The IKS Drovana was a Klingon Vor'cha-class attack cruiser that was in service with the Klingon Defense Force in the late 24th century.
In 2372, the Drovana participated in the Klingon Empire's covert mining of the Bajoran system. The Drovana was severely damaged when a cloaked mine accidentally detonated ten kilometers off its port quarter, causing a massive hull breach and betraying the Klingons' presence.
The USS Defiant towed the crippled warship back to Deep Space 9 for repairs. While docked at DS9, Commander Worf and Kurn stowed aboard the Drovana and accessed its computer in order to uncover the mine strategy and deployment.
Lets take a look and see what's in here.........
As always the pack comes with a generic ship and captain. Named Captain wise we get in Admiral and captain form Gowron. Gowrons action (its the same for both captain and admiral) lets you place a battlestations token besides your ship, and if you are on a Klingon ship with a Klingon captain you may then perform another action as a free action. This is a massive boost for the forces of the empire, as Klingon ships do not traditionally have a battlestations action available to them, and this provides it, and then lets you take another action, so you can battlestations and target lock to use the massive firepower of the ship to maximum effect. If he is selected as an Admiral he can issue it to his ship, or another ship in range 1-3 of him as his action.
Kurn is a soliud skill5 captain, that during combat lets you re-roll a battlestations when you defend, or if on a Klingon ship, 2 battlestations. When you are cloaked you will be rolling 5 dice, so this native ability that does not cost you an action is very useful as you can use your battlestations from Gowron in offense, and Kurn as captain with his passive ability as defence.
Security Sensors give you an extra evade if an enemy upgrade targets your ship, a really handy passive ability tech.
Emergency power can be disabled during the activation phase if you have an auxiliary power token by your ship to allow you either pull a red manoeuvre surprising your enemy, or perform an action. This card is nice and versatile, and has plenty of uses, its really a great set of tech cards in this ship.
Detonation codes is the elite talent for the pack, and as an action you get to detonate and remove a minefield token from play. You can even use it on one of yours if you want to cause extra damage to your opponent, though its best used to clear the way from enemy minefields.
Photno torpedoes appear, with the time token mechanic, and a bonus for the Vor`cha class making them 6 dice attack weapons, pretty unpleasant that.
Bo`Rak is the only crew that comes in the pack, and he can be disabled when attacking to force the opponent to re-roll one defence dice of your choice, which can come into play when you just need that last damage through to destroy them, and he gives you that extra chance. He also has a passive ability that lets you roll your full defence dice even if your opponent has a scan, so he's very versatile.
The mission, always one of favourite parts about the game is Detonation codes, a 2 player mission between Klingon and Federation. Very much looking forward to trying it out.
Overall the pack is excellent, and a must have for Klingon players, Gowron is a top choice captain now, and the ship itself is powerful with some excellent upgrades. Its going to be a pleasure to take this to the table and see what she can do.
Klingons are ok.... not as good as Romulans, but ok.... Wish I could use Gowron though he's awesome, but only if he was a Romulan, and a girl. He's got scary eyes, he looks weird. Let me get my warbirds out, see what this new one can do against my Romulans
You can pick one up by finding your local game store here with an RRP of £12.99 it will add a great ship and some much needed excellent cards to your fleet, and of course crazy uncle Gowron to bring glory to the Empire and yourself. Time for some Blood Wine!
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