The USS Hathaway (NCC-2593) was a 23rd century Federation Constellation-class starship operated by Starfleet. This ship was launched in 2285 from the Copernicus Ship Yards on Luna, and was equipped with Avidyne impulse engines.
In preparation for Operation Lovely Angel in 2365, the Hathaway had been stripped down and was towed to the planet Braslota II in the Braslota system. While in orbit, the ship was temporarily reactivated for a Starfleet battle simulation, in which USS Enterprise-D first officer William T. Riker commanded the obsolete cruiser against the state-of-the-art Galaxy-class starship. Although the Hathaway was running on minimum power, had only a few shards of dilithium, and no antimatter fuel, Riker's away team managed to reactivate the ship and place it in sufficient condition for simulated combat in only 48 hours.
Unfortunately, the battle simulation was interrupted by the intrusion of the Ferengi Marauder Kreechta, whose DaiMon believed he had stumbled into a Starfleet internal conflict. Thinking that the Hathaway must be of great value to be fighting against a modern starship (and not realizing the battle was simulated), the Ferengi demanded the Hathaway's surrender. The two Starfleet crews coordinated a ruse, however, in which it was made to appear as if the Enterprise destroyed the Hathaway to prevent it from falling into enemy hands. In reality, the Hathaway had merely made a split-second warp jump the instant before the photon torpedoes detonated. Its potential prize destroyed, the Ferengi retreated. Following the exercise, the Hathaway was towed to the nearest starbase.
Three years later, the Hathaway was rushed into service to serve in Captain Jean-Luc Picard's fleet. The fleet was tasked with blockading the Romulans from delivering supplies to the Duras family at the Klingon-Romulan border during the Klingon Civil War.
Lets see what comes in the pack to add to add to the fleet.....
The elite talent of the pack is Improvise. You can disable it in the combat phase whilst attacking or defending to re-roll a number a number of attack or defence dice equal to upgrades on your ship. Used at the right time this can help you finish your opponent off, or survive to fight again.
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