Its that time again when we delve into A Game of Thrones the card game 2nd editions latest Chapter pack. The joy of living card games means you never get random cards. You get 20 new cards in the pack, each with 3 copies so a total of 60 cards.
“The Great Shepherd sent me to earth to heal his lambs, wherever I might find them.”
–George R.R. Martin, A Game of Thrones
Westeros lies under a deceptive calm. In King’s Landing, Eddard Stark pulls another layer away from the lies surrounding Robert Baratheon’s children. The Eyrie is shaken by the arrival of Tyrion Lannister and his desperate gambit to win his freedom. Across the Narrow Sea, a maegi plots her vengeance against Khal Drogo for the destruction of her peaceful village. Everywhere, events are set in motion that will bear terrible consequences.
Lets take a look and see who we meet on our journey this time.
Northern Rookery is a 2 cost location that lets you draw a card after you marshall it, and also increases your hand size by +1
For plots we get the house Tyrell only Pulling the Strings, that has 5 income, 2 initative and 1 claim with a reserve of 6. When revealed you may choose an edict, Kingdom, or Scheme in your opponents used pile and use the when revealed ability of it, so this is excellent to get double effects, or something useful from your opponent.
Famine is a 2 cost 0 initiative 2 claim card that increases the cost of each marshalled character by 1. With a claim of 2 though, this is good if you have a solid set of cards ready to go.
Again FFG have done excellent work with this set, full of theme and variety to change the way your decks play.
You can pick up your own pack to expand your choices with an RRP of £11.99 from your local game store
To learn more about A Game of Thrones the card game second edition take a look here
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