Wednesday, 28 December 2016

The Walking Dead All out War from Mantic games reveiw and unboxing

The Walking Dead.... one of my favourite TV shows, a great dark violent program showing how mankind tries to survive in the wake of a Zombie apocalypse, and the things some people will do to achieve that.  Now this is based on the original comic book series, rather then the TV show, which I admit I have never read, but there are plenty of characters to enjoy you will know from the TV show, so do not worry if you are in the same situation as me. 

Previously my only delve into the Walking Dead gaming was robert kirkmans walking dead board game from Zman Games which gives you a very different feel to this game, that is focused more on moving around a map and securing supplies, which is similar in theme, but here its zoomed right in! and its not only walkers you must face here, but rival gangs who are the same thing as you... to gather what they need to stay alive, and they are not averse to stopping you anyway they can.

I know Mantic fairly well from the excellent hybrid board and war game Mars Attacks, the futuristic sport game Dreadball Xtreme and the excellent tabletop miniature skirmish war game Deadzone V2.0.  the Mantic guys are no strangers to coming up with great miniatures, and great games to go with them.  The Walking Dead All out War is their latest one.

The Walking Dead: All Out War is a tactical head-to-head game set in the walker-strewn Georgia countryside, a survival miniatures game from Mantic Games based on the characters from the pages of the bestselling The Walking Dead comic series. Your group will be pitted against other groups in a bitter fight for supplies, but the Walkers react to your every move. In this game, everyone and everything is trying to kill you.
In more detail, each player controls their own group of survivors made up of popular characters from The Walking Dead storyline, such as Rick, Shane, Michonne and many more. Each survivor is represented by a finely-detailed plastic miniature, which can be painted in your color scheme of choice. It comes with a character card highlighting their game stats and unique abilities, and it can be upgraded with a selection of weapon and equipment cards.
The game is set around Atlanta and the surrounding suburbs, and contains a gaming mat and a selection of barricades, abandoned cars and supplies to give it that authentic The Walking Dead atmosphere. Your survivors move across the board using the measuring stick included with the game, and you use the terrain to block Walker routes, sneak up on opposing survivors, or raid enemy camps for supplies.
During the game, you fight a bitter battle for resources against a rival group of survivors – but be careful not to make too much noise as you'll draw the attention of the Walkers, which are controlled by an AI system developed specifically for this game. They attack anyone who comes within reach — and because they are AI-controlled, you can play the game solo.

 Its really nicely presented, in an Xwing style box with cut out so you can see the models inside to get a feel for them.
 on the back gives you all the information you need, 1-2 players... yes it can be played solo!!! thank you Mantic for that, you know how much I love solo games, and this plays excellently that way as well as 2 players let me tell you!.

Play time of 30-60 minutes seems about right, when you know what you are doing this game can whizz along, and ages 14 and up... well that may be the content matter, since Olivia was fine with it with only a little help.  Another touch I really enjoyed, small though it is, is the player count symbol, with a player wearing ricks sheriff hat, its a nice touch that has been on all the Mantic line, and its nice to see it continue.
you get a little contents overview on the back, and they have sure packed a while lot into a little box.

So... lets pop it open, and take a look..........

Tuesday, 27 December 2016

Star Trek Attack Wing IKS Gr'oth reprint unboxing

Recently Wixkids have been reissuing some of the older harder to find Attack wign ships which is a good thing, with new and usualluy better paint jobs too, which is an even better thing! so today we get to take a look at what comes in the reprint of one of the classic Klingon D7 battlecruisers.

The IKS Gr'oth was a Klingon D7-class battle cruiser that was in service with the Klingon Imperial Fleet in the mid-23rd century. In 2268, the Gr'oth was under the command of Captain Koloth. The starship's first officer was Korax.
In that year, the Gr'oth entered Federation space and demanded shore leave rights at Deep Space K-7 after completing a six-month mission. It left the station with an engine room full of tribbles.

In 2269, the projected stasis field, a weapon capable of disabling the warp drives and completely paralyzing all the vital systems of enemy ships, was installed on the Gr'oth. In that year, the Gr'oth pursued a Federation scoutship piloted by Cyrano Jones, a Federation citizen who was responsible for causing ecological sabotage to a Klingon planet and stealing a Klingon glommer. Koloth attempted to disable the USS Enterprise, under Kirk's command, in order to retrieve Jones and the glommer.

Lets dive right in!

Star Trek Attack Wing 5th Wing Attack Ship Jem Hadar Attack Ship build

As always, for the build its under 50 points, and using only cards that come in the set.  This is a great set for adding more crew and fun options to your dominion fleet with a very useful captain and some powerful crew. 

For our first build as always we take the named ship.  Its ability to add an extra attack dice at the expense of a defence dice can be useful in the right moment when you are out of fire arc of your enemy.

