and unforgiving.  in the early 2000s the series stopped and technology marched on.... until XCOM was relased again new, and updated in glorious 3d on the latest tech (at the time in 2012) and since then we have had an expansion for it, and XCOM 2 in 2016.  So what do old and new video games have to do with boardgaming? well Fantasy Flight Games released a Board Game set in the XCOM world, and using app based technology too! So spaceships... Aliens, saving the earth and UFOS...... and the ability for solo play? sign me up!
Placed in command of the elite military organization known as XCOM, you and your friends must find some means to turn back an escalating alien invasion. As UFOs appear in orbit and worldwide panic threatens to undermine national governments, the game’s free companion app and its push-your-luck dice rolling mechanics immerse you deep in the tension and uncertainty of a desperate war against an unknown foe.
You are humanity’s last hope…

lets take a deeper look.....

Tuesday, 17 January 2017

Ascension Dawn of Champions deckbuilding game reveiw and unboxing

A while back I looked at one of the stand alone sets for Ascension.  It was Ascension, Realms unraveled.  today we are looking at the "main core" starter for the Ascension game.  It plays the same, so head on over here to take a look and get the ideas down on how its played.

And then I took at the 3rd edition core here

Now its time to take a look at another self contained expansion for the game with Dawn of Champions, like the others you do NOT need the core set, or any other expansions, it plays perfectly out of the box, but they are there to add more variety for you.  This one also has some new features that will add to the game.
It does say on the back 2-4 players, but the manual, which is fantastically laid out and easy to read by the way, does also include a SOLO mode, and you know I like games that have as an option.

30 min play time, seems about right from games I have played, they can go quicker or about that, rarely longer though.  Ages 13 and up again seems ok, Olivia isn't so interested in the card games, it means she has to read a lot, though she does enjoy watching them and helping where she can.

So what comes in the box? lets see.......

Monday, 16 January 2017

Quests of Valeria unboxing and reveiw from Daily Magic Games unboxing and review

I have only personally come across one other game from Daily Magic Games, and that was Mana Surge which though an interesting idea, had some problems, such as poor manual, making it a challenge to learn, and some on occasion stunning, on occasion downright awful art.  Now taking a look at Quests of Valeria.. will it be different?  Its a different type of game for sure so lets take a look.

In Quests of Valeria you play the role of a Guild Master, recruiting and dispatching Citizens to complete quests posted in a tavern in the Capital City of Valeria to earn Victory Points. The player with the most Victory Points at the end of the game wins.

Quests of Valeria is a unique set collection game where players gather Citizens to fill requirements on a Quest. Hire Citizens from the line in the Tavern that provide you with additional actions to build combo's of free actions, and i mean where better to find willing recruits for your adventures then the pub.
It plays 1-5 players, yes it comes with a solo option, which is always appreciated of course. Ages 14 and up, it can be played by younger players but they may not get the chaining of cards you can do so judge with your smaller ones to see.  Playtime 4 minutes... games i have tried have run at about 30 minutes on average. Its really not a hard game to learn and teach either so the first game may be around 45, but it will get a lot faster than that.....

So lets pop it open, take a look and see how she plays.....

Friday, 13 January 2017

Star Wars Armada Imperial fighter squadrons II unboxng and review

Star Wars Armada is a great game, but tis not all about large ships of the line clashing, there are still small snub fighters and other ships darting in-between the ships during battle, and these are handled with squadrons.  When you get the armada core box you get the iconic Xwing and TIE, but we all know there plenty more fighters than that, and this adds a load more, and with me being primarily an Imperial player I'm looking forward to seeing what new ships I get to crush the rebel scum with.

The Empire’s most advanced attack craft bring monstrous power into battle in the Imperial Fighter Squadrons II Expansion Pack for Star Wars™: Armada. Elusive TIE Phantoms ambush Rebel squadrons, while elite TIE Defenders outmatch the enemy with fearsome capabilities, and hulking VT-49 Decimators leave only wreckage in their wake. Supported by the coordination ability of Lambda-class shuttles, these eight miniature squadrons and eight squadron cards work hard to crush the Rebel opposition.

Right... lets crack the pack open, and see what we get inside!

