Jem'Hadar attack ships were vaguely insectoid, looking much like a Terran scarab in design. Extremely sturdy, these warships were capable of surviving the impact onto a planet's surface. As well, Jem'Hadar attack ships were able to land intact on a planet and take off again. Once landed, the Jem'Hadar could land troops from the warship from a large access hatch on the belly of the ship. While capable of making planetary descents, they were not capable of conducting battle manoeuvres while in sub-orbital flight.
Although highly maneuverable, they lacked the edge in manoeuvrability that Starfleet's Danube-class runabouts possessed. Despite this, they still heavily outgunned the smaller Federation vessels. Jem'Hadar fighters generated a 39 cochrane warp field and were capable of achieving the speed of warp 7.
So lets see what comes in the pack to bring these to the field
The usual cardboard tokens and bases etc....
For captains we have two Vorta. Luaran, who is 2 points for captain skill 3, so not bad, and she makes a dominion upgrade 2 points cheaper. In reality a 3 point captain for free.
Next at skill 6 and 4 points we have Weyoun. His ability is very useful, you can disable him to stop one your crew being discarded, meaning you can reuse those crewman. A very handy ability.
It comes with 3 crewman, all Jem Hadar. Omet`iklan is a good upgrade for firepower, he guarantees you a hit every time. Toman`torax can as an action discard himself and an enemy crewman even if the ship is shielded or cloaked making it quite powerful. Combined with Weyoun, he is very powerful. Finally for crew we have Virak`kara who can target an enemy crew one at range 1, even cloaked or shielded, disable the enemy and use his action as a free action. Again very powerful.
A solid ship to add to the Dominion forces, so solid in fact I have two. Though I will try a repaint on the other one so keep an eye out for that.