For Captains I took Weyoun.  Skill 6 so he is solid, though no elite talent, but he makes up for that in his ability.  You can disable him to avoid discarding one of your crew upgrades, it is not an action, though you will need an action to re-enable him.  He works very well with Toman`Torax, who has a powerful ability you can discard him and a crew upgrade of your choice from an enemy ship regardless of cloaked or shielded!.  Powerful on its own, but combined with weyoun keeping him there he becomes very very scary indeed!

The pack only comes with one weapon upgrade, the Phased Polaron Beam.  only range 1-2 and 3 attack dice, but it does cut right through enemy shields so can be very useful, and does not use a target lock.

For our tech I have taken the long range Tachyon scan, you can spend a scan token to force your enemy to roll 2 less dice.  useful for getting through the enemies defences.

Its a good multipurpose build, with Weyoun and Toman Torax it is a powerful ship to assassinate enemy crew, and is manoeuvrable enough to concentrate on doing that and still throw out some attack dice to harass. 

For our other build........

Sunday, 25 December 2016

Seasonal Greetings and such likes!

A seasonal greeting to all of you! to all our old followers and new alike, friends far and wide, in New Zealand and America and where ever you may be, may the season be good, and many toys be provided for you by understanding family, and may you get much hobby time to enjoy games new and old alike.  Perhaps start a new project? or worse.... asses the pile of unpainted toy soldiers that await you for the new year.  If that's the case, why not join us in a 2017 painting challenge? pledge a number, and see what you can achieve keeping us all updated on the facebook page.
 Lets hope your Christmas has not ended up like this, I know mine did... dang lights! I didn't learn my lesson from last year.. chuck them in the box, its next years problem.. thanks past me.... douche!
Many thanks for following us through out the year, and best wishes from us here to you for the holiday season.

Thursday, 22 December 2016

X-Wing Heroes of the Resistance Expansion Pack for Xwing miniatures game from Fantasy Flight Games

Its always a great time to get to look at new ships for the excellent Xwing Game, and this pack is certainly no exception.  Themed on the Force awakens film we get the new (old?) Falcon, and Poes pimped out T70. 

Rey, Finn, Poe Dameron, and the heroes of The Force Awakens fight for freedom with the Heroes of the Resistance Expansion Pack for X-Wing™. Featuring new sculpts for the Millennium Falcon and Poe Dameron’s black-and-orange T-70 X-wing, Heroes of the Resistance also expands your fleet with three unique X-wing pilots, as well as new versions of Han Solo and Chewbacca. Meanwhile, the pack’s eighteen upgrades introduce new elite pilot talents, Tech upgrades, and unique Title upgrades for both the Millennium Falcon and Black One.
 It comes in the nice hefty box all the "Ace" style expansions do, so lets pop it open, see what comes inside......

Tuesday, 20 December 2016

Star Trek Attack Wing Kreechta ship build

Welcome to another Ship build.  The Ferengi D’Kora class Kreechta is the star of the show today.  As always I shall only use the cards in the pack, and no more then 50pts in total.  Then look at the role the ship can play in a fleet, which is a bit more difficult for the Ferengi, with such few ships.
So what's in this build?

We Start with the named ship the Kreechta, she allows you to get an almost inbuilt free target lock when attacking a ship with damaged shields.

Bractor as captain ......

Thursday, 15 December 2016

Star Wars Armada Gladiator Class Star Destroyer unboxing

Originally designed as an escort for larger Star Destroyers, the smaller Gladiator-class Star Destroyer measures roughly five-hundred meters and proved most effective as a long-range patrol ship deployed to the fringes of the galaxy. There, its brutal armament of turbolasers, concussion missiles, laser cannons, and TIE squadrons allowed it to quickly subjugate any local opposition to the Galactic Empire.

Its time to look at one of the first wave of reinforcements for the Imperial fleet in Armada. so stay with us and we open the box and check it out.....

Tuesday, 13 December 2016

Star Wars X-Wing Miniatures Protectorate Fighter ship build

Its quite a challenge sometimes deciding on the best build for your ship, you of course need to know the role she will perform, and add things to enhance her ability to work in that role.  Today we are looking at the Scums Protectorate fighter, and seeing how best to kit her out, and then use her.

As you can, simple choices.... but what are they and how do we use her? lets take a closer look......

Wednesday, 7 December 2016

Star Wars X-Wing miniature Game Shadow Caster Ship build

Time to take a look at the Shadow Caster for the scum faction, and see how best we can equip her, and what role she can perform in your fleet.  As always only using the cards that come in the pack along with her.
Quite tooled out for this one, but all have their reasons..... lets take a closer look at them.......

Monday, 5 December 2016

A Game of Thrones The card Game There is My Claim Chapter pack unboxing and review

Its that time again when we get to look into he latest chapter pack for A Game of Thrones the Card Game.  There is My Claim and see what wonders it adds to the game!

Like all the expansion packs you get 60 cards, 20 new ones, with 3 copies of each for your deck building.

