Thursday, 31 May 2018

Counterblast Lancers Faction starter set and reveiw

COUNTERBLAST Adventure Battle Game, is a great fun pulp-inspired science fiction tabletop skirmish battle game for 28-32mm miniatures. COUNTERBLAST takes place in a setting of classic pulp sci-fi adventure with fast paced action and cinematic thrills, evocative of the serials that captivated the imagination of previous generations.

Today we are going to look at the Lancers faction core starter set.
Survive and prosper in a dangerous galaxy to keep flyin' with a Lancer Faction Core Set! Each Lancer core set will include: 1 Shrinaar Captain, 1 Alanti Lanceguard, 1 Human Plugger, 1 Illyrian Plugger, 1 Human Brute, and 1 HOpR Bot.

Lets take a look in the box.....

Tuesday, 29 May 2018

Star Trek Attack Wing Kumari Andorian battle cruiser ship build.

In this Ship build article we find ourselves deep in Andorian space, looking at the Kumari Androrian Battle Cruiser.  It is one of my favourite models, its just great looking.  As with all the build articles, no more than 50 points, and only using the cards that come in the pack.
Lets take a closer look and see what she can do......

Thursday, 24 May 2018

Star Trek Attack Wing USS Valiant ship build

Today we take a trip to the Utopia Planitia ship yards to take a look at fitting out the USS Valiant for battle.  She's a Defiant Class, so is very manoeuvrable for a Federation ship already, but what can we do to make the most from her?  Using the usual rules of nor more then 50 points, and only using the cards in the pack.
Lets take a look and see what we have and how we can use her.....

Tuesday, 22 May 2018

Star Trek Attack Wing ATR 4107 Dreadnought ship build

Today takes us deep into Cardassian space as we look at the ATR 4107, specifically the Dreadnought for the Dominion forces.  As always only cards that came in the pack are used, and no more then 50 points.
 The Dreadnought is fast, doesn't really turn to well though, but that's generally normal with Cardassian ships.  She does how ever hit very very hard with an attack of 6, and is solid with 4 hull and 5 shields.  The named ships ability allows you to discard up to 2 upgrades to cancel an equal amount of attack dice.  Not something I intend to really use, but handy in a pinch.

Lets take a closer look..........

Thursday, 17 May 2018

Star Trek Attack Wing Denorios Bajoran Lightship ship build

Todays ship yard comes from the hangers of DS9, after Ben Sisko has finished tinkering with the antique designs of a Bajoran Lightship Solar Sailor.  As always no more than 50 points, and only using the cards that come in the pack.
 She's not fast, she has no shields, and only a 1 strength weapon.  She is nimble though, and very cheap. but can anything fun or useful be done with her?  Lets see.......

Tuesday, 15 May 2018

Star Trek Attack Wing Robinson ship Build

Time for another visit to the shipyards to see what we can make of the Robinson.  ITs a captured Jem Hadar Attack Ship used by the Federation for covert missions in the Dominion War.
Using the normal rules of only cards that came in its pack, and costing no more than 50 points lets see what we can come up with
 Lets take a closer look and see what shes like.......

Thursday, 10 May 2018

Zvezda JU 87 Stuka kit 1/144 scale unboxing and review

Looking for some air support for my Germans for Flames of War, I thought I would get a Stuka.  Zvezda do a Stuka model, and for only £3 I thought it well worth a look.

The Junkers Ju 87 or Stuka (from Sturzkampfflugzeug, "dive bomber") was a two-man (pilot and rear gunner) German dive bomber and ground-attack aircraft. Designed by Hermann Pohlmann, the Stuka first flew in 1935 and made its combat debut in 1936 as part of the Luftwaffe's Condor Legion during the Spanish Civil War.

The aircraft was easily recognisable by its inverted gull wings and fixed spatted undercarriage. Upon the leading edges of its faired maingear legs were mounted the Jericho-Trompete ("Jericho trumpet") wailing sirens, becoming the propaganda symbol of German air power and the blitzkrieg victories of 1939–1942. The Stuka's design included several innovative features, including automatic pull-up dive brakes under both wings to ensure that the aircraft recovered from its attack dive even if the pilot blacked out from the high g-forces.

