Star Trek Attack Wing USS Hathaway build
Welcome once more to the shipyards. We are looking at the USS Hathaway today, and will be following all regulations for her refit for battle, using only cards in the pack, and no more then 50 points. Then we shall look at how and where she can be used in your fleet.
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Worf helps with your survivability as well, you can disable him to reduce attack dice and stop the enemy using their battle stations and target locks on you, again combined with Rikers ability to add an extra defence dice, you can throw this ship in against the big boys and she can still come out of it again. Warp Jump is there if things get too hairy in the combat, you can discard it and jump off the board to come back in later that turn repositioned, either away from your or to prepare yourself for the next strike.
Lastly Photon torpedoes provide a nice punch when you are not at range one, and with the timer tokens you can unleash them and concentrate on your other actions, also you can fire them with a battle stations in the same turn thanks to the Hathaways ability.
She's a tough little ship, and can sit in your line if you need to or work the flanks. To get the best reward from her ability's you want to point her at something bigger then her, and let them get a nasty surprise as this old little ship puts out some punch!
To see the full contents of the pack and pick one up yourself head over here,