“Valar morghulis,” she said once more, and the stranger in Jaqen's clothes bowed to her and stalked off through the darkness, cloak swirling. She was alone with the dead men.
–George R.R. Martin, A Clash of Kings

There Is My Claim is the fourth Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game!

War wracks the Seven Kingdoms. Baratheon, Tyrell, Lannister, and Stark armies march into battle against each other, while Greyjoy raiders prey upon the coast and strike at undefended strongholds. Five kings have been crowned, and each will pursue his claim as long as he draws breath. Death is everywhere, in the gory aftermath of battles and the carnage wrought by pillaging soldiers. In the midst of all this tumult and destruction, one young girl receives a worn metal coin and first hears the fateful words: “Valar morghulis.”

There Is My Claim is the fourth Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game, and it continues your journey through A Clash of Kings, the second book in George R.R. Martin’s epic saga. Here, you can evoke the turmoil of the War of the Five Kings with plenty of new cards that interact with Kings, even as the winter winds rise and the Summer and Winter plot traits become more important to your strategy. Finally, you also gain access to powerful new unique characters, including Jojen Reed, Pyat Pree, Jaqen H’ghar, and new versions of Stannis Baratheon and Aeron Damphair

So lets pop it open, and take a look!

Thursday, 1 December 2016

Bardagi The Claim for Gold from Gamia Games unboxing and review

Viking games seem to be quite the in thing now, I'm seeing all sorts of ones around, but they mainly face on combat, and going Viking was more then that, trade routes, mastering the see, and of course yes subjugating your enemies. 

So lets look at Bardagi, a game that looks to put all that into one place.....

Dissolution has occurred in the Vikings homeland; the country´s resources are depleted and there is turbulence in the society. The High Jarl has invited a group of brave people the opportunity to try their luck in a newly discovered group of islands. The islands are rich of natural resources and your task is to gain control of these resources from the Barbarian tribes currently occupying the area. The takeover is to be done in any way possible; through trade, religious conversion or direct conflict. If you manage to overtake areas peacefully, the Barbarians might join your clan and aid you in your task. There are areas through the island that stand neutral against any invaders and there you can buy or sell resources & learn runes. During the game, your clan tries to build up their region and over shine their rivals with vast riches and wealth. At the game end, the winner is the Clan Leader who collects the most gold!

Bardagi: The Claim for Gold is a card-driven, area management, adventure board game for 2-5 players, played in a number of rounds and each round is divided into 4 turn phases. Each player controls a group of Vikings; a Berserkur (your warrior), a Godi (your priest), a Kaupmadur (your merchant) and Knerrir (your Viking ship). These units are used to claim and overtake areas from the Barbarian tribes currently occupying the land. Players start at their home town and during the game, players overtake the areas surrounding their town to gain resources. Players gain resources each round, according to the areas owned, and with these resources they can reload the units, that are needed to overtake other areas, buy upgrades to improve their buildings, buy runes or trade resources in for gold. The aim of the game is to collect the most glory points within the given rounds to be declare the winner at game end.

It recommends ages 10 and up, but I think that's a bit too low for the amount of things going on in this game, I would say closer to 14 and up, as its a big game, and not simple at all.  2-5 players, and a game time of 90-120 minutes, it seems the games I have had so far went on a bit longer, but that may have ben due to learning still.

so what's inside the box? a lot......

Monday, 28 November 2016

Ascension Realms Unraveled unboxing and review from Stoneblade Entertainment

I do enjoy a good card game, with my favourites for multiplayer being A Game of Thrones LCG and my favourite solo card game being Lord of the Rings the LCG, though are a whole gambit of excellent card games to play out there.  When I come across a new one, it needs to have good mechanics, and a draw, either a solid theme, or artwork.....

Now Ascension, is an already established game, but this is a stand alone box that you can learn and play from, and combine with other sets too.  It has its own background and world... but will that or the art be good enough to draw you in?

Ascension: Realms Unraveled is a deck-building game in which players acquire cards from a central pool, then place those cards in their discard pile to be shuffled into their deck for later use; creatures also show up in that shared card pool, and players can combat them to earn victory points (VPs) and possibly other benefits, such as the ability to remove less useful cards from their deck or to banish cards from the pool that others might find useful. The game ends once all the available VPs have been claimed or the shared deck of cards runs out.

Ascension: Realms Unraveled, part of the Ascension deck-building game series, is both a standalone game for 2-4 players (with solitaire rules included, too) and an expansion that can be combined with any other Ascension game to support up to six players.
While cards in previous Ascension games have always belonged to one of four factions, Ascension: Realms Unraveled introduces multi-faction heroes, and these heroes combine with the new "Multi-Unite" game mechanism to deliver huge rewards to those who play multiple heroes from the same faction.
Ascension: Realms Unraveled also features the "Transform" mechanism that debuted Ascension: Darkness Unleashed, with players being able to convert their cards into new, more powerful versions as the game progresses.
You get a good amount of stuff in the box, a hard playing board, plenty of cards too.  It states 2-4 players, but this can be played solo very easily and includes solo rules.. so already a good sign for me!  30 min play time, seems about right from games I have played, they can go quicker or about that, rarely longer though.  Ages 13 and up again seems ok, Olivia isn't so interested in the card games, it means she has to read a lot, though she does enjoy watching them and helping where she can.

