Star Trek Attack Wing Korinar ship build

In this ship build article we try to add some punch with the Korinar.  As always no more then 50pts as always and using only the card in the pack.  We will look at why I chose what I did, and what use I have in mind for the ship.

Lets start with the build.......


We start with the named Korinar.  Her ships ability will give you a plus 1 attack at range one making her swing hard up close, but she is fragile.  For captain we have Kurn, skill 4, so not great but better them plenty.  The only use from his ability we will get is his discount on the elite talent Mauk-To'Vor.  That is there to add maximum firepower when we close in and need it for the kill.  We will loose Kurn in trade, but it can be worth it when played it at the right time.  If we get close he Korinar can swing for 4 basic, +1 for range 1, +1 for the named ability and +2 for the elite talent giving 8 dice! If you have target locked the turn before it can really hurt.

The ship has some other tricks too, cloaked mines can be dropped early on to control the board, or kept to lock down lanes later, as they wont effect your own ships you can race forward and dump them to block bits of the board and lurk behind them. The Klingon Stealth Team lets you neuter toys and crew on an enemy ship.  Ambush attack provides a high power attack after you have used the elite talent with good conversion, it is a discard but again set up right can cause plenty of damage.

The ship can fulfill many roles in the fleet, it can hit hard, it can kill off crew, it can control the board.  It can not take a hit well though, you need to be planning when and how to use her, not sticking her in the vanguard and plowing into the enemy forces. lurk, flank, wait for the right moment, think like a submarine, cloak move, surface attack withdraw. I cant wait to try this build.

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