- " 'Unbowed, unbent, unbroken'. The words of House Martell. A promise to our enemies, and a challenge to our lovers."
- ―Oberyn Martell
House Martell's sigil is a red sun pierced by a golden spear, on an orange field, a combination of the original Martell sigil - a yellow spear - and the emblem of Princess Nymeria - a red sun - to symbolize the marriage of the warrior-queen to Mors Martell. The motto of the House is "Unbowed, Unbent, Unbroken"
The House Dayne Knight, is cost 2, strength 2 with military and intrigue icons. Edric Dayne is cost 2 strength 1, with no icons as normal, but you can pay a gold to give him an icon of your choice until the end of turn. He also has stealth. Maester Caleotte is cost 3 strength , with intrigue and power icons. His ability works after you lose a challenge in which he is participating in, choose aq charcter and they lose an icon of your choice.
Dorans Game is a 1 cost event that can be played as a reaction after you win an intrigue challenge by 5 or more strength, and you gain power equal to the amount of plot cards in your used pile, so you can get up to 6 power in a turn with this is played right, yes it will be late game, but it will be a brutal swing. Unbowed, unbent, unbroken is a 0 cost event that can only be played if you are the second player, and have lost a challenge, you then chose a challenge type and the opponent can not initiate any challenges of that type for the rest of the turn. Confinement is a 1 cost event that can be used on a character of strength 4 or lower, and it gets rid of all the challenge type icons on a card. Lastly we have the sword Dawn as an attachment, the wielder gets plus 1 strength for each plot in your used pile, if the attached character has the House Dayne trait they also get intimidate.
The Martells are a late game powerhouse, with cards that get more powerful the more plots are used, so they are about defending until late game then hitting hard.
To learn more about A Game of Thrones the card game second edition take a look here
Stick with us as we look at the Factions in future articles to give you an idea of how they play, and take a look at some of the upcoming chapter packs that add more to your game.
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