Lets pop it open and take a look inside!

Thursday, 24 November 2016

Zvezda King Tiger Konigstiger Tiger II Henschel turret 1/100 scale 15mm review

Zvezda have once again come out with another great model, perfect for your Flames of War games, and its so cheaply priced as well.... but can it be any good? i mean compared to some makers £10-15 Tiger IIs, how does a £3 tiger II stand? Very VERY well in fact.....

The Tiger II was the successor to the Tiger I, combining the latter's thick armour with the armour sloping used on the Panther medium tank. The tank weighed almost 70 tonnes, and was protected by 100 to 185 mm (3.9 to 7.3 in) of armour to the front. It was armed with the long barrelled 8.8 cm KwK 43 L/71 anti-tank cannon. The chassis was also the basis for the Jagdtiger turretless tank destroyer.

The Tiger II was issued to heavy tank battalions of the Army and the Waffen-SS. It was first used in combat with 503rd Heavy Panzer Battalion during the Allied Invasion of Normandy on 11 July 1944; on the Eastern Front, the first unit to be outfitted with Tiger IIs was the 501st Heavy Panzer Battalion, which by 1 September 1944 listed 25 Tiger IIs operational

The heavy armour and powerful long-range gun gave the Tiger II an advantage against all opposing Western Allied and Soviet tanks attempting to engage it from head on. This was especially true on the Western Front where, until the arrival of the few M26 Pershings in 1945, neither the British nor US forces brought heavy tanks into service. A Wa Prüf 1 report estimated that the Tiger II's frontal aspect was impervious to the 122 mm D-25T, the heaviest although not the best penetrating tank gun on the Allied side. On the other hand, an R.A.C 3.d. document of February 1945 estimated that the British QF 17-pounder (76.2 mm) gun, using armour-piercing discarding sabot shot was theoretically capable of penetrating the front of the Tiger II's turret and nose (lower front hull) at 1,100 and 1,200 yd (1,000 and 1,100 m) respectively although, given the lack of a stated angle, this is presumably at the ideal 90 degrees angle.  As a result of its thick frontal armour, flanking manoeuvres were most often used against the Tiger II to attempt a shot at the thinner side and rear armour, giving a tactical advantage to the Tiger II in most engagements.  Moreover, the main armament of the Tiger II was capable of knocking out any Allied tank frontally at ranges exceeding 2.5 kilometres (1.6 mi), well beyond the effective range of Allied tank guns.

 Lets pop it open and take a look.............

Monday, 21 November 2016

Mansions of Madness second Edition 2.0 from Fantasy Flight Games unboxing and review

I am sure you all know by now, im rather fond of the work of H.P Lovecraft, and the Cthulhu Mythos by now, so with it being Halloween its the perfect time to share with you the latest entry in the Arkham files series of games from Fantasy Flight Games.  Mansions of Madness 2nd edition.  I have never played the first edition, but am a huge fan of games like Arkham horror a city level game, or Eldritch Horror which takes your investigators on a world wide hunt to stop the old ones in a large and epic game.  Then there is the fantastic Elder Sign a fast playing cooperative dice game.  Other manufacturors have amde Cthulhu themed games as well that are well worth look like the excellent Pandemic Reign of Cthulhu or for a more simple story crafting game Cthulhus Vault.

So with a large variety of Cthulhu themed games out there... what makes this so special? well.... plenty! so lets take a look.......
Its a BIG box, but with beautiful art on it, and it very clearly states an app is needed to palyt he game, though the app is free though, and available on PC, IOS, and Android.

That the influence of the old house was unwholesome, he could not deny; but traces of his early morbid interest still held him there. He argued that the fever alone was responsible for his nightly phantasies, and that when the touch abated he would be free from the monstrous visions. Those visions, however, were of abhorrent vividness and convincingness, and whenever he awaked he retained a vague sense of having undergone much more than he remembered.
–H.P. Lovecraft, The Dreams in the Witch House 

Fight for your life in Mansions of Madness Second Edition, the app-assisted horror game inspired by the works of H.P. Lovecraft. From the makers of Eldritch Horror, this fully cooperative game takes you and up to four other players on a harrowing adventure through the dark and desolate halls and alleyways of Arkham. Much like the original Mansions of Madness game, the second edition offers a number of thrilling and confounding scenarios, each with a unique and unpredictable map, intricate puzzles, and bloodthirsty monsters.
 It states 1-5 players, yes 1 player!! solo gaming for the win, the inclusion of this is as I always state excellent.  Ages 14 and up, but that may be due to theme since Olivia has played Eldritch Horror and other Cthulhu games its no worry to me, and the app does a lot of the work.  Game time does differ, some scenarios can be an hour and half, others 4 hours plus, so its variable, and dependant upon if you are playing solo or in a large group.
Now I said this game was a big box, and that's because there is SOO much inside it, take  a look at that components list! that's a whole ton of goodies, so lets pop the lid and see what dwells within........

