“My brother is undoubtedly arrogant,” Tyrion Lannister replied. “My father is the soul of avarice, and my sweet sister Cersei lusts for power with every waking breath. I, however, am innocent as a little lamb.”
–George R.R. Martin, A Game of Thrones
Lions of Casterly Rock, the second deluxe expansion for A Game of Thrones: The Card Game, invites you to take your place among the storied names of House Lannister. Within this expansion, the Lannisters explore new themes, launching an ambush with their Clansman allies, redoubling their focus on the intrigue challenge, and sending out marauders to pillage the lands of Westeros. You’ll also find new versions of the most iconic Lannister characters, including Tywin Lannister, Cersei Lannister, Ser Jaime Lannister, and Tyrion Lannister.
So we get new cards, some alternate versions, new plots... all sorts of goodies.... lets crack it open and take a look inside...
Tyrion is also a new high cost 7 card, with all 3 icons and a strength of 5, so he is certainly no pushover, and he has a very useful reaction. After you win a challenge, return an attacking Clansman card to your hand and then you may either, draw 2 cards, gain 3 gold, or raise the claim by 1 on your plot card... These choices provide you with so much versatility, and power to your deck to provide you with what you want when you need it.
Tywin was probably my favourite of the Lannister cards in the core box, and this is a different version again, which though good, I think I prefer the core set one. This version is strength 5, cost 5, with intrigue and power challenges, and pillage to work through an enemies deck, and he lets you look at the top two and decide which to ditch... this is more powerful then you may first think, as it also lets you know what your enemy has coming next.
Red Keep Spy is a 3 cost 3 strength with intrigue only, can be ambushed from your hand. She also has a reaction that after she enters play using ambush you can choose a character of cost 3 or less and return them to their opponents hand, but only if you have more cards then them. With Cersei working her intrigue challenges this should not be a problem to achieve.
Taena is a 3 cost, 2 strength card with intrigue and power, and lets you choose and discard a card in your hand to draw another one after you have palyed an event, so handy to get those dead cards out of the way, and if its a location, Kevan can bring it back into play.
Ser Gregors marauders are cost 4, strength 4, with military and intrigue icons and pillage. They can stand after they discard an even with pillage so this lets you get more use from them.
Ser Lancel is cost 2, strength 0 with military and intrigue... strength 0 you say? how does he do anything??? well.... when you control a lord or lady he gets the same strength as them, so he can potentially be quite strong.
Lannsiport guard is a 2 cost, 2 strength card with military and intrigue, and after he is marshalled each player draws a card.
The golden tooth is a 2 cost location that can be kneeled to gain a gold, handy for that coin when you need it, but you get 3 if your opponent has no cards in hand, so it links nicely with the intrigue theme of stripping them apart. Mountains of the Moon is a 1 cost location that after a clansman enters play they gain a challenge icon of your choice till the end of phase, which is pretty useful as most of them only have a military one, so this lets you adjust them to what you need.
Shield of Lannisport is a 3 cost attachment that can go on a lord or lady only, and gains you an extra gold a turn, and it boosts your characters if there are no high cost ones out.
A Lannister always pays his debts is a 3 cost attachment that has the challenge action, choose an opponent who has won a challenge against you this turn (we don't want this to happen often if at all though) Then you may initiate an additional military and intrigue challenge against that player.. so timed right, letting a soft win through, this can then prove to be devastating.
Daring Rescue is a 1 cost event that can only be used if you have a knight character, if you do you return a character you control to your hand to have a knight you control gain 1 power. could be useful if that's the one you need to win!
You murdered her children is a 2 cost event in the challenges phase that lets you chose a martell character you control and double their strength till the end of the phase, though they are then killed after, so its a trade off.
Old Wyk is a 2 cost location that as a reaction after you initiate a power challenfe lets you put the top drowned god character in your dead pile into play knelt as an attacker in that challenge, and if you win by 5 or more put him back to your hand, otherwise the bottom of your deck, either way its bringing a character back for you.
disputed Claim is a 1 cost attachment that gives the character +2 strength and renown when you have more power on your faction card then your opponent, again it all ties into winning that dominance and crushing your opponent in that phase to provide MORE power.
The Bridge of Skulls is a 1 cost location that has an interrupt. Choose an opponent who did not make a military challenge against you, they must discard a card, so it forces your opponent to challenge you meaning they may be short of blockers, unless they want to lose a card that is.
Last Hearth Scouts are a 4 cost and strength card with military and power icons. After a character enters play during the challenge phase, so perhaps an ambush, they must then kneel. useful to put a stop on shenanigans.
Daenerys favor is a 2 cost attachment that can only go on Targaryen characters, and gives all other participating characters -1 strength in a challenge they are involved in.
A Rose of Gold is a 1 cost event that is a challenge action. You can look at the top 3 cards of your deck, add 1 to your hand and place the others at the bottom of your deck, hopefully letting you pull out that useful one you need at the right time!
Devout Freerider is a 3 cost and strength card with military and power icons that stops each player gaining gold during the challenges phase, very useful to stop those scheming Lannisters (though I love them dearly)
Ocean Road is a 0 cost location that reduces the cost of the next neutral or out of faction card by 1.
The council consents is a 1 cost event that lets you stand all small council characters if you win a challenge by 5 or more, very useful in a themed deck.
then we are onto the new plots in the deck.... Early Frost is a winter card that reduces the number of cards drawn in the draw phase by 1, good to try and control your opponent if you are loaded up with goodies.
Unexpected delay can bounce a character back to the players hand.
Littlefingers meddling reduces the cost of each event you play by 2, so is perfect when your hand is loaded to fly those events out.
Gossip and lies is a perfect card for a Lannister player, when active each charater you control does not kneel when you initiate the first intrigue challenge, so you can really smash your opponent to make sure you win with this card.
You get a ton in this pack, and I love it, not just for being a Lannister fan, as each house gets some excellent cards, and the neutrals are solid, but the amount you get and the new plots make this the perfect pack for all fans of the games, it provides so many options for you to tweak and trim and adjust your play style with the new cards or different versions, and the plots provide even more challenges to think of when you build your deck.
To learn more about A Game of Thrones the card game second edition take a look here
and check out our articles on Factions and plots to give you an idea of how they play, and take a look at some of the upcoming chapter packs that add more to your game.
Come and join us in all sorts of gaming chat in our Facebook group here, and come follow us on Twitter @rollyoursix and Instagram join the chat, and tell us about your games!
Head on over to your local game store to pick this up with an RRP of £29.99 it will add a huge amount to your game!