Thursday, 12 January 2017

Legendary encounters Alien expansion from Upper Deck games

Ah Alien, and Aliens (not so much the sequels) excellent sic fi films and some of my favourites, so that should make gaming in that world good right? well yes.. and hard too, as it should be.

This is an expansion for the Legendary Encounters Alien game, so make sure you take a look at that as it will show you how it plays, and give you an idea of what this will add... in short... a lot!
More facehuggers, more ALIENS and, finally, more ALIEN QUEEN!

  • The roster of characters grows with this expansion to include Lieutenant Gorman, Superintendent Andrews, Captain Elgyn, and Kane!
  • New unique playmat to allow players to play as the ALIEN Queen!
  • 400 new cards featuring all original art.

  • All of this sounds pretty cool right? I mean I never thought I would end up wanting to be a Queen! but in this case its perfectly good fun.
    Lets pop it open, see what we get then take a look at what's new.....

    Wednesday, 11 January 2017

    Star Wars Xwing U-Wing expansion pack unboxing and review

    Keeping up our look at the latest Xwing ships we get another star of the new Rogue One movie for the Rebels, the U-Wing.
    The Rebel Alliance used the U-wing to deploy troops under the cover of darkness or into the midst of dangerous situations. You can use the U-wing Expansion Pack for X-Wing™ to transport Jyn Erso and the other heroes of Rogue One: A Star Wars Story straight to your tabletop. It features one highly detailed and pre-painted miniature U-wing with articulated wings that can pivot back and forth, along with four ship cards and fourteen upgrades. Conduct espionage. Promote Rebel bravery. Pivot your ship’s wings to real effect. The U-wing Expansion Pack makes it all possible.

    Lets pop it open and take a look inside.....

    Tuesday, 10 January 2017

    Ascension deck building game 3rd edition unboxing and review

    You may recall a while back I looked at one of the stand alone sets for Ascension.  It was Ascension, Realms unraveled.  today we are looking at the "main core" starter for the Ascension game.  It plays the same, so head on over here to take a look and get the ideas down on how its played.

    Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters.
    It does say on the back 2-4 players, but the manual, which is fantastically laid out and easy to read by the way, does also include a SOLO mode!

    30 min play time, seems about right from games I have played, they can go quicker or about that, rarely longer though.  Ages 13 and up again seems ok, Olivia isn't so interested in the card games, it means she has to read a lot, though she does enjoy watching them and helping where she can.

    So what comes in the box? lets see.......

    Monday, 9 January 2017

    Star Wars Xwing TIE Striker expansion pack unboxing and review

    Its that exciting time again when we get to look at the newest ships from Xwing....

    Starting with the Imperial forces we look at a new TIE variant we have not seen before, as it was featured in the latest movie Rogue One.  Is it any good though?

    The sleek and agile TIE striker was developed primarily by Imperial forces stationed on planetary installations, where its adaptive ailerons and potent weaponry made it an excellent safeguard against Rebel incursions. The TIE striker and its adaptive ailerons come to life with the TIE Striker Expansion Pack for X-Wing™. It contains one highly detailed and pre-painted miniature TIE striker, along with six ship cards and three upgrades. These reflect the ship’s exceptional atmospheric maneuverability, as well as its use in Imperial swarm tactics.

    Lets pop the pack open and see what we get inside.......

    Thursday, 5 January 2017

    Star Wars Armada Phoenix Home Expansion pack unboxing and review.

    Time to take another look at a new starship for Star Wars Armada, this time for the Rebels.

    Under the command of Jun Sato, the Phoenix Home was the nerve center of the fledgling Rebel fleet, and it makes its way to Star Wars™: Armada in the Phoenix Home Expansion Pack. What this small-base ship lacks in size and firepower, it makes up with its ability to command your fleet. Along with one pre-painted miniature starship, you will find two ship cards, ten upgrade cards, and all the dials, bases, pegs, and tokens you need to control the battle, more effectively coordinating your capital ships and fighter squadrons alike.
    Lets pop her open and take a look at what we get to play with!