Friday, 18 November 2016

Star Wars Xwing TIE SF ship Build

Time for another Xwing ship build, this time focusing on the Empires TIE Special forces ship, a rather hefty hitting TIE fighter variant with both front and rear firing arcs.  As Always only using the cards that come in the pack, and looking at roles on the battlefield for her.
A pretty simple build, but how do we use it? and what can she do? well lets take a closer look..........

Wednesday, 16 November 2016

Krosmaster Arena 2.0 unboxing and review from CMON

Most of the "Arena Battle" games you see these days are odd new fangled online things, with people playing others all around the world from their moms basement and hurling abuse and "noob" comments and such like (sadly a lot of the players I saw, though I do know not all), which is why this genre never really appealed to me, far too competitive and unfriendly..... Well, that is until a version appeared on the tabletop for that sort of thing.....

The World of Twelve is a little planet in the Krosmoz universe that is home to millions of warriors and adventurers who just want a simple life. However, life never stays simple for long as Demons from another dimension are always plucking up these warriors to fight in the arena for their amusement.

In Krosmaster Arena 2.0, players pit their combat skills against one another to earn glory in battle. It will take careful planning and tactical execution for these warriors to come out on top. Players must tap into all of their magical powers and brute strength. It could be the difference between walking out of the arena and being carried out.
It gives the age as 14 and up, which at first you may think odd due to the "cutesy" nature and look of the game, but it is a fairly complex game.  Olivia did get it, but had to have quite a lot of help to get through it, so make sure you know if your younglings can manage it, though of course just because it looks cute does not mean its for kids... this is a cut throat game of battling.  time of 45-60 minutes is probably about right, we went a little longer our first full game, but once the rules are down, and if I did not have to read and explain so much it will be quicker.  It does play 2-4 players though if you are playing 4 players you are playing in teams. Lets see what we have inside......

Monday, 14 November 2016

Hawk Wargames Dropzone Commander 2 player set unboxing Review and painted up

Time to take a look at some Dropzone Commander from Hawk Wargames.  In particular the 2 player starter set.  I love Starter sets, especially ones filled with goodies, as this is certainly one of those!
So a bit about the background on the game, as background is important to setting the scene.  Hawk Wargames say......

          It is the Year 2670
A Golden Age of humanity has passed into history. A time when mankind
advanced implacably and unopposed through the stars has gone beyond living memory.

Planet Earth and the original Cradle Worlds are lost to the great foe, the Scourge.
The shattering invasion of this terrible enemy has torn the domains of man asunder.

The remnants of human civilisation now exist in a collection of frontier planets.
Thinly spread and underdeveloped, they are pale shadows of mankind's former glories.

However, this is not an age without hope.
Humanity has found new strength, unity and purpose in these times of dire fortune. 
The colonies are undertaking a period of vigorous, dynamic expansion,
unrivalled in the history of our race, united by a common purpose - Reconquest.

The armies of the United Colonies of Mankind march towards humanities' former heartland,
battling the dreaded Scourge one world at a time. Many enemies and allies await on this journey;
an odyssey through the stars towards a distant and glittering goal - Earth.
The Game

You join this universe in the earliest days of mankind's ambitious invasion to retake the central planets from the Scourge. Bloody battles and epic conflict awaits as races, generals and individuals take sides. Whether you're fighting for humanity, the Scourge or for your own ends is up to you!

Dropzone Commander (DzC) is a 10mm scale sci-fi tabletop wargame, devised for mass battles between two or more players. The rules are designed for efficient and dynamic games which can be played on a standard 4'x4' table (although larger tables work well also!).

The rules are based on an alternate activation system, which keeps the action constant and involving. They are also scalable, and will cater for tactical skirmishes as well as titanic clashes of metal and firepower. This is accomplished whilst never sacrificing the character of individual units, and indeed all the colour and eventfulness of battle.

A vast array of war machines will be at your disposal, but this does not belittle the importance of the humble infantryman.

The game is built around the concept of rapid deployment and redeployment of your forces by airborne dropships, exemplifying the pace of combat on the battlefields of the future. This makes for a tactical and fast paced experience, where quick thinking and strokes of genius often bring victory.

So what's in this box? lets take a look....