Although sturdy, accurate, and very effective against ground targets, the Ju 87, like many other dive bombers of the war, was vulnerable to modern fighter aircraft. Its flaws became apparent during the Battle of Britain; poor manoeuvrability and a lack of both speed and defensive armament meant that the Stuka required a heavy fighter escort to operate effectively.

The Stuka operated with further success after the Battle of Britain, and its potency as a precision ground-attack aircraft became valuable to German forces in the Balkans Campaign, the African and Mediterranean theaters and the early stages of the Eastern Front campaigns where Soviet fighter resistance was disorganised and in short supply.

Once the Luftwaffe lost air superiority on all fronts, the Ju 87 once again became an easy target for enemy fighter aircraft. In spite of this, because there was no better replacement, the type continued to be produced until 1944. By the end of the conflict, the Stuka had been largely replaced by ground-attack versions of the Focke-Wulf Fw 190, but was still in use until the last days of the war. An estimated 6,500 Ju 87s of all versions were built between 1936 and August 1944.

Some notable airmen flew the Ju 87. Oberst Hans-Ulrich Rudel was the most successful Stuka ace and the most highly decorated German serviceman of the Second World War. The vast majority of German ground attack aces flew this aircraft at some point in their careers.

Lets take a look inside the box at the kit.

Tuesday, 8 May 2018

Arkham Horror from Fantasy flight Games review

Todays article isn't going to be too in depth, Arkham Horror is an older game, and my copy is "Well Loved" shall we say, and hard used, but that goes to show the sheer depth of the game, and massive replay value just from its core set alone.  Instead of the normal unboxing and mechanics, its going to be a quicker overview of the game, just to give you an idea, and if its something you like... go give it a try, its a classic and easily available.  Its a great game for solo fans of the mythos, or up to 8 players to enjoy.

I recall that the people went about with pale and worried faces, and whispered warnings and prophecies which no one dared consciously repeat or acknowledge to himself that he had heard. A sense of monstrous guilt was upon the land, and out of the abysses between the stars swept chill currents that made men shiver in dark and lonely places.
   –H.P. Lovecraft, Nyarlathotep



It is the roaring 20s, and while there’s electricity in the air, unnatural storms are brewing as well. Strange things are happening in the small Massachusetts town of Arkham: people have gone missing, sightings of indescribable creatures grow more and more frequent, the very air thickens with a sense of foreboding that roils like an acrid mist through the streets. The Ancient Ones are stirring…
Designed for one to eight players, Arkham Horror is a cooperative adventure game of survival, horror, and investigation. A terrible creature from beyond time and space—an Ancient One—is awakening, roused by dimensional gates that open across the city. Players take on the role of investigators, each with a unique backstory, abilities, and equipment. Joining forces, the investigators must secure the city, encountering its haunted and mysterious locations before the Ancient One awakens. If the Ancient One awakens and defeats the players in the final battle, all of Arkham is doomed.

what's in this huge and battered box? lets take a peek......


Thursday, 3 May 2018

Elder Signs core set Investigators overview

Time to delve into the Investigators that come in the core set of Elder Signs.  Each have their own ability, starting equipment load out, and stamina/sanity.


We start with Amanda Sharpe - The Student.  With a stamina of 5 and a sanity of 5 she is nicely balanced.  She starts with any 2 items from the spell, common, or unique deck, you get to choose which decks to draw from.  This is great as it lets you decide a nice spread, and what her role will be.  Her ability studious is excellent, it lets you complete any number of tasks per roll.   On a location with 2 challenges, one that needs a skull, and one that needs a skull and a terror... if you roll all those in your first roll you can shut the investigation down in one hit instead of worrying if you re-roll the ones you need.  She is great for challenges with multiple tasks [M: this comes up more often than you'd think! Especially if there are several tasks that need just one or two dice].

Bob Jenkins - The Salesman has a sanity of 4, and a stamina of 6, so better for the physical tasks.  He starts with 2 common and 1 unique item, potentially giving you a large starting dice pool.  His ability Shrewd dealer gains you an extra common item whenever you collect a common item, so you can stack up on his equipment to get plenty of choices. 

next.....

Tuesday, 1 May 2018

A-Wing ship build for X-Wing Miniatures game

Today we look at the best options to get the most out of the Awing.  Using only the cards from the pack here is my favourite build, and how best to use it.

Here are the cards, so lets take a closer look....