Lets pop it open, take a look whats inside, and see what its all about..............................
Inside the box there is a whole load of card tokens that need popping out, these are nice high quality though, and will represent the different building available to you, ranging from residential, to docks, factories, and shops, with more as well. The player boards and main board, manual and some other documents as well. A little cloth bag is also there for tile randomisation.
Each player builds their own metropolis in Quadropolis, but they're competing with one another for the shops, parks, public services and other structures to be placed in them.
The game lasts four rounds, and in each round players first lay out tiles for the appropriate round at random on a 5x5 grid, these are then turned over.
Each player has four architects numbered 1-4 and on a turn, a player places an architect next to a row or column in the grid, claims the tile that's as far in as the number of the architect placed (e.g., the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player's 4x4 city board, then claims any resources associated with the tile (inhabitants or energy).
We realised afterwards we had been using the architects wrongly. by using the numbers as the turn number rather then the square number, but since we always declared it it was not a problem, and on our 2nd game we had changed that.
When a player takes a tile, a figure (the urbanist) is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition, you can't place one architect on top of another, so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects, the round ends, all remaining tiles are removed, and the tiles for the next round laid out.
After four rounds, the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximise their score. At game end, they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required:
- Residential buildings score depending on their height
- Shops score depending on how many customers they have
- Public services score depending on the number of districts in your city that have them
- Parks score depending on the number of residential buildings next to them
- Harbours score based on the longest row or column of activated harbours in the city
- Factories score based on the number of adjacent shops and harbours
The main challenge in this game is making sure you Can plonk your architect down to claim what you need, whilst making sure its a good match and fit for your board. though of course sometimes you may want to play to block off your opponent as well. Then though you have to think, where will the peace go on my board... as they have to go on corresponding tiles. You need to plan ahead, and make sure your town is balanced, as you lose points for energy that has not been used, i like to think of it as pollution, so you need to make sure you are distributing them in the best possible way.
The artwokr is lovely, and the component quality is high, the box design is ace, as you will see a ton of tiles are punched out, but the box has you covered for an excellent storage system
I love it! i like building my town, and moving my people around so they have good places to live, and shops to buy things, but then i need factroires, and docks too, it can get hard to think about it, but its so much fun to see it all come alive i dont care, its a good game and i dont have to do much reading in it, so its good for people who do not like reading, or maybe can not read. I can, but sometimes its nice not to have to ask dad what a card says in case i get embarrassed.
This is a great game, fun for all ages, and simple to teach, though very deep in tactical level, it looks great, it stores well thanks to the clever box design, and the components are top notch, all in all its well worth the RRP of 34.99 so grab one from your local game store