So, the fist pilot that comes in the set is the humble Bandit Squadron Pilot, at pilot skill 2 he is not
Next up we have....
The Tala Squadron pilot, for an extra point in cost you get a pip increase in pilot skill making him a solid choice for mid level activation.
Then we move onto the named pilots, first in we have Lieutenant Blount.
He is cheap at 17pts for a pilot skill 6 ship with an elite talent and a missile slot. His ability is good, but only great when you tool him up increasing his cost but also his effectiveness.
Rounding out our build we take a look at our last pilot. Airen Cracken.
19 points pilot skill 8? Not to be sniffed at all, with a elite slot you can give him Veteran Instincts, bumping him to a 20points Pilot Skill 10 ship! His ability is very handy as he has a high pilot skill he activates later and shoots early, and when he attacks he can pass a free action to another ship at range one which is very useful and means he is handy for running close formation with a buddy.
Tooled up right again with Munitions Failsafe and Assault Missiles here to clear swarms he is potent, and adding decoy means he can be a bit sneaky too allowing him to swap his pilot skill with another ship to flip things around and provide that ship you need to do its thing.
All in all a cheap little ship, that adds some versatility to the Rebel fleet at a good price point.
I'm looking forward to facing Olivia's Rebel scum with it in down.