The Mc80 Liberty is a Large base ship for Star Wars Armada, and will certainly add a huge amount of punch to my Rebel fleet for Star Wars Armada
The MC80 Liberty type Star Cruiser is the spearhead of the
Rebel Alliance’s fleet, and it boasts some of the heaviest firepower in
the Rebel arsenal. Its impressive firepower and powerful forward
shielding, demand that it is often among the first ships considered to
lead Rebel strike forces into combat.
I do like this packagaing, a clear view of the ship, and a nice contents list as well, always welcome.
Right.. lets crack it open and see what we get!
Chart Officer can be discarded if you overlap an obstacle instead of taking the effects of it, i imagine they are so ashamed of their poor navigation they throw themselves out of the airlock!
Skilled first officer (should that be William T Riker? ooopps wrong universe) He can be discarded before you reveal a command letting you scrap the top dial, handy if you know it will be of no use to you, and for only 1 point, its not bad value.
Medical Team lets you discard it to avoid taking the effects of a faceup damage card with the crew trait on it, keeping your crews alive longer.
Engine Techs, very useful on this ship as it lets you exhaust them for an extra 1 speed maneuver, and when you get that 1 click of yaw, its well worth it to get this lumbering beast where you need her, which should be pouting all her guns at the enemy.
Veteran Gunners is a useful card on this ship, as you can exhaust them to re-roll all your attack dice, and when you are chucking out this many, you want an option in case of a really poor roll, i know, it happens to me all too frequently! i roll a handful thinking i will crush my enemy, and it seems someone has turned down my laser batteries to defrost level.... yeah.... this can help with that.
Spinal Armament is a must for me, as who doesn't want more firepower for their ship, and this adds a red dice to the front and rear fire arcs, more dice, more potential damage, and with the fire control team to do more criticals.... yes please.
Quad turbo laser turrets helps if you roll an accuracy on one of your red dice by allowing you to then add another red accuracy symbol, which again works really well with the previous two upgrades causing plenty of firepower and damage to be distributed.
MS-1 Ion cannons work with the blue critical effect, and lets you choose and exhaust a defenders upgrade cards, make sure its one they could use to mitigate damage.
High Capacity Ion Turbines are another must have for as they increase your left and right batteries by one blue dice bringing them up to 4 dice, so its well worth it for extra damage potential.
Coming in with an RRP of £36.99 this will add a whole new way to
think about your battles with the ability to match firepower with other Imperial ships, and take a berating back you can use her in many ways.
Head over here to find your local game store and grab yourself one to add to your fleet.