At first they made fair progress, but as they went on, their passage became slower and more dangerous. The marshes were bewildering and treacherous, and there was no permanent trail even for Rangers to find through their shifting quagmires. –J.R.R. Tolkien, The Fellowship of the Ring
The Nîn-in-Eilph is the fourth Adventure Pack in The Ring-maker cycle for The Lord of the Rings: The Card Game.
After slipping out of the ancient, ruined city of Tharbad, past a host of Orcs and spies, several of Middle-earth’s greatest heroes begin a journey through the Nîn-in-Eilph and its treacherous marshlands. They seek a hidden site on the other side of the marsh, in Hollin, which is rumored to be full of powerful secrets that may provide the White Council some means to work against the Dark Lord. However, your heroes have no time to lose because the Dark Lord’s servants have also learned of the hidden location within Hollin…
Among its sixty new cards, which also include a new hero and three copies of each new player card, The Nîn-in-Eilph introduces a deadly new scenario that challenges players to explore and survive the swamps of the Nîn-in-Eilph. Full of deadly Creatures, the swamps haven’t been travelled for an age, and no paths exist to lead your heroes through the shifting bogs. You’ll also find a new hero, and three copies of each new player card, several of which permit new interactions with the first player token, representing the leadership and assistance that other companions can offer.
Today so we do not give away any spoilers to the scenario, and story we will just be looking at the player cards that come in the pack, not any scenarios, or encounter decks. So whats inside?
Island amid perils, wins my favourite art of the pack awards, and is a 0 cost event. You return a sylvan traited ally you control to your hand to reduce your threat level by its cost. Its a great card if you have Silvan allies in your deck, not so useful otherwise, so its certainly build dependant.
Wingfoot is a cost attachment for rangers only. The character gains the response... after attached hero commits to the quest, name enemy location or treachery, and if a card of that type is drawn ready attached hero, very useful potentially, and quite fun too.
Well that's its for player cards, but stick around for a report on how I fared though the scenarios in this set....
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