In Attack wing they state that for tournament builds no ship and upgrades should cost more then 50 points together, meaning its hard to super stack mega ships. Which is a good thing. for scenario or fun play I have no issues with the eggs in one basket approach, but thought it was good for keeping in check to use that ethos of 50pts max when building a ship.
Firstly we start with the Federations Galaxy class. I have not covered generics, as they tend to be 2 points less then the named ships, with usually 1 less shield and no ability so its not often worth taking them over the named ones unless you want lots of the same ship.
Anyway the Enterprise D is up.....
Whats in the build then?
A couple of crew round of this build with Geordi1s ability being passive to help in attack if you have a scan token, and with Picards ability to give you an extra free action each turn this could prove very handy. Data provides a more defensive ability giving you a double evade action, plus you can use Picards free action for battlestations if needed to really help out hen you expect to get hammered. Battlestations is similar to focus in Xwing, if you roll the battlestations symbol and have battlestations action active you can change them to hits on offense and evades on defense.
A solid build choice, though Picard is my favourite. Pricey but deadly and cool.