Not to mention some diversions to Venice Carnevale of Horrors, then we even had got to trek through the Bayous in Curse if the Rougarou. This time its a Train journey, how bad can that be??
"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…"
–H.P. Lovecraft, Whisperer in Darkness
–H.P. Lovecraft, Whisperer in Darkness
Among the sixty new cards in The Essex County Express, you'll find twenty-eight player cards, including four copies of a new weakness, along with a thrilling new scenario. In The Essex County Express, your investigations lead you outside the town of Arkham, and while the train may offer the fastest transit to your next lead, it may not offer the safest…
When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so.
So lets take a look inside and see if they can keep up the home runs with excellent packs. Do not worry though, no encounter cards will be spoiled, just the player cards........
Going Off the RailsNothing in the world of the Arkham LCG is ever as simple as it seems—not even a train ride. In The Essex County Express, the linear progression you might expect to follow through a train may lead you, instead, through any of a vast number of permutations.
As a game that blends the traditional customizable card gaming and roleplaying experiences, Arkham LCG® goes to extraordinary lengths to place you into your investigator's shoes and allow you to see the in-game world through your investigator's eyes. By creating a measure of suspense every time you open the door to the next Train Car, the scenario from The Essex County Express serves as yet another example, and you can expect that you'll gain a thorough appreciation of your investigator's sense of dread and anxiety in the face of uncertainty.
Deduction is a 2 XP cost Skill, that can help you gain more clues, as you gain an extra if you pass, and 2 more if you pass by 2 or more successes, so a big way to get clues real fast for sure!
Switchblade is a 1 cost asset weapon, that is2 is 2 XP to add to your deck, but it gives you +2 for the gfight, and if you succeed by 2 or more you deal an extra damage, so good for clearing enemies when needed.
The Shriveling is a 3 cost, 3 XP spell with 4 uses. You can spend one to use intellect instead of fight for a combat, you also gain 2 intellect an inflict an extra damage for the combat, but, if you draw the wrong symbol you take a horror too, i imagine at seeing the effects of your brutal spell.
Newspaper is a 1 cost asset that gives you 2 lore whilst investigation if you have no clues, so great for a buff to get you going.
Charisma gives you an extra Ally slot, which is a godsend for more health, sanity, and more abilities too.
Relic Hunter gives you 1 extra accessory slot so you can tote more gear around with you.
If you like Arkham Horror the card game, this is a no brainer, you NEED to get it, it adds a lot of much needed options for deck building, which due to its currently young life are only growing slowly. once more im impressed how FFG have added something totally different with new mechanics for the train, and another challenging but awesome scenario that again has plenty of replay value due to your choices. It can as all the others be played standalone, or in part of the campaign. I cant wait to see what they do next!
It comes in with an RRP of £14.99 so head on over to your local game store and grab yourself a pack.
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