    Wednesday, 4 January 2017

    The Others 7 Sins unboxing and review from CMON

    The one vs many game, an odd genre, where one player is in control of the dungeon master, or overlord, or general big gribbly monster, and the players take on heroes in the world working together against that one threat.  One of the best we have seen recently in that genre is Star Wars Imperial Assault with one player in command of the rebel heroes, and the other the overlord of the empire.  Now we have a new game in that style, but with a very different premise.....

    In The Others, the world stands on the brink of apocalypse, as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives, corrupting society from within. The city of Haven is the key to their invasion, but it will not go down without a fight, thanks to the actions of the paranormal organization known as F.A.I.T.H. (Federal Authority for the Interdiction of Transdimensional Horrors). Each session of The Others is played with one player controlling the forces of a single Sin, against the other players who control a team of 7 FAITH heroes. The heroes cooperate to survive the Sin's attacks and accomplish the missions set before them, while the Sin attempts to thwart the heroes in all ways (preferably by destroying them).  So its at its core a 1 vs many game, as 1 player can play the sins, and any number from 1 up can play the FAITH team. 
    Like most CMON games such as Zombicide or Krosmaster Arena 2.0 the box is totally packed full of goodies, so lets pop it open and take a look inside before we start getting stuck into how she plays.........

    Tuesday, 3 January 2017

    Star Wars Armada Arquitens class Imperial light cruiser unboxing and review

    Star Wars Armada from Fantasy Flight Games is an excellent game, bringing large scale ship combat to your tabletop, and I have been a fan since I  first played it, and certainly an Imperial player, so seeing the new wave of releases I wanted to see what it adds to both factions, so lets start with the Empire, and the Imperial light cruiser.

    As seen in the Star Wars Rebels television show, the Imperial light cruiser is a communications and blockade ship used to help the Empire spread its domain throughout the galaxy. In Star Wars™: Armada, the Imperial Light Cruiser Expansion Pack presents this ship as a fast, small-base Imperial vessel that excels at providing long-range fire support from its broadsides. With its ship, its two ship cards, eight upgrades, and all requisite accessories, the Imperial Light Cruiser Expansion Pack will have you racing around the Rebels' flanks and into a new era for Imperial tactics!

     So lets pop it open and see what we get, and what it adds to the game........

    Monday, 2 January 2017

    The Crow Fire it up board game unboxing and review from upper deck entertainment

    Way back in time, in 1994 the film the Crow was released.  It then went on to become a cult classic, and spawn some truly sad Halloween costumes.  It had an epic sound track though with the likes of Nine Inch nails, and Helmet. I liked the film though, I cant say I have seen it recently, well probably the late 90s at least, but I still recall the plot, and I'm sure most people who have seen it do too.

    Devils Night in Motor City....
    It’s a night of fire and mayhem. Exactly one year ago, a group of cold-hearted gangsters murdered an innocent couple the night before their wedding day. They’ve continued to live their carefree lives of evil, but little do they know an avenging angel has arrived in the city. This Devil’s Night, as they terrorize and burn the city, they are being hunted down, one at a time, by a force of righteous vengeance.

    The Crow: Fire It Up! is a board game with two very different sides:
    The Motor City Gang player(s) use their gang of Street Demons (T-Bird, Funboy, Tin Tin, and Skank) and Lieutenants (Myca and Grange) to burn buildings and cause havoc around the City, as they work to achieve a secret Objective. Their boss, Top Dollar, waits patiently in his home/office/bar/club – the Pit – until he is needed.
    The Crow player uses Eric Draven, The Crow, Officer Albrecht, and Sarah to move around the City, protecting buildings and hunting down the four Street Demons who murdered Eric and his fiancée. But Eric is compelled to kill them in a particular order, and only then can he confront the architect of his misery: Top Dollar.
    The game is played in a series of turns starting with the Motor City Gang. Players spend Actions moving around the City, Attacking opponents, or setting Fires (Gang). Plot Cards add a twist to the game as its being played. These cards can be gained by either burning down buildings (Gang) or killing Gang members (The Crow). The Gang must burn down a specific set of buildings detailed on their Objective card before the Crow player works his way through his Death List killing the Street Demons and ultimately Top Dollar.
    With the double-sided neighborhood boards, 15 different Objective cards, and a randomized Death List players won’t be experiencing the same game twice.
     lets pop it open and take a closer look and see what we get in the game.