The back does an excellent job of explaining how simple the game is to play, and gives you an overview of the components, play time of around 35 minutes which Olivia and me found about right, and the age 7+ and since she is 7 and got the game fairly quickly I agree with the ratings. It states it playes 2-5 players, but we have only played it with 2 though I can see how it would scale up fine.
Popping open the box you get a nice selection of bits in it. A manual, an extra rules guide, a stack of tiles that need to be punched out, a bag of wooden "meeples" and a scoreboard.
You begin with the start tile, and the other tiles randomly shuffled into stacks
- Draw and place one new land tile.
- A player can choose if he want to put one follower from his supply on the just placed tile.
- When by placing a tile one or more roads, cities or monasteries are completed, then points will be received immediately.
- Return possible thieves, knights or monks to their supply.
A player draws one tile of the face-down land tiles. He must place that tile on the table according the following rules:
- The new tile must be placed with at least one edge abutting one previously placed tile. The new tile cannot only be connected by a corner with a previous tile.
- The new tile must be placed so that all road, city and field segments on the new tile match road, city or field segments on all abutting tiles (cloisters are always complete within single tiles)
After a player placed a tile, he may deploy one of his followers, using the following rules:
- The player may only place one follower on a turn.
- The player must take it from his supply.
- The player may only put it on the tile he just placed.
- The player must choose where to deploy the follower on the tile: thief on a road, knight in a city, monk in a cloister or farmer in a field.
- The player may not place her follower on a road, in a city or in a field if that section is connected to another tile where there already is a follower. (we played a simple version first as you can see where it was number of followers that won the city. once I had Olivias interest, and she had got the ideas we went to those rules)
A player is never allowed to retake one of his followers from a tile, although they are returned when roads, cities or monasteries are finished.
Then, the player's turn is over. After, in clockwise order, the next player takes his turn, followed by the next one, and so on until you are finished.
When a player scores points, he moves the scoring marker forward on the scoring track the number of spaces equal to the points earned.
If the scoring marker goes beyond 50, put the marker on its side to indicate that you now have more than 50 points. Normally a game is played until all the tiles have been used, but we played our first game as first to 50 points. Olivia was Red, and yes... she smashed me!
A road is complete once both ends of the road are connected to a crossroad, a city section, a monastery or the road loops onto itself. There may be many segments along the road.
The player who has a thief (or highwayman as we liked to call him) on a completed road scores 1 point per tile used in completed the road.
A city is complete when it is completely surrounded by walls and there are no gaps in the walls. There may be many segments in a city
A player who owns a knight in a completed city scores 2 points per tile used in the city. Each shield or banner in the city gives the player 2 bonus points.
A monastery or cloister is complete when the tile it is on is completely surrounded by tiles. The player who owns a monk in a completed monastery or cloister gets 9 points.
After completing a road, city or a monastery the followers used in the scoring are returned to their player's supply and can be used again on other tiles later to keep getting points.
Connected fields are called farms and they don't score during the game. Farms are bordered by roads, cities and the edge of the area where the tiles have been played.
You can deploy followers on them and they become farmers which scores in the final scoring.
So, farmers stay for the entire game on the fields and are never returned.
Farmers score points as shown below:
- Only completed cities are counted.
- The farmer must be in a field that touches one or more completed cities. The distance of the farmer from the city is unimportant.
- For each city that the field touches, the player with the most farmers in that field scores 3 points.
- Several farms can supply a single city. Then the player with the most farmers in the farms supplying the city scores the points. If two or more players tie with the most farmers, each of those tied for most scores.
Crushed on my first game, but... as soon as we where done Olivia asked for another game so that is a good sign, and gives me a chance to get a win.
All in all, I really enjoyed the game, its simple to learn, fast playing and is fun. The sheer amount of variety you can get out of it is almost endless as different combinations of tiles come up and you build off in different ways, letting you try different strategies to win. Introducing this to players who have never dabbled in gaming should be a breeze, and I am sure they will love it, as it has a great visual look to it.
" I was not sure at first, the cover did not look too exciting to me, and the name was hard to read, but when I saw how the tiles went together I liked it! I like to build my own cities and take control of them, its fun building your own world, its like a game on the ipad but better as I can win and move my little people around. I like this game a lot, its really fun and was not hard to learn it."
With an RRP of £27.99 this game will provide hours of fun so head over to your local game store and grab a copy. and take a looka t the huge range of expansions currently available to enhance your experience.