Merchant vessels traveling by sea have successfully been used to carry exotic goods between nations for hundreds of years. Seafare is not only is the fastest and most efficient way for the transport of goods, but it also exposes the citizenry of trade-rich nations to novel and fascinating new products. Merchants willing to brave the risks and send their ships out to discover, trade, and deliver cargo to other nations can reap these sizeable financial rewards. Unfortunately for these merchants, they have more to worry about than the tempestuous seas or navigational mishaps. Several enterprising individuals have banded together to waylay these merchant ships and seize the cargo for themselves.
These shipwreckers light signal fires along the rocky coast to lure in unsuspecting merchant ships. These ships soon find themselves wrecked upon hidden rocks and hazards. Once a ship crashes there, its cargo will often wash ashore—right into the waiting arms of the shipwreckers. Of course, even the must industrious independent operations have occupational hazards, and shipwreckers are no different. Should two rival shipwrecking crews reach a crate at the same time, they must find a way to agree (or not) as to how the loot should be divided.
Tonight, one such merchant ship traveling from Cardiz, the HMS Dolores, has been buffeted about in a vicious storm. Following the lure fires of the shipwreckers, the Dolores has crashed and broken on the rocks of Breton. Crate after crate are now washing ashore, just waiting to be seized.
In HMS Dolores, a fast-paced card game designed by Eric Lang and Bruno Faidutti, two to four players take the roles of these rival shipwreckers, competing to recover as much loot as possible from the shore-bound wreckage of the Dolores.
The cargo up for grabs is represented by cards of seven different suits, each signifying a different type of loot. Each player or shipwrecker’s crew begins the game with four cards face-up in front of him or her, organized by suit. Then, negotiations commence as the shipwreckers decide whether to Fight, get First Pick, or make Peace with rival crews. Once the sun rises, the shipwrecker with the highest score wins the game!
The game plays 2-4 players, and they say 20 mins, but we have had games done in 10 so it does play quick, and is also really suitable for any age group to enjoy.
Lets crack it open and peek at the treasures inside......
The game plays fast, and is surprisingly fun for such a simple concept, as there are choices to be made every turn, bluffing your opponent, or even coming up with deals before hand (which of course like all good scoundrels you do not have to stick to). Its small, portable, and a very good party game, or pub game too due to not needing much space and the play time. Its great for gamers, and non gamers too by being very simple in concept but deep in tactics, as you will find by your second or third game you start looking thinking, yes I want that card, but not this one, so I should do pick first, but.. what if my opponent does that too>? or does war?..... plenty to think on. The fact the game looks lovely too does not hurt it! Pirate and/or west country accents are strongly recommended though not compulsory.
This game is easy to learn, and easy to play, I like collecting the sets of things, and playing tricks too by promising Dad some cards, then choosing fight to take them all for me!! I think its a good game to play and fun for all people.
With an RRP of £13.99 its good value for the amount of fun and mayhem, so you can set course to your local game store and pick up a copy for yourself.
Or head online to Amazon or your favourite game retailer.
If you also like to delve into the age of sail, take a look at Merchants and Maruaders Broadsides for some close combat action on the high seas, or perhaps Skull for another fast playing multiplayer cut throat card game.