Xwing Z-95 Headhunter Unboxing

Rebel Reinforcements arrived for my daughter to bring to the table top to fight my Imperial forces.


The Z-95 Headhunter was a starfighter designed jointly by Incom and Subpro Corporations years before the Invasion of Naboo. Its resilience and longevity meant it remained a staple of private and low-priority government starfighter forces long after its introduction.

Down to business, what comes in the packet?

The usual high quality dial and tokens for shields, critical hits, etc.

Four pilot cards ranging in skill, as usual two generic pilots and two named pilots.
Five upgrade cards to give your ships some more punch.

And of course the lovely ship itself
 You can see the influence the Z95 had on its successor the X-Wing (The things you learn!-Morgan)
 It looks great from all angles, you can see the missile pods under the wing, as the ship is a good missile carrier.
 It does not have the most firepower in the fleet, but is cheap in points fitting into a support role rather then your main damage dealing ship.  But for the price of a TIE fighter, it can't be too bad.
Overall the Z95 adds some cheap options to the rebel fleet in a solid yet not outstanding ship. 

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