Upper Deck have created plenty of solid multiplayer and solo play cards game int he encounter and legendary series that caters for all tastes, such as Marvel Legendary Villains or perhaps sci-fi is more your thing with Legendary Encounters Firefly. Maybe you would rather go for a classic 80s movie and relive it in card form with Legendary Big Trouble in Little China
There are so many options but my personal theme win in the range was Legendary Encounters Alien I loved the films, the game theme fit perfectly, so go over take a look, take a read, as today's game operates in pretty much the same way with some tweaks we will come to. So what could match Alien in theme at least? well Predators right!! The first Predator movie was amazing, and full of such good action and quotes.. are we going to see that reflected here?
Legendary Encounters: A Predator Deck Building Game is based on the first two movies of the Predator
series. Taking on the roles of characters from the films, players take
turns recruiting cards for their deck from a central selection in order
to improve their deck and defeat Predator cards that are added to the
central game board.
In more detail, within the setting for each film you can play as the humans or as the Predators. As the humans, you play the co-op version of the game as in Legendary Encounters: Alien,
recruiting, scanning and attacking the same way while trying to achieve
objectives. When you play as the Predators, the game is player vs.
player instead of co-op, with each player assuming the role of a
Predator hunting for the most honor (VPs).
Legendary Encounters: A Predator Deck Building Game is a standalone game in the Legendary Encounters series that is fully compatible with Legendary Encounters: An Alien Deck Building Game. Specifically, you can use the Predator deck in Alien or the Alien deck in Predator. Similarly, Predator is also compatible with the Marvel superheroes version of Legendary but cannot be fully integrated just due to the difference in hive decks and masterminds. Mixing in with Aliens..... that i like the sound of.. if you forget the awful AvP movies, and remember the Great PC game from the early 2000s
so what do you actually get in the box?
Rulebook, game mat and 700 cards:
• 35 Experience
• 25 Brute Strength
• 15 Role Avatars (10 Human, 5 Predator)
• 15 Role Character Cards (10 Human, 5 Predator)
• 10 Commanders
• 8 Killer Instincts
• 224 Character cards (16 characters with 14 cards each)
• 2 Locations
• 6 Objectives
• 66 Enemy cards (6 different “mini-decks”)
• 66 Prey cards (6 different “mini-decks”)
• 24 Young Blood cards
• 24 Mercenary cards
• 40 Enemy Strikes
• 60 Prey Strikes
• 20 Traps
• 20 Gear
• 20 Tests
• 20 Challenges
You do actually get 2 games.... well more likely 2 variants. One game (players as Humans) plays the same as Aliens. Same mechanics, same game play, same concept, fighting off predators, trying to survive and win. First you assemble an opposition deck.
It's made up of three Objective decks, 1, 2, and 3. Since this is Predator,
the first three Objectives make up the first movie, and the second
three Objectives make up the second movie. Or you can mix them up.
Objectives 1 and 2 from the 2nd movie, objective 3 from the 1st movie. however you may wish, they are all thematic and fit, so I would keep them separate myself, but your choice of course.
When you start you take the 1st objective deck, add a variable number
of drone cards--here called Young Bloods--which are low-level grunts you will need to deal with. That's the start of your stack. Then you do the same for the #2
objective deck, and put it beneath the #1 deck. Then you do the same for
the #3 objective deck, and put it beneath the #2 deck. Then you have your enemies deck.
Then you pick four character decks. Each one has 14 cards of four different
types with a distribution of 5 - 5 - 3 - 1. There are eight decks to
choose from. Dutch is one deck, Hannigan and the other characters. Four are
from the first movie, four are from the second. You shuffle them
together and that creates your Barracks deck. You then deal out five of
those cards into the Barrack spaces on the playmat.
Like most deck builders, you
start with some generic cards. Twelve in this case. Five give you 1
Combat, seven give you 1 Recruit. Lastly you pick
or are randomly assigned an Avatar. They're generic titles like
Radioman, Lieutenant, CIA Agent. The Avatar gives you a 13th card to put
in your deck, and determines your hit points.
At the beginning
of each players turn, you draw the top card of the Enemies Deck and
place it face down onto the first of five squares: "The Wilds." If
there's already a card there, push it left into the next square. If you
reach the end of the five-square row, the card is flipped face up and
enters the Combat Zone. You can scan enemies in this zone to flip them over to find out what they are.
