Gather up a team of heroes in Fantahzee: Hordes & Heroes to defend the town, roll the combinations to activate their awesome abilities, and fight your way through the monsters to the bosses. Defeat three of the five bosses, then tally up your trophies from the day. Collect the most VP to win!
You may have gathered by the play on words in the title that this is a dice based game, and in fact the subtitle of "The game of heroic dice and slice" is fairly unsubtle about it. It does help set you up though knowing what to expect.... cartoon style characters and a ton of dice... and honestly... that does not sound too bad at all to me!
Play time 30-45 minutes, sounds about right, can be quicker once you know what you are doing and you can play fast. Ages 14 and up.... i would probably agree with this, as there is a fair amount of dice rolling and matching which yes could be done by an age, but to get good you need to chain the combos together to bounce off other cards, so you COULD play with a younger gamer if they where competent.
Now lets pop it open and take a rummage inside........
The game starts with you building 5 stacks of enemy decks, these each include a different boss monster, a number of level 2 monsters, and a number of level one monsters. so your tabletop will look something like this...
These heroes have a strength value in the top left, their class symbol, name and ability and theri activation cost. This is usually a combination of dice, or could be an X which is any die, or XX which is a pair, XXX a triple and so on. Each turn you can play down up to 2 heroes, and as many actions as you wish, dont worry about having to keep cards, as each turn you draw 4 again, and must discrad down to 5, so if possible you want all the cards you can out. When your adventure party gets to 5 though you must discard one in play before you can replace him with a new adventurer.
Some people may think.. wheres the strategy? well there is plenty.... its all about triggering things from cards, like activating one hero who does this which then activates that, which then does that that bounces here, and so on to chain up activation's, you need to know when to hold your dice (which by the way are nice hefty beasts) when to push on down a stack or back off, and how to split your damage well to get the best results. Yes you may not get the epic storytelling or deep mechanics of for example Eldritch Horror (you know i love Cthulhu games), but thats not what this game is about, it doesn't pretend to be... what it IS is a fun, fast paced filler game that will kill 30mins to an hour with lots of dice rolling and some fun.... and that it does ok. I think with the mechanics if it went on any longer it may begin to outstay its welcome, but played in that time frame.. its a good break where you can just roll some dice and look at some cool art, and if you go into mind expecting that you should not be disapointed. The potential to expand the game though is a good thing, and of course as more come out that wills tart increasing the tactical options available to you.
I wish it mentioned more how easy it is to play it solo, yes it may not be quite so fun as competitive, as you are really setting an XP goal for yourself, but its perfectly doable, perhaps see how many XP you can get before the village is sacked, and when the last village card goes, total up you points. Set it as a goal and try again. I have tried it that way and it works fine with no tweaks needed at all. Of course even in multiplayer if you want to shorten the game, then you can remove one of the monster stacks, which will speed it up.
Its nice quality, its simple to learn, its easy to sort and transport too, plays fast and is fun, like i said don't go expecting the next mega deep experience, look at it for what it is, fun with nice characterful art ... and you wont go wrong.
With its RRP of £36.99 you can head to Your Local game Store and grab a copy and get rolling them bones!