HMS Dolores from Asmode Games unboxing and review

The Westcountry, in particular Plymouth has a strong and old naval tradition, so its no real surprise I have a love of naval games, the age of sail in particular.  There was a darker side to those times too, with wreckers, and smugglers and treasure hunters, and this game focuses on the wreckers in a small portable fast paced multiplayer card game.

Merchant vessels traveling by sea have successfully been used to carry exotic goods between nations for hundreds of years. Seafare is not only is the fastest and most efficient way for the transport of goods, but it also exposes the citizenry of trade-rich nations to novel and fascinating new products. Merchants willing to brave the risks and send their ships out to discover, trade, and deliver cargo to other nations can reap these sizeable financial rewards. Unfortunately for these merchants, they have more to worry about than the tempestuous seas or navigational mishaps. Several enterprising individuals have banded together to waylay these merchant ships and seize the cargo for themselves.
These shipwreckers light signal fires along the rocky coast to lure in unsuspecting merchant ships. These ships soon find themselves wrecked upon hidden rocks and hazards. Once a ship crashes there, its cargo will often wash ashore—right into the waiting arms of the shipwreckers. Of course, even the must industrious independent operations have occupational hazards, and shipwreckers are no different. Should two rival shipwrecking crews reach a crate at the same time, they must find a way to agree (or not) as to how the loot should be divided.

Tonight, one such merchant ship traveling from Cardiz, the HMS Dolores, has been buffeted about in a vicious storm. Following the lure fires of the shipwreckers, the Dolores has crashed and broken on the rocks of Breton. Crate after crate are now washing ashore, just waiting to be seized.
In HMS Dolores, a fast-paced card game designed by Eric Lang and Bruno Faidutti, two to four players take the roles of these rival shipwreckers, competing to recover as much loot as possible from the shore-bound wreckage of the Dolores.
The cargo up for grabs is represented by cards of seven different suits, each signifying a different type of loot. Each player or shipwrecker’s crew begins the game with four cards face-up in front of him or her, organized by suit. Then, negotiations commence as the shipwreckers decide whether to Fight, get First Pick, or make Peace with rival crews. Once the sun rises, the shipwrecker with the highest score wins the game!

The game plays 2-4 players, and they say 20 mins, but we have had games done in 10 so it does play quick, and is also really suitable for any age group to enjoy.

Lets crack it open and peek at the treasures inside......

Friday, 11 November 2016

Carcassonne Expansion 3 The Princess and the Dragon unboxing and review from Z-Man Games

Carcassonne is a classic tile laying game that is great fun, we looked at the original base game, we looked at it here, so go take a read before this, as The princess and the Dragon is an expansion for that game that requires the original base game.

In this third major expansion for the prize-winning Carcassonne, we move into the realm of fantasy.
The land around Carcassonne is being visited by a dragon, making life very difficult for the followers. Brave heroes venture forth to face the danger, but without the aid of the fairies, their chances are not good.
In the city, the princess seeks help from the knights, and farmers build secret passages to move about undetected by the dragon.
Contents: 30 new tiles with dragon nests, volcanoes, magic gates, and princesses; 1 large wooden dragon; 1 wooden fairy, but sadly from Olivia's point of view no Princess meeple.

The boxes art is lovely, really like it, and it gives a very clear description of what you get int he box, and the basics of what it does.

Lets crack it open and take a look ourselves..........

Thursday, 10 November 2016

The Lord of the Rings Journey to Mordor from Fantasy Flight Games unboxing and review

I have said it before, I love the Lord of the Rings, and the works of Tolkien, so any time I can play a game based on to and dive into that world its something I want to try.  Fantasy Flight Games Journey to Mordor provides a pocket sized (well a big pocket anyway) trip into the lands of middle earth.  Up until now it has only been The Lord of the Rings the card game LCG also by Fantasy Flight Games.
The art on the cover is like most things from Fantasy Flight Games, absolutely beautiful, and with the small box size can sit nicely on the shelf with your copy of the book.

Sauron threatens to push Middle-earth into eternal darkness in his desire for the One Ring. All hope lies on Frodo Baggins and his friends from the Shire. Your task: Bring the One Ring to Mordor, then destroy it in Mount Doom.
With each roll of the dice, players make decisions and try to move their hobbits as quickly as possible to get to Mount Doom. They're supported by Gandalf and others, but also potentially blocked by orcs and persecuted by Ringwraiths. Players must be bold enough to choose the right dice symbols and shake off the Nazgul.
Its for 2-4 players, age 14 and up, and think that may be a bit high, I first read LOTR a lot younger so its something you will need to judge for yourself.  It recommends about 15-30 mins to play, which seems right from games we have played so far.
So lets take a look inside, and see what we get and how it plays........

Wednesday, 9 November 2016

Jaipur from Asmodee games review and unboxing

Sometimes you just want to play something simple, fun and 2 player, where you don't have to spend time setting up, or taking down and its something that doesn't hurt your brain.  Perhaps something that's a good lunch time game in work? or a perfect introductory game for newer gamers.... well Jaipur covers all those slots.....
Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city.
But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court.
You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds.

its card game for two seasoned traders!

