The Yeager is a surprising little ship, with some nice little surprises. Its not a ship of the line, so how can we use it? Lets take a look. Following the normal rules of no more then 50points per ship, and only the cards in the pack I threw together a solid little build that performs a role well suited to it.
Ben Maxwell. Skill 7, so not a slouch with an elite talent. He allows you to change your manoeuvre at the cost of discarding him, it can be used as a last resort if you get into trouble, otherwise he's a nice high skill captain. for Talent we have Pre-emptive strike, for a discard action it allows you to target a ship and roll 3 dice, any hits or crits damage the ship with no defence dice! Then you can attack as normal as well, so a good way to try and strip shields, or finish a wounded enemy before firing on another ship.
For Crew we have Elizabeth Shelby, she lets you reroll a blank defence dice, adding a bit more survivability in your fleet, and if your facing Borg you roll an extra defence dice and can re-roll all your blanks! very handy indeed. Our last crewman is Reginald Barclay. He is an action disable, you roll 3 defence dice, for each evade result repair one damage to your hull. You may roll none, you may roll 2 or 3 so it is a risk, but can really pay off. If you repair two you also get an auxiliary power, if you repair 3 he is discarded, so it is risky but can save your ship.
This is a solid ship for flanking, and darting in, being one of the few federation ships with a come about she can prowl the flanks, whilst the main battle line engages, then dart in with her preemptive strike, and a blast of weapon fire before pulling out again. A great little ship