Then you can play cards from your hand.
You start with six cards per turn. The Legendary system juggles two
resources: Recruit and Combat. Recruit is typically used to buy more
cards from the selection of five in the Barracks and improve your deck.
Buy a card, draw the top card of the Barracks deck to replace it. There
are also Commanders, who always cost 3 Recruit, and have the Coordinate
ability and 2 Recruit. Which means someone else can play them on your
turn to benefit you. Then they draw to replace the Coordinate card they
Combat is used to fight those cards moving across the
track and in the Combat Zone. They have a combat rating. Since this is
co-op, you defeat them and they're gone. However, you can't fight a
face-down card until it's flipped face up by Scanning. That also
requires Combat: 4 - 3 - 3 - 2 - 2, depending on which square of the
track and how close it is to the Enemies Deck. The further away, the
lower the combat to Scan. And... the less time you have to fight it once
Some other cards from the Enemies Deck may
require Recruit to fight. Or have other conditions and requirements.
They may also have conditions printed on the card.
Hazard cards and Event cards in the Enemies Deck. Hazards Mark the
player whose turn it is, and those interact with other cards in the
Enemies Deck. Events trigger different things depending on the
You can fight cards in the Combat Zone. But at the end
of the turn any cards still in the Combat Zone will each inflict a
Strike on the person whose turn it is. There's a Strike deck, and a
Strike could do 1 to 4 hit points of damage, or perhaps another effect.
Take as many hit points as your Avatar has, and you are dead and out of the game, the game ends when you all die, or complete the final objective in the deck. It can easily be played solo too so thats a huge bonus.
Each Objective Deck has something you need to complete to
move onto the next Objective. The means to complete that objective is in
the deck it belongs to. So if you have to find and destroy the guerilla
camp for Objective #1, (just like the film) one of those nine cards will be the guerilla
camp and have instructions on how you destroy it. The third objective is
survive or kill the main Predator. There's a minor goal that allows you
to survive, because beating the main Predator is pretty difficult, but not impossible.
The other way to play has the players playing Predators. You assemble
the Enemies deck (now the "Prey Deck") the same way. Except there are
two new sets of 3 Objectives each, which tell the story from the
Predators' point of view. Instead of Young Bloods, you shuffle in
Mercenaries, which are human cannon fodder you must kill.
Commanders, you have Killer Instinct cards. You also have Trap and Gear
cards, which are set to the side. If you want to make things more
complicated, there are also Tests that can be shuffled into the Prey
Deck, which really give it an almost RPG feel.
Instead of human Avatars, there are five Predator Avatars.
You get the same 12 generic cards. There are also Challenges for those
who want a more complicated game. One is dealt secretly to each player.
If you accomplish something by the end of the game, you get Honor, which any fan of the films know is important to predators. Killing with honor is good, but there are ways to lose it, some cards may seem great, but you lose honor for playing them which represents the predators doing something ignoble.
All of the cards in
the Prey Deck, and the Gear, and the Traps, and the Tests, have an Honor
rating. If you defeat them, you add them to your Trophy Pile. The
player with the most Honor in their Trophy Pile at the end of the game
Some Prey is Worthy, and some Prey is Ultimate, so worth more honor.
Cards come out of the Prey Deck and move across The Wilds just like in the Humans game. They come out and typically stay out face up unlike when you are the humans. They're tough enough already.
They get to the Combat Zone, they start Striking Predators. Predators
have their own Strike deck, and can lose Honor as well as Damage from
a player dies, everyone else gets one more turn and then the game ends
as the dead player's Predator hits their wrist bomb and blows up the
game. Or you can defeat the Ultimate Prey.
If you want to do Aliens v. Predators, there are rules to convert the Alien cards into the Predator part of the Predator game giving you much more replay, more variety and more fun to be had.
So its got two games modes, plays solo, plenty of theme..... and can be mixed in with Alien too... all great things! Its not complicated to play, though sorting the cards out is... not fun. but it is worth doing, this game should should provide you plenty of fun.
With an RRP of £49.99 this is a must have for any Predator or Aliens fan for crossover fun, card gamer
or Legendary fan..... its excellent, and full of theme with different play modes too, so Head on down to your Local Game Store and grab a copy, you will have a great time solo with it or with friends.
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