Its a pretty simple game, but that does not mean its easy or lacks any depth..... lets take a look inside.

Tuesday, 8 November 2016

Final Touch from Asmodee Games unboxing and Review

Art.... I was never any good at it at school, in fact I dropped it as soon as possible as I can barely draw a stick man.  Therefore drawing games have never really been my thing, as I am rubbish.... but Final Touch lets me create masterpieces without me needing to pick up a pencil or a brush.... so lets take a look at this game then....

To earn your living as an artist — that would really be something. But what can you do if you're not creative?
In Final Touch, players hire themselves out as art forgers willing to copy the masterworks of great artists, with all of them competing to create — or rather, re-create — the same image. But only the player who uses the right colors to finish the image will receive money for their work, and this skill is sure to reveal the best painter...or the best bluffer...
In more detail, players play "Touch of Color" cards from their hand to either improve or smear the forgery, working both together and against their fellow painters. The first player to put the final touch on any forgery in the making earns the money for that forgery, while smearing pays out to their opponents and moves them on to the larger paydays. The first artist to earn $25 by putting the final touch of paint on a forged painting wins!

Its a fast playing card game for 2-4 players with a play time of around 15 minutes or less, and recommended age of 8 and up, though Olivia (7) had it down with no problem. 

Lets take a look see what's inside, and how it plays..........]

Monday, 7 November 2016

A Game Of Thrones LCG Lions of Casterley Rock deluxe expansion unboxing and review

When Fantasy Flight Games released A Game of Thrones the LCG 2nd Edition I was smitten.  I love A Game of Thrones, and the art in the game, and the mechanics are excellent.  In fact its probably my favourite Vs card game.  Since then they have released regular chapter packs advancing the plot, and a deluxe expansion Wolves of the North which was focussed on house Stark.  Now we get one I have long been waiting for, the Lions of Casterley Rock, which focuses on my favourite house, the Lannisters.

“My brother is undoubtedly arrogant,” Tyrion Lannister replied. “My father is the soul of avarice, and my sweet sister Cersei lusts for power with every waking breath. I, however, am innocent as a little lamb.”
–George R.R. Martin, A Game of Thrones

Lions of Casterly Rock, the second deluxe expansion for A Game of Thrones: The Card Game, invites you to take your place among the storied names of House Lannister. Within this expansion, the Lannisters explore new themes, launching an ambush with their Clansman allies, redoubling their focus on the intrigue challenge, and sending out marauders to pillage the lands of Westeros. You’ll also find new versions of the most iconic Lannister characters, including Tywin Lannister, Cersei Lannister, Ser Jaime Lannister, and Tyrion Lannister.

So we get new cards, some alternate versions, new plots... all sorts of goodies.... lets crack it open and take a look inside...

Thursday, 3 November 2016

Marvel Legendary Deadpool from Upper Deck unboxing and review

I never used to be a super hero fan.. but the more I tried playing games like Marvel Legendary Villians or Marvel VS 2PCG both from Upper Deck the more I started to enjoy the world of superheros, some more than others... and Deadpool more than most.  I am a big Deadpool fan, the humour and self awareness that is put into his character is just top notch, and makes him truly a pleasure to watch or read in his adventures, and now.... to play!
This is an expansion for the Legendary series of games, which has strayed out of the marvel universe, in fact the Alien version is excellent so check that out for a review of how the main game plays.  You do need either the Villians or the main legendary core set though for this.

So lets pop it open, and see what Deadpool adds to the mix........

Tuesday, 1 November 2016

Rebel Aces unboxing for X-Wing Miniatures game

Rebel Aces provides you with you some new pilots, upgrades, alternate paint scheme A-wing and B-wing ships.

So what comes in the pack? and is it worth getting if you already have the ships? lets take a look and see....

Wednesday, 26 October 2016

The Lord of the Rings The card Game LCG by Fantasy Flight Games core set unboxing and review

I love the Lord of the Rings, always have since i was a very young lad and my Uncle got me a copy of the Hobbit book.  I devoured it, and wanted more in this wondrous world, so was steered towards Lord of the Rings, and Silmarillion and more all guided by my uncle, and i adored the world i found, and still do to this day.

So as you can imagine i have a deep love for the worlds of Tolkien.  And when i found out that Fantasy flight Games had created a game that can be played multiplayer cooperatively OR solo!! (you know how much i love the solo addition) i thought i have to look into this.

Yet it is not our part to master all the tides of the world, but to do what is in us for the succour of those years wherein we are set, uprooting the evil in the fields that we know, so that those who live after may have clean earth to till.”
Gandalf, The Return of the King
An ancient evil stirs in the black lands of Mordor, and the people of Middle-earth speak of a terrible doom approaching from the east. The Dark Lord Sauron is gathering his forces, and should he acquire the power he seeks, he will cast the world into eternal shadow. The only hope lies in a heroic few who must work together to stem the tide of evil…

The Lord of the Rings: The Card Game is a cooperative Living Card Game in which one to two players (or up to four with two Core Sets) command some of the most powerful characters and artifacts in Middle-earth.

