The Night's Watch is a military order dedicated to holding the Wall, the immense fortification on the northern border of the Seven Kingdoms, defending the realms of men from what lies beyond the Wall. The order's foundation dates back to the Age of Heroes, at the time when the Others were pushed back. The men of Night's Watch wear only black, and they are known as black brothers. Recruits who join the Watch are said to take the black.
- Rangers: Although all brothers of the Watch stand watch on the Wall, the rangers are the main fighting force, adept at surviving in the wilderness and tasked with scouting and patrolling the haunted forest beyond the Wall. They actively defend the Wall and ride out to face the Watch's enemies, including the lawless wildlings as well as the mysterious, inhuman Others. One blast of a sentry's horn represents returning brothers, while two blasts are used for wildlings and three blasts for Others.
- Builders: The builders are responsible for maintaining the Wall, the castles, and the equipment. They provide masons, carpenters, miners, and woodsmen.
- Stewards: The stewards are the largest of the three orders. The stewards are responsible for an assortment of critical functions, providing vital day-to-day services. They hunt and farm, tend horses, gather firewood, cook meals, make clothing, maintain weapons, and conduct trade with the south, bringing back to the Wall all of the supplies needed by the Night's Watch. Like other members of the Watch, the stewards must be ready to fight at a moment's notice, and all have received at least basic combat training.
Lets take a look at some of the cards.....
We have 2 locations, Castle Black is a 2 cost locatrion that can be knelt to choose and give a defending nights watch character plus 2 strength. Again another showing of how defensive this faction are. The Wall is a 4 cost location, but it gives each nights watch character you control plus 1 strength. If you lose an unopposed challenge you must kneel the wall, but if you do not you may kneel the wall at the end of the challenges phase to gain 2 power for your faction. The last card is a 2 cost attachment, Longclaw. It gives the attached character plus 1 strength and renown.
The Nights watch are a fun faction, very defensive, so be warned if that is not your style you may not enjoy them, but if you like setting up solid defence, and reacting, this is the faction for you.
To learn more about A Game of Thrones the card game second edition take a look here
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