Select your heroes, gather allies, acquire artifacts, and work together with your friends to survive Middle-earth’s most dangerous fiends. By cooperating to overcome the obstacles drawn from the encounter deck, you will complete the quest before you and claim victory!

Lets pop open the box and take a rummage......

Monday, 24 October 2016

Merchants and Marauders presents: Broadsides from Z-man Games

Ahhh pirates, and combat on the high seas, something that has not been done enough in games, well not good ones anyway..... and not the naval aspect which i crave.  Now this is not a true simulation of age of sail naval combat, but it does do something that other games with ships in have not, and that is go into depth on the combat aspect..... more than rolling a dice anyway... This game is all about combat! priming the guns and blasting your opponent.  Now i have to say, i LOVE the cover art on this game, really is the kind of thing i have been hoping for in a naval game, sails, and broadsides of guns.....

Set in the Merchants & Marauders universe, Broadsides is a standalone game in which the two opposing players command pirate ships engaged in a fierce battle over a profitable sea lane. Sinking the enemy or taking out their Captain and First Mate are the only ways to seize victory and survive the day!

The card-driven game system allows players a wide variety of actions, triggered by playing cards in a variety of combinations.
Aim: zero in your cannons using an innovative targeting system
Hold: Draw more cards to increase your versatility
Reload: Load a variety of ammunition types (chain shot for rigging, canister for crew, solid shot for hull) into a variety of cannons (reliable 18-Pounders, thunderous Carronades, deadly Long Nines)
Broadside: Blast all your cannons at once in a fierce but costly salvo
Sheer Off: Correct your course just enough to disrupt your foe's plans
Repair: Send sailors where they are needed to man the guns, patch the hull, or replace ruined sails
Additionally, your Captain's unique Reputation and a handful of drafted Dirty Tricks means that every matchup will be different from the last. Multiple tactical approaches to either of the win conditions means that you can tailor your gameplay to your strengths and your foe's weaknesses. Outthink, outplay, outgun, and sail away the winner!
 So you get a hefty contest list on the back, some nice art, and an overview.  They say ages 14 and up, may just be because of the small pieces, but i reckon younger gamers can grasp the basics, but may not have the tactical nuance to use the games system to their full advantage. It is 2 players only, and they say about 45 minutes, which is about right.. maybe a bit quicker when you get used to the system.

so lets see what we get inside the box.........

Tuesday, 18 October 2016

Star Wars X-Wing Miniatures game TIE SF Special Forces Expansion pack unboxing and review

Once more we dive into the world of Star Wars for our continuing look at the latest wave.  This time with the First Order (also usable in Empire forces) TIE SF (special Forces)  First seen in the Force Awakens i have been waiting for this to hit the table to hopefully add some punch to the Empires TIE fleet.

Only the First Order's most elite pilots were authorized to fly the specialized TIE craft from the Special Forces TIE Expansion Pack. Outfitted with enhanced shields, weapons, and sensor systems, the ship had a dual heavy laser turret mounted to the bottom of its fuselage. In X-Wing™ this turret empowers the ship to launch a more potent attack from its primary firing arc or to fire from both its primary and auxiliary firing arcs in the same round. In addition to its pre-painted miniature, the expansion also contains four ship cards and five upgrades.
As always, in a nice clam shell pack where you get a good view of the ship... At first glance you may just think.. oh its JUST another TIE, but you would be wrong..... so lets look and see whats different!

Monday, 17 October 2016

Star Wars Dobble from Asmodee Games

Dobble.... the hit card symbol matching game comes in so many different flavours now, with regular Dobble, a timed variant with Dobble Chrono, themed versions like Disney Pixar Cars Dobble and now... Star Wars Dobble!!!

And of course we like Star Wars right? With games like X-Wing Miniatures the Force Awakens core set, Star Wars Timeline, Star Wars episode I-III Timeline, or perhaps epic Star Wars fleet battles are more your thing with Star Wars Armada, or roleplaying ground combat such as Star Wars Imperial Assualt.  There is certainly a Star Wars game to cover all kinds of gaming needs, and this just adds another feather into the cap of Star Wars and Dobble, with some excellent cross appeal between Dobble players looking for new mini games and challenges, and Star Wars fans looking for something small, light, portable, fun, and friendly for all kinds of gamer....
Suitable for ages 4 and up, and plays fast with 2-8 players, though of course you can always combine the clock from Dobble Chrono to play solo timed challenges too. 
Presented in the standard Dobble style tin, it fits in nicely with he rest of your collection.

Lets take a quick peak inside!